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TF2 Ragdolls With Physics Fix

  • Reuploaded by:
  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Model
  • Downloads: 2,064 (25 last 7 days)
  • Views: 2,935 (30 last 7 days)
  • Size: 23.62 MB
  • Tags: ragdoll, team, fortress
Originally uploaded by [TS♥] Cougarm on 23rd July 2011 07:23 am

Version 2.0!
Bug Fixes and additions:
Fixed all the Bodygroups to now properly allow you to remove the soldier's hat, change the Sniper's bullets to darts, etc. I had to literally rip the new .mdl and some .vmts files from the TF2 GCF files and re-hex the package in order to fix the issues. I apologize for taking so long with this pack, but it's been worth it.
If you downloaded Version 1.5 previously, please delete it and download this new one.
Hey, Comic/Machima makers! Are you tired of endlessly fussing with the TF2 Ragdolls, trying to pose them? Sure, they can stand straight, but that's about all you can do with them. Advanced poses like weapons posing, karate kicks, goose-stepping for the medics, making the spy sit, and others just seem practically impossible with the stock ragdolls.
Well, now those days are officially over! With this hexed pack of TF2 ragdolls spliced with the TF2 Beta Skin Pack's fixed physics protocols, the possibilities of TRUE TF2 comic creation are now within your grasp! Whether it's to make all of them sit together for a meeting, turning the sniper into a true Karate (not just Jarate) master, or even making a Sham-wow commercial with the Scout, the possibilities are truly endless!
The RED team is proudly displaying their newfound abilities while the BLU team is demonstrating the original, buggy poses. However, both teams have the fix! Also, these are hexed, meaning they do not replace the originals, which you can still use for quick stand posing and other minor scenes (which I still find useful for very quick and simple poses.)
If there is a similar pack on here created by someone else, then I will take this one down. I just didn't see any physics-fixed ragdolls on here besides the TF2 Beta Skin pack, so I figured I'd splice the packs together and upload it. There may be a few bugs with this, but that is because of the physics files. I am not sure how to fix them. The only thing I can really do is hex mo

