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TF2 Beta Skins

Originally uploaded by TFHexes on 4th October 2009 00:12 am

A bunch of Beta-styled hexes of the TF2 playermodels. Now with 100% less yellow Jarate'd-on skin!
Includes Red and Blue versions of all models, HWM versions, and a spawnlist for each.
Original skin authors are Revenant100, CrisM1, Smiechu, and Valve. Nexus_Elite made the fixed ragdoll collision models.
tf2hexes -at- gmail -dot- com: Send me stuff and I'll hex it for ya. Eventually.

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  • Readme.txt
  • TF2 Beta Skins/
    • info.txt
    • materials/
      • models/
        • tfbeta/
          • demo/
            • demoman_blue.vmt
            • demoman_blue.vtf
            • demoman_blue_invun.vmt
            • demoman_blue_invun.vtf
            • demoman_head.vtf
            • demoman_head_blue.vmt
            • demoman_head_blue.vtf
            • demoman_head_blue_invun.vmt
            • demoman_head_blue_invun.vtf
            • demoman_head_red.vmt
            • demoman_head_red_invun.vmt
            • demoman_head_red_invun.vtf
            • demoman_normal.vtf
            • demoman_red.vmt
            • demoman_red.vtf
            • demoman_red_invun.vmt
            • demoman_red_invun.vtf
            • eyeball_invun.vmt
            • eyeball_r.vmt
            • hwm/
              • demoman_head.vtf
              • demoman_head_blue.vmt
              • demoman_head_blue.vtf
              • demoman_head_blue_compress.vtf
              • demoman_head_blue_stretch.vtf
              • demoman_head_compress.vtf
              • demoman_head_exponent.vtf
              • demoman_head_red.vmt
              • demoman_head_stretch.vtf
          • engineer/
            • engineer_blue.vmt
            • engineer_blue.vtf
            • engineer_blue_invun.vmt
            • engineer_blue_invun.vtf
            • engineer_exponent.vtf
            • engineer_handL.vmt
            • engineer_handL.vtf
            • engineer_handL_exponent.vtf
            • engineer_handR_blue.vmt
            • engineer_handR_blue.vtf
            • engineer_handR_red.vmt
            • engineer_handR_red.vtf
            • engineer_hands_lightwarp.vtf
            • engineer_head.vtf
            • engineer_head_blue.vmt
            • engineer_head_blue_invun.vmt
            • engineer_head_blue_invun.vtf
            • engineer_head_red.vmt
            • engineer_head_red_invun.vmt
            • engineer_head_red_invun.vtf
            • engineer_normal.vtf
            • engineer_red.vmt
            • engineer_red.vtf
            • engineer_red_invun.vmt
            • engineer_red_invun.vtf
            • hwm/
              • engineer_head.vtf
              • engineer_head_blue.vmt
              • engineer_head_compress.vtf
              • engineer_head_exponent.vtf
              • engineer_head_red.vmt
              • engineer_head_stretch.vtf
          • hvyweapon/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • heavy_head.vtf
            • heavy_head_blue.vmt
            • heavy_head_blue_invun.vmt
            • heavy_head_blue_invun.vtf
            • heavy_head_red.vmt
            • heavy_head_red_invun.vmt
            • heavy_head_red_invun.vtf
            • hvyweapon_blue.vmt
            • hvyweapon_blue.vtf
            • hvyweapon_blue_invun.vmt
            • hvyweapon_blue_invun.vtf
            • hvyweapon_exponent.vtf
            • hvyweapon_normal.vtf
            • hvyweapon_red.vmt
            • hvyweapon_red.vtf
            • hvyweapon_red_invun.vmt
            • hvyweapon_red_invun.vtf
            • hwm/
              • heavy_head.vtf
              • heavy_head_blue.vmt
              • heavy_head_compress.vtf
              • heavy_head_exponent.vtf
              • heavy_head_red.vmt
              • heavy_head_stretch.vtf
          • medic/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • medic_head.vtf
              • medic_head_blue.vmt
              • medic_head_compress.vtf
              • medic_head_exponent.vtf
              • medic_head_red.vmt
              • medic_head_red.vtf
              • medic_head_red_compress.vtf
              • medic_head_red_stretch.vtf
              • medic_head_stretch.vtf
            • medic_backpack_blue.vmt
            • medic_backpack_blue.vtf
            • medic_backpack_red.vmt
            • medic_backpack_red.vtf
            • medic_blue.vmt
            • medic_blue.vtf
            • medic_blue_invun.vmt
