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ElectroMod Release 0.95

ElectroMod is an addon allowing advanced input control - it allows you to have multiple virtual numpad "sets", which means more keys to use - but instead of some clunky interface of swapping between sets to use numpad keys, these virtual numpad buttons are tied to input devices - buttons, vehicle controls, and more. The whole addon is tied into a couple scripts and one easy-to-use tool: no huge load times, and practically lag-free. Not only this, but the tool is extremely modular, allowing developers to expand on it without overriding others' additions.
So what are you waiting for? Try it out today!
*Disclaimer: The "Wire" tag was added to this download even though this project has no association with WireMod merely as a means of helping those looking for alternative/similar projects to wire find this.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • ElectroMod <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • ElectroMod/
    • info.txt
    • lua/
      • autorun/
        • cl_init.lua
        • sv_init.lua
        • sv_numpad_electro.lua
      • extensions/
        • ReadMe_Extensions.txt
        • sv_motor_mag_fix.lua
        • tool_example.txt
        • tool_hud_options.lua
        • tool_vehicle_control.lua
      • weapons/
        • gmod_tool/
          • stools/
            • electro.lua
    • ReadMe.txt

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