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build_anything_2010.zip

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  • Updated: 1 year ago
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  • Size: 25.85 MB
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Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like a lua file. You need to place it in your lua folder inside the Garry's Mod folder.

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • lua
            • autorun
              • readme.txt
              • addons/
                • Server Pack/
                  • lua/
                    • weapons/
                      • weapon_laz0r/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                  • materials/
                    • models/
                      • weapons/
                        • v_physcannon/
                          • v_superphyscannon_mask.vtf
                          • v_superphyscannon_normal.vtf
                          • v_superphyscannon_phong.vtf
                          • v_superphyscannon_sheet.vmt
                          • v_superphyscannon_sheet.vtf
                        • w_physics/
                          • w_physics_mask.vtf
                          • w_physics_sheet2.vmt
                          • w_physics_sheet2.vtf
                          • w_physics_sheet2_normal.vtf
                        • v_hand/
                          • v_hand_sheet.vmt
                          • v_hand_sheet.vtf
                          • v_hand_sheet_normal.vtf
                    • Sprites/
                      • glow1.vtf
                      • glow2.vtf
                      • laserbeam.vtf
                      • physbeam.vmt
                      • physbeam.vtf
                      • physbeama.vmt
                      • physgbeamb.vmt
                      • physg_glow1.vmt
                      • physg_glow2.vmt
                      • strider_bluebeam.vtf
                    • effects/
                      • muzzleflash1.vtf
                      • muzzleflash2.vtf
                      • muzzleflash3.vtf
                      • muzzleflash4.vtf
                      • combinemuzzle1.vtf
                      • combinemuzzle2.vtf
                      • blood_drop.vmt
                      • blood_gore.vmt
                      • blood_pool.vmt
                      • blood_puff.vmt
                      • blood_splash.vmt
                      • pt_blood1.vmt
                      • pt_blood1.vtf
                      • pt_blood2.vmt
                      • pt_blood2.vtf
                      • pt_blood3.vmt
                      • pt_blood3.vtf
                      • pt_blood4.vmt
                      • pt_blood4.vtf
                      • pt_drop.vtf
                      • pt_gore.vtf
                      • pt_puff.vtf
                      • pt_splash.vtf
                      • sof_drop.vtf
                      • sof_gore.vtf
                      • sof_puff.vtf
                      • sof_splash.vtf
                    • VGUI/
                      • entities/
                        • combine_mine.vmt
                        • combine_mine.vtf
                        • gmod_camera.vmt
                        • gmod_camera.vtf
                        • gmod_tool.vmt
                        • gmod_tool.vtf
                        • grenade_helicopter.vmt
                        • grenade_helicopter.vtf
                        • item_ammo_357.vmt
                        • item_ammo_357.vtf
                        • item_ammo_ar2.vmt
                        • item_ammo_ar2.vtf
                        • item_ammo_ar2_altfire.vmt
                        • item_ammo_ar2_altfire.vtf
                        • item_ammo_crossbow.vmt
                        • item_ammo_crossbow.vtf
                        • item_ammo_pistol.vmt
                        • item_ammo_pistol.vtf
                        • item_ammo_smg1.vmt
                        • item_ammo_smg1.vtf
                        • item_ammo_smg1_grenade.vmt
                        • item_ammo_smg1_grenade.vtf
                        • item_battery.vmt
                        • item_battery.vtf
                        • item_box_buckshot.vmt
                        • item_box_buckshot.vtf
                        • item_healthcharger.vmt
                        • item_healthcharger.vtf
                        • item_healthkit.vmt
                        • item_healthkit.vtf
                        • item_healthvial.vmt
                        • item_healthvial.vtf
                        • item_rpg_round.vmt
                        • item_rpg_round.vtf
                        • item_suit.vmt
                        • item_suit.vtf
                        • item_suitcharger.vmt
                        • item_suitcharger.vtf
                        • npc_grenade_frag.vmt
                        • npc_grenade_frag.vtf
                        • weapon_357.vmt
                        • weapon_357.vtf