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • TF2 Ragdolls With Physics Fix <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • TF2 Ragdolls With Physics Fix/
    • info.txt
    • materials/
      • models/
        • tfpfix/
          • demo/
            • demoman_blue.vmt
            • demoman_blue_invun.vmt
            • demoman_hands.vmt
            • demoman_head_blue.vmt
            • demoman_head_blue_invun.vmt
            • demoman_head_red.vmt
            • demoman_head_red_invun.vmt
            • demoman_red.vmt
            • demoman_red_invun.vmt
            • eyeball_invun.vmt
            • eyeball_r.vmt
          • engineer/
            • engineer_blue.vmt
            • engineer_blue_invun.vmt
            • engineer_handL.vmt
            • engineer_handR_red.vmt
            • engineer_head.vmt
            • engineer_head_blue.vmt
            • engineer_head_blue_invun.vmt
            • engineer_head_red.vmt
            • engineer_head_red_invun.vmt
            • engineer_mech_hand.vmt
            • engineer_mech_hand_blue.vmt
            • engineer_red.vmt
            • engineer_red_invun.vmt
          • hvyweapon/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • heavy_head_blue.vmt
            • heavy_head_blue_invun.vmt
            • heavy_head_red.vmt
            • heavy_head_red_invun.vmt
            • hvyweapon_blue.vmt
            • hvyweapon_blue_invun.vmt
            • hvyweapon_hands.vmt
            • hvyweapon_red.vmt
            • hvyweapon_red_invun.vmt
          • medic/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • medic_backpack_blue.vmt
            • medic_backpack_red.vmt
            • medic_blue.vmt
            • medic_blue_invun.vmt
            • medic_hands_blue.vmt
            • medic_hands_red.vmt
            • medic_head_blue.vmt
            • medic_head_blue_invun.vmt
            • medic_head_red.vmt
            • medic_head_red_invun.vmt
            • medic_red.vmt
            • medic_red_invun.vmt
          • pyro/
            • pyro_blue.vmt
            • pyro_blue_invun.vmt
            • pyro_hands_red.vmt
            • pyro_red.vmt
            • pyro_red_invun.vmt
          • scout/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • scout_blue.vmt
            • scout_blue_invun.vmt
            • scout_hands.vmt
            • scout_head_blue.vmt
            • scout_head_blue_invun.vmt
            • scout_head_red.vmt
            • scout_head_red_invun.vmt
            • scout_red.vmt
            • scout_red_invun.vmt
          • sniper/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • sniper_blue.vmt
            • sniper_blue_invun.vmt
            • sniper_handL_red.vmt
            • sniper_head_blue.vmt
            • sniper_head_blue_invun.vmt
            • sniper_head_red.vmt
            • sniper_head_red_invun.vmt
            • sniper_lens.vmt
            • sniper_lens_cloak.vmt
            • sniper_lens_invuln.vmt
            • sniper_red.vmt
            • sniper_red_invun.vmt
          • soldier/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • soldier_blue.vmt
            • soldier_blue.vtf
            • soldier_blue_invun.vmt
            • soldier_blue_invun.vtf
            • soldier_exponent.vtf
            • soldier_hands.vmt
            • soldier_hands.vtf
            • soldier_head.vtf
            • soldier_head_blue.vmt
            • soldier_head_blue_invun.vmt
            • soldier_head_blue_invun.vtf
            • soldier_head_red.vmt
            • soldier_head_red_invun.vmt
            • soldier_head_red_invun.vtf
            • soldier_normal.vtf
            • soldier_red.vmt
            • soldier_red.vtf
            • soldier_red_invun.vmt
            • soldier_red_invun.vtf
            • soldier_sleeves_blue.vmt
            • Soldier_Sleeves_blue.vtf
            • soldier_sleeves_normal.vtf
            • soldier_sleeves_red.vmt
            • Soldier_Sleeves_Red.vtf
          • spy/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • mask_demo.vmt
            • mask_engi.vmt
            • mask_heavy.vmt
            • mask_medic.vmt
            • mask_pyro.vmt
            • mask_scout.vmt
            • mask_sniper.vmt
            • mask_soldier.vmt
            • mask_spy.vmt
            • spy_blue.vmt
            • spy_blue_invun.vmt
            • spy_hands_blue.vmt
            • spy_hands_red.vmt
            • spy_head_blue.vmt
            • spy_head_blue_invun.vmt
            • spy_head_red.vmt
            • spy_head_red_invun.vmt
            • spy_red.vmt
            • spy_red_invun.vmt
    • models/
      • tfpfix/
        • demo.dx80.vtx
        • demo.dx90.vtx
        • demo.mdl
        • demo.phy
        • demo.sw.vtx
        • demo.vvd
        • demo_animations.mdl
        • engineer.dx80.vtx
        • engineer.dx90.vtx
        • engineer.mdl
        • engineer.phy
        • engineer.sw.vtx
        • engineer.vvd
        • engineer_animations.mdl
        • heavy.dx80.vtx
        • heavy.dx90.vtx
        • heavy.mdl
        • heavy.phy
        • heavy.sw.vtx
        • heavy.vvd
        • heavy_animations.mdl
        • medic.dx80.vtx
        • medic.dx90.vtx
        • medic.mdl
        • medic.phy
        • medic.sw.vtx
        • medic.vvd
        • medic_animations.mdl
        • pyro.dx80.vtx
        • pyro.dx90.vtx
        • pyro.mdl
        • pyro.phy
        • pyro.sw.vtx
        • pyro.vvd
        • scout.dx80.vtx
        • scout.dx90.vtx
        • scout.mdl
        • scout.phy
        • scout.sw.vtx
        • scout.vvd
        • scout_animations.mdl
        • sniper.dx80.vtx
        • sniper.dx90.vtx
        • sniper.mdl
        • sniper.phy
        • sniper.sw.vtx
        • sniper.vvd
        • sniper_animations.mdl
        • soldier.dx80.vtx
        • soldier.dx90.vtx
        • soldier.mdl
        • soldier.phy
        • soldier.sw.vtx
        • soldier.vvd
        • soldier_animations.mdl
        • spy.dx80.vtx
        • spy.dx90.vtx
        • spy.mdl
        • spy.phy
        • spy.sw.vtx
        • spy.vvd
        • spy_animations.mdl
    • readme.txt
    • settings/
      • spawnlist/
        • TF2 Ragdolls With Physics Fix.txt
    • tf2pfixposes/
      • gm_flatgrass0000.jpg
      • gm_flatgrass0001.jpg
      • gm_flatgrass0002.jpg
      • gm_flatgrass0003.jpg

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