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Blur's Desert Eagle

Originally uploaded by The Ultimator on 24th March 2012 02:19 am

Hey. It's me again, with another of Blur's sexy releases put on Leeroy's base. This one was a bit of a pain with reloading bugs and whatnot, but i've finally sorted them out myself.
Textures, Normals, Render
Blur
Animations, Compile
HyperMetal
Shaders
Tware
Sounds
Cas.
Model
Vasht1985
Base
Leeroy Newman with minor edits by Fokkusu
Swep Author
The Ultimator
Get this for CSS: http://www.gamebanana.com/css/skins/114057
Here's some other awesome sweps by me:
Kimberhttp://www.garrysmod.org/downloads/?a=view&id=128964
Eickhorn Knifehttp://www.garrysmod.org/downloads/?a=view&id=129018
Don't steal or reupload ANYWHERE without permission from me or blur.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Blur's Deagle <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Blur's Deagle/
    • info.txt
    • lua/
      • autorun/
        • client/
          • Backup/
            • weapon_menu.lua
        • server
        • Weapon_Scripts.lua
        • zirfokglock_killicon.lua
      • effects/
        • shell_12g/
          • init.lua
        • shell_m9/
          • init.lua
        • shell_pistol/
          • init.lua
        • shell_rifle/
          • init.lua
        • shell_semirifle/
          • init.lua
        • shell_smg/
          • init.lua
        • shell_sniper/
          • init.lua
      • weapons/
        • blurdeagle/
          • shared.lua
        • weapon_rev_base/
          • ai_translations.lua
          • cl_init.lua
          • init.lua
          • sh_anim.lua
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • blurdeagle/
              • Frame norm.vtf
              • frame.vmt
              • frame.vtf
              • Front norm.vtf
              • front.vtf
              • Grip norm.vtf
              • grip.vmt
              • grip.vtf
              • slide.vmt
              • warp.vtf
            • deagle/
              • chrome/
                • Frame.vtf
                • Front.vtf
              • Frame exp.vtf
              • Frame norm.vtf
              • Frame.vmt
              • frame.vtf
              • Front exp.vtf
              • Front norm.vtf
              • Front.vmt
              • front.vtf
              • gold
              • Grip exp.vtf
              • Grip norm.vtf
              • Grip.vmt
              • grip.vtf
              • slide.vmt
              • warp.vtf
          • w_models/
            • deagle/
              • Frame.vmt
              • Front.vmt
              • Grip.vmt
    • models/
      • weapons/
        • v_blur_deagle.dx80.vtx
        • v_blur_deagle.dx90.vtx
        • v_blur_deagle.mdl
        • v_blur_deagle.sw.vtx
        • v_blur_deagle.vvd
        • v_blur_deagle.xbox.vtx
        • w_blur_deagle.dx80.vtx
        • w_blur_deagle.dx90.vtx
        • w_blur_deagle.mdl
        • w_blur_deagle.phy
        • w_blur_deagle.sw.vtx
        • w_blur_deagle.vvd
        • w_blur_deagle.xbox.vtx
    • particles/
      • css_fire01.pcf
      • elemental_fx.pcf
      • lee_particle.pcf
      • muzzle_smoke.pcf
      • muzzles_universal.pcf
    • scripts/
      • sounds/
        • blurdeagle.txt
    • sound/
      • weapons/
        • blurdeagle/
          • de_clipin.wav
          • de_clipout.wav
          • de_deploy.wav
          • de_slide.wav
          • de_slideback.wav
          • de_slideforward.wav
          • deagle-1.wav
  • scripts/
    • sounds/
      • blurdeagle.txt

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