                        • weapon_annabelle.vmt
                        • weapon_annabelle.vtf
                        • weapon_bugbait.vmt
                        • weapon_bugbait.vtf
                        • weapon_frag.vmt
                        • weapon_frag.vtf
                        • weapon_physcannon.vmt
                        • weapon_physcannon.vtf
                        • weapon_physgun.vmt
                        • weapon_physgun.vtf
                        • weapon_slam.vmt
                        • weapon_slam.vtf
                    • decals/
                      • alienflesh/
                        • shot1_subrect2.vmt
                        • shot2_subrect2.vmt
                        • shot3_subrect2.vmt
                        • shot4_subrect2.vmt
                        • shot5_subrect2.vmt
                      • Blood1.vtf
                      • blood1_subrect.vmt
                      • Blood2.vtf
                      • blood2_subrect.vmt
                      • blood3.vtf
                      • blood3_subrect.vmt
                      • Blood4.vtf
                      • blood4_subrect.vmt
                      • Blood5.vtf
                      • blood5_subrect.vmt
                      • blood6.vtf
                      • blood6_subrect.vmt
                      • edonburn.vtf
                      • egonburn.vmt
                      • flesh/
                        • Blood1_subrect2.vmt
                        • Blood2_subrect2.vmt
                        • Blood3_subrect2.vmt
                        • Blood4_subrect2.vmt
                        • Blood5_subrect2.vmt
                      • yblood1_subrect.vmt
                      • yblood2_subrect.vmt
                      • yblood3_subrect.vmt
                      • yblood4_subrect.vmt
                      • yblood5_subrect.vmt
                      • yblood6_subrect.vmt
                    • sprites/
                      • gmdm_pickups/
                        • base.vmt
                        • base.vtf
                        • base_r.vmt
                        • base_r.vtf
                        • light.vmt
                        • name.vmt
                        • over.vmt
                        • over.vtf
                      • light_ignorez.vmt
                      • magic.vmt
                      • soul.vmt
                      • soul.vtf
                  • Lua/
                    • autorun/
                      • adminhl2iteamweapon_entities.lua
                      • scale.lua
                      • server/
                        • chatsounds.lua
                      • client/
                        • AutoAim.lua
                        • ViewAll.lua
                      • Suitcitizensp.lua
                  • sound/
                    • npc/
                      • combine_soldier/
                        • die1.wav
                        • die2.wav
                        • die3.wav
                        • pain1.wav
                        • pain2.wav
                        • pain3.wav
                        • vo/
                          • bouncerbouncer.wav
                          • flaredown.wav
                          • grenade.wav
                          • watchit.wav
                      • headcrab_fast/
                        • alert1.wav
                        • attack1.wav
                        • attack2.wav
                        • attack3.wav
                        • die1.wav
                        • die2.wav
                        • headbite.wav
                        • idle1.wav
                        • idle2.wav
                        • idle3.wav
                        • pain1.wav
                        • pain2.wav
                        • pain3.wav
                      • metropolice/
                        • pain1.wav
                        • pain2.wav
                        • pain3.wav
                        • pain4.wav
                        • takedown.wav
                        • vo/
                          • getdown.wav
                          • grenade.wav
                          • help.wav
                          • lookout.wav
                          • needanyhelpwiththisone.wav
                          • shit.wav
                          • takecover.wav
                          • thatsagrenade.wav
                          • thereheis.wav
                          • watchit.wav
                          • youwantamalcomplianceverdict.wav
                        • apc_arrest.wav
                        • die1.wav
                        • die2.wav
                        • die3.wav
                      • strider/
                        • fire.wav
                        • striderx_die1.wav
                        • striderx_die2.wav
                        • striderx_die3.wav
                        • strider_minigun.wav
                        • strider_minigun2.wav
                      • zombie/
