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hl2_beta_combine_skin_pack_wit

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
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  • Size: 19.32 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • hl2_beta_combine_skin_pack_wit <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • models/
    • Roller.dx90.vtx
    • Roller.mdl
    • Roller.phy
    • Roller.sw.vtx
    • roller.vvd
    • Roller.xbox.vtx
    • Roller_spikes.dx80.vtx
    • Roller_spikes.dx90.vtx
    • Roller_spikes.mdl
    • Roller_spikes.phy
    • Roller_spikes.sw.vtx
    • roller_spikes.vvd
    • Roller_spikes.xbox.vtx
  • materials/
    • models/
      • breen/
        • Breen_face.vmt
        • Breen_face.vtf
        • breen_head_normal.vtf
        • breen_sheet.vmt
        • breen_sheet.vtf
        • breen_sheet_normal.vtf
        • eyeball_l.vmt
        • eyeball_l.vtf
        • eyeball_r.vmt
        • eyeball_r.vtf
        • glint.vmt
        • mouth.vmt
        • mouth.vtf
        • pupil_l.vmt
        • pupil_l.vtf
        • pupil_r.vmt
        • pupil_r.vtf
      • combine_Citadel/
        • blackglass.vmt
        • blackglass.vtf
        • blackglasso.vmt
        • blackglass_mask.vtf
        • blackglass_normal.vtf
        • Combine_Citadel001.vmt
        • Combine_Citadel001.vtf
        • node1_cyl.vmt
        • node1_cyl.vtf
      • Combine_citadel_old/
        • Combine_Citadel001.vmt
        • Combine_Citadel001.vtf
      • Combine_Scanner/
        • arms.vmt
        • arms.vtf
        • basemetal.vmt
        • basemetal.vtf
        • bombshoot.vmt
        • bombshoot.vtf
        • btmprong.vmt
        • btmprong.vtf
        • btmview.vmt
        • btmview.vtf
        • cage.vmt
        • cage.vtf
        • eye.vmt
        • eye.vtf
        • eyepiece.vmt
        • eyepiece.vtf
        • eyepieceenvmap.vtf
        • eyepiecemask.vtf
        • guts.vmt
        • guts.vtf
        • lens.vmt
        • lens.vtf
        • pivot.vmt
        • pivot.vtf
        • rotator.vmt
        • rotator.vtf
        • scanner_eye.vmt
        • scanner_eye.vtf
        • scanner_sheet.vmt
        • scanner_sheet.vtf
        • sideant.vmt
        • sideant.vtf
        • sideprong.vmt
        • sideprong.vtf
        • tail.vmt
        • tail.vtf
        • tailbit.vmt
        • tailbit.vtf
      • Combine_soldier/
        • combinesoldiersheet.vmt
        • combinesoldiersheet.vtf
        • combinesoldiersheet_normal.vtf
        • combinesoldiersheet_prisonguard.vmt
        • combinesoldiersheet_prisonguard.vtf
        • combinesoldiersheet_prisonguard_mask.vtf
      • Manhack/
        • manhack_sheet.vmt
        • manhack_sheet.vtf
      • Police/
        • metrocop_sheet.vtf
      • roller/
        • rollermine_normal.vtf
        • rollermine_sheet.vmt
        • rollermine_sheet.vtf
  • sound/
    • npc/
      • attack_helicopter/
        • aheli_weapon_fire_loop3.wav
      • combine_gunship/
        • angry_loop.wav
        • attack_start1.wav
        • attack_stop1.wav
        • engine_whine.wav
        • engine_whine_loop1.wav
        • forget_flare-TEMP2.wav
        • forget_flare.wav
        • gunship_alert1.wav
        • gunship_alert2..wav
        • gunship_alert3.wav
        • gunship_crash.wav
        • gunship_crash2.wav
        • gunship_crash3.wav
        • gunship_crashing1.wav
        • gunship_exp.wav
        • gunship_explode.wav
        • gunship_explode2.wav
        • gunship_fire.wav
        • gunship_fire_loop1.wav
        • gunship_moan.wav
        • gunship_pain.wav
        • gunship_ping_search.wav
        • gunship_rotor1.wav
        • patrol_loop.wav
        • ping_patrol.wav
        • ping_search.wav
        • player_hide.wav
        • sand_wind.wav
        • search_loop.wav
        • search_loop2.wav
        • see_enemy.wav
        • wind_blast.wav
        • wind_blast_loop1.wav
        • wind_blow.wav
        • wind_blow_loop1.wav