            • medic_blue_invun.vtf
            • medic_head.vtf
            • medic_head_blue.vmt
            • medic_head_blue_invun.vmt
            • medic_head_blue_invun.vtf
            • medic_head_red.vmt
            • medic_head_red.vtf
            • medic_head_red_invun.vmt
            • medic_head_red_invun.vtf
            • medic_normal.vtf
            • medic_red.vmt
            • medic_red.vtf
            • medic_red_invun.vmt
            • medic_red_invun.vtf
          • pyro/
            • pyro_blue.vmt
            • pyro_blue.vtf
            • pyro_blue_invun.vmt
            • pyro_blue_invun.vtf
            • pyro_exponent.vtf
            • pyro_lightwarp.vtf
            • pyro_normal.vtf
            • pyro_red.vmt
            • pyro_red.vtf
            • pyro_red_invun.vmt
            • pyro_red_invun.vtf
          • scout/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • scout_head.vtf
              • scout_head_blue.vmt
              • scout_head_compress.vtf
              • scout_head_exponent.vtf
              • scout_head_red.vmt
              • scout_head_stretch.vtf
            • scout_blue.vmt
            • scout_blue.vtf
            • scout_blue_invun.vmt
            • scout_blue_invun.vtf
            • scout_head.vtf
            • scout_head_blue.vmt
            • scout_head_blue_invun.vmt
            • scout_head_blue_invun.vtf
            • scout_head_red.vmt
            • scout_head_red_invun.vmt
            • scout_head_red_invun.vtf
            • scout_normal.vtf
            • scout_red.vmt
            • scout_red.vtf
            • scout_red_invun.vmt
            • scout_red_invun.vtf
          • shared/
            • dxlevel80/
              • eyeball_l.vtf
              • eyeball_r.vtf
              • iris_blue_l.vtf
              • iris_blue_r.vtf
              • iris_brown_l.vtf
              • iris_brown_r.vtf
            • eye-cornea.vtf
            • eye-extra.vtf
            • eye-iris-blue.vtf
            • eye-iris-brown.vtf
            • eye-reflection-cubemap-.vtf
            • eyeball_invun.vtf
            • eye_lightwarp.vtf
            • shared_normal.vtf
          • sniper/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • sniper_head.vtf
              • sniper_head_blue.vmt
              • sniper_head_compress.vtf
              • sniper_head_exponent.vtf
              • sniper_head_red.vmt
              • sniper_head_stretch.vtf
            • sniper_blue.vmt
            • sniper_blue.vtf
            • sniper_blue_invun.vmt
            • sniper_blue_invun.vtf
            • sniper_head.vtf
            • sniper_head_blue.vmt
            • sniper_head_blue_invun.vmt
            • sniper_head_blue_invun.vtf
            • sniper_head_red.vmt
            • sniper_head_red_invun.vmt
            • sniper_head_red_invun.vtf
            • sniper_lens.vmt
            • sniper_lens.vtf
            • sniper_lens_cloak.vmt
            • sniper_lens_invuln.vmt
            • sniper_lens_invuln.vtf
            • sniper_lens_specular.vtf
            • sniper_normal.vtf
            • sniper_red.vmt
            • sniper_red.vtf
            • sniper_red_invun.vmt
            • sniper_red_invun.vtf
          • soldier/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • soldier_head.vtf
              • soldier_head_blue.vmt
              • soldier_head_compress.vtf
              • soldier_head_exponent.vtf
              • soldier_head_red.vmt
              • soldier_head_stretch.vtf
            • soldier_blue.vmt
            • soldier_blue.vtf
            • soldier_blue_invun.vmt
            • soldier_blue_invun.vtf
            • soldier_exponent.vtf
            • soldier_head.vtf
            • soldier_head_blue.vmt
            • soldier_head_blue_invun.vmt
            • soldier_head_blue_invun.vtf
            • soldier_head_red.vmt
            • soldier_head_red_invun.vmt
            • soldier_head_red_invun.vtf
            • soldier_normal.vtf
            • soldier_red.vmt
            • soldier_red.vtf
            • soldier_red_invun.vmt
            • soldier_red_invun.vtf
          • spy/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • spy_head_blue.vmt
              • spy_head_blue.vtf
              • spy_head_blue_compress.vtf
              • spy_head_blue_stretch.vtf
              • spy_head_exponent.vtf
              • spy_head_red.vmt
              • spy_head_red.vtf
              • spy_head_red_compress.vtf
              • spy_head_red_stretch.vtf
            • mask_demo.vmt