                        • claw_strike1.wav
                        • claw_strike2.wav
                        • claw_strike3.wav
                        • zo_alert10.wav
                        • zo_alert20.wav
                        • zo_alert30.wav
                        • zo_attack1.wav
                        • zo_attack2.wav
                        • zo_idle1.wav
                        • zo_idle2.wav
                        • zo_idle3.wav
                        • zo_idle4.wav
                        • zo_pain1.wav
                        • zo_pain2.wav
                    • music/
                      • HL2_song01.wav
                      • HL2_song04.mp3
                      • HL2_song08.mp3
                      • HL1_song11.mp3
                    • physics/
                      • concrete/
                        • concrete_impact_bullet1.wav
                        • concrete_impact_bullet2.wav
                        • concrete_impact_bullet3.wav
                        • concrete_impact_bullet4.wav
                      • debris/
                        • bustcrate1.wav
                        • bustcrate2.wav
                        • bustcrate3.wav
                        • bustglass1.wav
                        • bustglass2.wav
                        • bustglass3.wav
                        • glass1.wav
                        • glass2.wav
                        • glass3.wav
                        • glass4.wav
                        • pushbox1.wav
                        • pushbox2.wav
                        • pushbox3.wav
                        • wood1.wav
                        • wood2.wav
                        • wood3.wav
                        • wood4.wav
                        • zap1.wav
                        • zap2.wav
                        • zap3.wav
                        • zap4.wav
                        • zap5.wav
                        • zap6.wav
                        • zap7.wav
                        • zap8.wav
                      • glass/
                        • glass_impact_bullet1.wav
                        • glass_impact_bullet2.wav
                        • glass_impact_bullet3.wav
                        • glass_impact_bullet4.wav
                      • metal/
                        • metal_sheet_impact_bullet1.wav
                        • metal_sheet_impact_bullet2.wav
                        • metal_solid_impact_bullet1.wav
                        • metal_solid_impact_bullet2.wav
                        • metal_solid_impact_bullet3.wav
                        • metal_solid_impact_bullet4.wav
                      • wood/
                        • wood_solid_impact_bulle5.wav
                        • wood_solid_impact_bullet1.wav
                        • wood_solid_impact_bullet2.wav
                        • wood_solid_impact_bullet3.wav
                        • wood_solid_impact_bullet4.wav
                    • player/
                      • footsteps/
                        • slosh1.wav
                        • slosh2.wav
                        • slosh3.wav
                        • slosh4.wav
                      • pl_jumpland2.wav
                      • pl_metal1.wav
                      • pl_metal2.wav
                      • pl_metal3.wav
                      • pl_metal4.wav
                      • pl_swim1.wav
                      • pl_swim2.wav
                      • pl_swim3.wav
                      • pl_swim4.wav
                      • suit_denydevice.wav
                      • suit_sprint.wav
                    • weapons/
                      • 357/
                        • 357_1.wav
                        • 357_fire1.wav
                        • 357_fire2.wav
                        • 357_fire3.wav
                        • 357_fire3b.wav
                      • ar2/
                        • ar2_reload_push.wav
                        • ar2_reload_rotate.wav
                        • fire1.wav
                      • cguard/
                        • charging.wav
                      • crossbow/
                        • bolt_fly4.wav
                        • bolt_load1.wav
                        • bolt_load2.wav
                        • fire1.wav
                        • hit1.wav
                        • reload1.wav
                        • sample.mp3
                        • xbow_fire1.wav
                        • xbow_hitbod1.wav
                        • xbow_hitbod2.wav
                      • explode3.wav
                      • explode4.wav
                      • explode5.wav
                      • gauss/
                        • gauss2.wav
                      • glock/
                        • glock18-1.wav
                        • glock_magin.wav
                        • glock_magout.wav
                        • glock_slideback.wav
                        • glock_slideforward.wav
                        • glock_sliderelease.wav
                      • Irifle/
                        • irifle_fire2.wav
