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Swat Kimber

Originally uploaded by The Ultimator on 16th March 2012 22:46 pm

I used Leeroy's base from Fokkusu's Lk-05 release, and i put Blur's and Perscank's Kimber on it. I also changed the firing sounds. Post in the comments if any glitches pop up or anything like that.
I'll remove it if the original authors ask me to.
Thanks to SKY-JOE for a video: http://www.youtube.com/watch?v=cAULm1qHRxY
TO INSTALL: Extract to your steamapps/garrysmod/garrysmod folder.
Credits:
Textures, Compile, Normal Edits
Blur
Animations, Source Files
Percsank
Model, UVMaps, Normal Maps
Seph
Buypics, Beta testing.
Max(R)
World Models
IceFluxx
Sounds
Vunsunta, Strelok, Saint1023, xLongwayhome
Swep Base
Leeroy Newman, with minor edits by Fokkusu
Swep Author
Ultimator
Get this for CS:S: http://www.gamebanana.com/css/skins/114209
EDIT: 300 downloads in a day! You guys are awesome!

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Kimber <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Kimber/
    • addons/
      • Kimber/
        • info.txt
        • lua/
          • autorun/
            • client/
              • Backup/
                • weapon_menu.lua
            • server
            • Weapon_Scripts.lua
          • effects/
            • shell_12g/
              • init.lua
            • shell_m9/
              • init.lua
            • shell_pistol/
              • init.lua
            • shell_rifle/
              • init.lua
            • shell_semirifle/
              • init.lua
            • shell_smg/
              • init.lua
            • shell_sniper/
              • init.lua
          • weapons/
            • SwatKimber/
              • shared.lua
            • weapon_rev_base/
              • ai_translations.lua
              • cl_init.lua
              • init.lua
              • sh_anim.lua
              • shared.lua
        • materials/
          • models/
            • weapons/
              • v_models/
                • Kimber Desert Warrior/
                  • Blackgrip.vmt
                  • Diffuse.vtf
                  • Normals.vtf
              • w_models/
                • Kimber Desert Warrior/
                  • Blackgrip.vmt
          • VGUI/
            • gfx/
              • VGUI/
                • p228.vtf
        • models/
          • weapons/
            • v_pist_kimb.dx80.vtx
            • v_pist_kimb.dx90.vtx
            • v_pist_Kimb.mdl
            • v_pist_kimb.sw.vtx
            • v_pist_kimb.vvd
            • v_pist_kimb.xbox.vtx
            • w_pist_kimb.dx80.vtx
            • w_pist_kimb.dx90.vtx
            • w_pist_kimb.mdl
            • w_pist_kimb.phy
            • w_pist_kimb.sw.vtx
            • w_pist_kimb.vvd
        • particles/
          • css_fire01.pcf
          • elemental_fx.pcf
          • lee_particle.pcf
          • muzzle_overheat_kf.pcf
          • muzzle_pistol_kf.pcf
          • muzzle_round_kf.pcf
          • muzzle_shotgun_kf.pcf
          • muzzle_smoke.pcf
          • muzzle_smoke_kf.pcf
          • muzzle_star_kf.pcf
          • muzzles_universal.pcf
        • scripts/
          • sounds/
            • SwatKimber.txt
        • sound/
          • weapons/
            • Kimber/
              • clipin.wav
              • clipout.wav
              • clipslap.wav
              • deploy.wav
              • hammer.wav
              • p228-1.wav
              • slideback.wav
              • slidepull.wav
              • sliderelease.wav
    • scripts/
      • sounds/
        • SwatKimber.txt

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