        • wind_suck.wav
        • wind_suck_loop1.wav
      • combine_soldier/
        • die1.wav
        • die2.wav
        • die3.wav
        • gear1.wav
        • gear2.wav
        • gear3.wav
        • gear4.wav
        • gear5.wav
        • gear6.wav
        • pain1.wav
        • pain2.wav
        • pain3.wav
      • metropolice/
        • hiding01.wav
        • hiding02.wav
        • hiding03.wav
        • hiding04.wav
        • hiding05.wav
        • vo/
          • 11-99officerneedsassistance.wav
          • dontmove.wav
          • finalwarning.wav
          • firstwarningmove.wav
          • freeman.wav
          • getdown.wav
          • getoutofhere.wav
          • gotsuspect1here.wav
          • grenade.wav
          • help.wav
          • hesrunning.wav
          • hesupthere.wav
          • Isaidmovealong.wav
          • lookout.wav
          • movealong.wav
          • movealong3.wav
          • thatsagrenade.wav
          • watchit.wav
      • scanner/
        • attach.wav
        • attach_swell.wav
        • cbot_alert1.wav
        • cbot_battletalk1.wav
        • cbot_battletalk2.wav
        • cbot_battletalk3.wav
        • cbot_battletalk4.wav
        • cbot_collision_alarm_loop1.wav
        • cbot_cough2.wav
        • cbot_discharge1.wav
        • cbot_discharge2.wav
        • cbot_discharge3.wav
        • cbot_energyexplosion1.wav
        • cbot_engine_loop1.wav
        • cbot_engine_loop2.wav
        • cbot_engine_loop3.wav
        • cbot_fly_loop.wav
        • cbot_fly_loop2.wav
        • cbot_gashiss.wav
        • cbot_mechanism1.wav
        • cbot_servochatter.wav
        • cbot_servochatter1.wav
        • cbot_servochatter2.wav
        • cbot_servochatter3.wav
        • cbot_servocurious.wav
        • cbot_servoscared.wav
        • combat_scan1.wav
        • combat_scan2.wav
        • combat_scan3.wav
        • combat_scan4.wav
        • combat_scan5.wav
        • combat_scan_loop1.wav
        • combat_scan_loop2.wav
        • detach.wav
        • found_help.wav
        • grenade_fire.wav
        • spch_attention1.wav
        • spch_attention2.wav
        • spch_attention3.wav
        • spch_failure1.wav
        • spch_proceed1.wav
        • spch_proceed2.wav
        • spch_scan1.wav
        • spch_scan2.wav
        • spch_scan3.wav
        • spch_scan4.wav
        • spch_violation1.wav
      • strider/
        • charging.wav
        • creak1.wav
        • creak2.wav
        • creak3.wav
        • creak4.wav
        • fire.wav
        • footstep1.wav
        • footstep2.wav
        • footstep3.wav
        • footstep4.wav
        • strider_legstretch1.wav
        • strider_legstretch2.wav
        • strider_legstretch3.wav
        • strider_minigun.wav
        • strider_minigun2.wav
        • strider_step1.wav
        • strider_step2.wav
        • strider_step3.wav
        • whoosh1.wav
        • whoosh2.wav
        • whoosh3.wav
      • roller/
        • blade_cut.wav
        • blade_in.wav
        • blade_out.wav
        • code2.wav
        • mine/
          • combine_mine_active_loop1.wav
          • combine_mine_deactivate1.wav
          • combine_mine_deploy1.wav
          • rmine_blades_in1.wav
          • rmine_blades_in2.wav
          • rmine_blades_in3.wav
          • rmine_blades_out1.wav
          • rmine_blades_out2.wav
          • rmine_blades_out3.wav
          • rmine_blip1.wav
          • rmine_blip3.wav
          • rmine_chirp_answer1.wav
          • rmine_chirp_quest1.wav
          • rmine_explode_shock1.wav
          • rmine_movefast_loop1 - ¬«»¿n.wav
          • rmine_movefast_loop1.wav
          • rmine_moveslow_loop1.wav
          • rmine_predetonate.wav
          • rmine_seek_loop2.wav
          • rmine_shockvehicle1.wav
          • rmine_shockvehicle2.wav
          • rmine_taunt1.wav
          • rmine_taunt2.wav
          • rmine_tossed1.wav
        • remote_yes.wav

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