                      • physgun/
                        • physgun_loop1.wav
                        • physgun_loop2.wav
                        • physgun_loop3.wav
                        • physgun_loop4.wav
                        • physgun_on.wav
                      • pistol/
                        • npc_pistol_fire1.wav
                        • pistol_fire1.wav
                        • pistol_fire2.wav
                        • pistol_fire3.wav
                        • pistol_reload1.wav
                      • shotgun/
                        • shotgun_dbl_fire7.wav
                        • shotgun_dbl_fireb.wav
                        • shotgun_fire6.wav
                        • shotgun_fire7.wav
                      • smg1/
                        • npc_smg1_fire1.wav
                        • smg1_fire1.wav
                        • smg1_reload.wav
                        • smg_reload1.wav
                      • underwater_explode1.wav
                      • underwater_explode2.wav
                      • underwater_explode3.wav
                      • underwater_explode4.wav
                      • underwater_explode5.wav
                  • models/
                    • player/
                      • gordon_classic.dx80.vtx
                      • gordon_classic.dx90.vtx
                      • gordon_classic.mdl
                      • gordon_classic.phy
                      • gordon_classic.sw.vtx
                      • gordon_classic.vvd
                      • suits/
                        • male_07.dx80.vtx
                        • male_07.dx90.vtx
                        • male_07.mdl
                        • male_07.phy
                        • male_07.sw.vtx
                        • male_07.vvd
                        • male_07.xbox.vtx

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • readme.txt
  • addons/
    • Server Pack/
      • lua/
        • weapons/
          • weapon_laz0r/
            • cl_init.lua
            • init.lua
            • shared.lua
      • materials/
        • models/
          • weapons/
            • v_physcannon/
              • v_superphyscannon_mask.vtf
              • v_superphyscannon_normal.vtf
              • v_superphyscannon_phong.vtf
              • v_superphyscannon_sheet.vmt
              • v_superphyscannon_sheet.vtf
            • w_physics/
              • w_physics_mask.vtf
              • w_physics_sheet2.vmt
              • w_physics_sheet2.vtf
              • w_physics_sheet2_normal.vtf
            • v_hand/
              • v_hand_sheet.vmt
              • v_hand_sheet.vtf
              • v_hand_sheet_normal.vtf
        • Sprites/
          • glow1.vtf
          • glow2.vtf
          • laserbeam.vtf
          • physbeam.vmt
          • physbeam.vtf
          • physbeama.vmt
          • physgbeamb.vmt
          • physg_glow1.vmt
          • physg_glow2.vmt
          • strider_bluebeam.vtf
        • effects/
          • muzzleflash1.vtf
          • muzzleflash2.vtf
          • muzzleflash3.vtf
          • muzzleflash4.vtf
          • combinemuzzle1.vtf
          • combinemuzzle2.vtf
          • blood_drop.vmt
          • blood_gore.vmt
          • blood_pool.vmt
          • blood_puff.vmt
          • blood_splash.vmt
          • pt_blood1.vmt
          • pt_blood1.vtf
          • pt_blood2.vmt
          • pt_blood2.vtf
          • pt_blood3.vmt
          • pt_blood3.vtf
          • pt_blood4.vmt
          • pt_blood4.vtf
          • pt_drop.vtf
          • pt_gore.vtf
          • pt_puff.vtf
          • pt_splash.vtf
          • sof_drop.vtf
          • sof_gore.vtf
          • sof_puff.vtf
          • sof_splash.vtf
        • VGUI/
          • entities/
            • combine_mine.vmt
            • combine_mine.vtf
            • gmod_camera.vmt
            • gmod_camera.vtf
            • gmod_tool.vmt
            • gmod_tool.vtf
            • grenade_helicopter.vmt
            • grenade_helicopter.vtf
            • item_ammo_357.vmt
            • item_ammo_357.vtf
            • item_ammo_ar2.vmt
            • item_ammo_ar2.vtf
            • item_ammo_ar2_altfire.vmt
            • item_ammo_ar2_altfire.vtf
            • item_ammo_crossbow.vmt
            • item_ammo_crossbow.vtf
            • item_ammo_pistol.vmt
            • item_ammo_pistol.vtf
            • item_ammo_smg1.vmt
            • item_ammo_smg1.vtf
            • item_ammo_smg1_grenade.vmt
            • item_ammo_smg1_grenade.vtf
            • item_battery.vmt
            • item_battery.vtf
            • item_box_buckshot.vmt
            • item_box_buckshot.vtf
            • item_healthcharger.vmt
            • item_healthcharger.vtf
            • item_healthkit.vmt
            • item_healthkit.vtf
            • item_healthvial.vmt
            • item_healthvial.vtf
            • item_rpg_round.vmt
            • item_rpg_round.vtf
            • item_suit.vmt
            • item_suit.vtf
            • item_suitcharger.vmt
            • item_suitcharger.vtf
            • npc_grenade_frag.vmt