            • mask_demo.vtf
            • mask_engi.vmt
            • mask_engi.vtf
            • mask_heavy.vmt
            • mask_heavy.vtf
            • mask_medic.vmt
            • mask_medic.vtf
            • mask_pyro.vmt
            • mask_pyro.vtf
            • mask_scout.vmt
            • mask_scout.vtf
            • mask_sniper.vmt
            • mask_sniper.vtf
            • mask_soldier.vmt
            • mask_soldier.vtf
            • mask_spy.vmt
            • mask_spy.vtf
            • spy_blue.vmt
            • spy_blue.vtf
            • spy_blue_invun.vmt
            • spy_blue_invun.vtf
            • spy_exponent.vtf
            • spy_head_blue.vmt
            • spy_head_blue.vtf
            • spy_head_blue_invun.vmt
            • spy_head_blue_invun.vtf
            • spy_head_red.vmt
            • spy_head_red.vtf
            • spy_head_red_invun.vmt
            • spy_head_red_invun.vtf
            • spy_normal.vtf
            • spy_red.vmt
            • spy_red.vtf
            • spy_red_invun.vmt
            • spy_red_invun.vtf
            • spy_refractnormal.vtf
    • models/
      • tfbeta/
        • demo.dx80.vtx
        • demo.dx90.vtx
        • demo.mdl
        • demo.phy
        • demo.sw.vtx
        • demo.vvd
        • engineer.dx80.vtx
        • engineer.dx90.vtx
        • engineer.mdl
        • engineer.phy
        • engineer.sw.vtx
        • engineer.vvd
        • heavy.dx80.vtx
        • heavy.dx90.vtx
        • heavy.mdl
        • heavy.phy
        • heavy.sw.vtx
        • heavy.vvd
        • hwm/
          • demo.dx80.vtx
          • demo.dx90.vtx
          • demo.mdl
          • demo.phy
          • demo.sw.vtx
          • demo.vvd
          • demo_emotion.pre
          • demo_phoneme.pre
          • demo_viseme.pre
          • engineer.dx80.vtx
          • engineer.dx90.vtx
          • engineer.mdl
          • engineer.phy
          • engineer.sw.vtx
          • engineer.vvd
          • engineer_emotion.pre
          • engineer_phoneme.pre
          • engineer_viseme.pre
          • heavy.dx80.vtx
          • heavy.dx90.vtx
          • heavy.mdl
          • heavy.phy
          • heavy.sw.vtx
          • heavy.vvd
          • heavy_emotion.pre
          • heavy_lowBrows.pre
          • heavy_phoneme.pre
          • heavy_viseme.pre
          • medic.dx80.vtx
          • medic.dx90.vtx
          • medic.mdl
          • medic.phy
          • medic.sw.vtx
          • medic.vvd
          • medic_emotion.pre
          • medic_lowendface.dmx
          • medic_phoneme.pre
          • medic_viseme.pre
          • pyro.phy
          • scout.dx80.vtx
          • scout.dx90.vtx
          • scout.mdl
          • scout.phy
          • scout.sw.vtx
          • scout.vvd
          • scout_emotion.pre
          • scout_phonemes.pre
          • scout_viseme.pre
          • sniper.dx80.vtx
          • sniper.dx90.vtx
          • sniper.mdl
          • sniper.phy
          • sniper.sw.vtx
          • sniper.vvd
          • sniper_emotion.pre
          • sniper_phoneme.pre
          • sniper_viseme.pre
          • soldier.dx80.vtx
          • soldier.dx90.vtx
          • soldier.mdl
          • soldier.phy
          • soldier.sw.vtx
          • soldier.vvd
          • soldier_emotion.pre
          • soldier_phoneme.pre
          • soldier_viseme.pre
          • spy.dx80.vtx
          • spy.dx90.vtx
          • spy.mdl
          • spy.phy
          • spy.sw.vtx
          • spy.vvd
          • spy_emotion.pre
          • spy_phoneme.pre
          • spy_viseme.pre
        • medic.dx80.vtx
        • medic.dx90.vtx
        • medic.mdl
        • medic.phy
        • medic.sw.vtx
        • medic.vvd
        • pyro.dx80.vtx
        • pyro.dx90.vtx
        • pyro.mdl
        • pyro.phy
        • pyro.sw.vtx
        • pyro.vvd
        • scout.dx80.vtx
        • scout.dx90.vtx
        • scout.mdl
        • scout.phy
        • scout.sw.vtx
        • scout.vvd
        • sniper.dx80.vtx
        • sniper.dx90.vtx
        • sniper.mdl
        • sniper.phy
        • sniper.sw.vtx
        • sniper.vvd
        • soldier.dx80.vtx
        • soldier.dx90.vtx
        • soldier.mdl
        • soldier.phy
        • soldier.sw.vtx
        • soldier.vvd
        • spy.dx80.vtx
        • spy.dx90.vtx
        • spy.mdl
        • spy.phy
        • spy.sw.vtx
        • spy.vvd
    • settings/
      • spawnlist/
        • tf2 beta skins- hwm versions.txt
        • tf2 beta skins.txt

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