            • npc_grenade_frag.vtf
            • weapon_357.vmt
            • weapon_357.vtf
            • weapon_annabelle.vmt
            • weapon_annabelle.vtf
            • weapon_bugbait.vmt
            • weapon_bugbait.vtf
            • weapon_frag.vmt
            • weapon_frag.vtf
            • weapon_physcannon.vmt
            • weapon_physcannon.vtf
            • weapon_physgun.vmt
            • weapon_physgun.vtf
            • weapon_slam.vmt
            • weapon_slam.vtf
        • decals/
          • alienflesh/
            • shot1_subrect2.vmt
            • shot2_subrect2.vmt
            • shot3_subrect2.vmt
            • shot4_subrect2.vmt
            • shot5_subrect2.vmt
          • Blood1.vtf
          • blood1_subrect.vmt
          • Blood2.vtf
          • blood2_subrect.vmt
          • blood3.vtf
          • blood3_subrect.vmt
          • Blood4.vtf
          • blood4_subrect.vmt
          • Blood5.vtf
          • blood5_subrect.vmt
          • blood6.vtf
          • blood6_subrect.vmt
          • edonburn.vtf
          • egonburn.vmt
          • flesh/
            • Blood1_subrect2.vmt
            • Blood2_subrect2.vmt
            • Blood3_subrect2.vmt
            • Blood4_subrect2.vmt
            • Blood5_subrect2.vmt
          • yblood1_subrect.vmt
          • yblood2_subrect.vmt
          • yblood3_subrect.vmt
          • yblood4_subrect.vmt
          • yblood5_subrect.vmt
          • yblood6_subrect.vmt
        • sprites/
          • gmdm_pickups/
            • base.vmt
            • base.vtf
            • base_r.vmt
            • base_r.vtf
            • light.vmt
            • name.vmt
            • over.vmt
            • over.vtf
          • light_ignorez.vmt
          • magic.vmt
          • soul.vmt
          • soul.vtf
      • Lua/
        • autorun/
          • adminhl2iteamweapon_entities.lua
          • scale.lua
          • server/
            • chatsounds.lua
          • client/
            • AutoAim.lua
            • ViewAll.lua
          • Suitcitizensp.lua
      • sound/
        • npc/
          • combine_soldier/
            • die1.wav
            • die2.wav
            • die3.wav
            • pain1.wav
            • pain2.wav
            • pain3.wav
            • vo/
              • bouncerbouncer.wav
              • flaredown.wav
              • grenade.wav
              • watchit.wav
          • headcrab_fast/
            • alert1.wav
            • attack1.wav
            • attack2.wav
            • attack3.wav
            • die1.wav
            • die2.wav
            • headbite.wav
            • idle1.wav
            • idle2.wav
            • idle3.wav
            • pain1.wav
            • pain2.wav
            • pain3.wav
          • metropolice/
            • pain1.wav
            • pain2.wav
            • pain3.wav
            • pain4.wav
            • takedown.wav
            • vo/
              • getdown.wav
              • grenade.wav
              • help.wav
              • lookout.wav
              • needanyhelpwiththisone.wav
              • shit.wav
              • takecover.wav
              • thatsagrenade.wav
              • thereheis.wav
              • watchit.wav
              • youwantamalcomplianceverdict.wav
            • apc_arrest.wav
            • die1.wav
            • die2.wav
            • die3.wav
          • strider/
            • fire.wav
            • striderx_die1.wav
            • striderx_die2.wav
            • striderx_die3.wav
            • strider_minigun.wav
            • strider_minigun2.wav
          • zombie/
            • claw_strike1.wav
            • claw_strike2.wav
            • claw_strike3.wav
            • zo_alert10.wav
            • zo_alert20.wav
            • zo_alert30.wav
            • zo_attack1.wav
            • zo_attack2.wav
            • zo_idle1.wav
            • zo_idle2.wav
            • zo_idle3.wav
            • zo_idle4.wav
            • zo_pain1.wav
            • zo_pain2.wav
        • music/
          • HL2_song01.wav
          • HL2_song04.mp3
          • HL2_song08.mp3
          • HL1_song11.mp3
        • physics/
          • concrete/
            • concrete_impact_bullet1.wav
            • concrete_impact_bullet2.wav
            • concrete_impact_bullet3.wav
            • concrete_impact_bullet4.wav
          • debris/
            • bustcrate1.wav
            • bustcrate2.wav
            • bustcrate3.wav
            • bustglass1.wav
            • bustglass2.wav
            • bustglass3.wav
            • glass1.wav
            • glass2.wav
            • glass3.wav
            • glass4.wav
            • pushbox1.wav
            • pushbox2.wav
            • pushbox3.wav
            • wood1.wav
            • wood2.wav
            • wood3.wav
            • wood4.wav
            • zap1.wav
            • zap2.wav
            • zap3.wav
            • zap4.wav
            • zap5.wav
            • zap6.wav
            • zap7.wav
            • zap8.wav
          • glass/
            • glass_impact_bullet1.wav
            • glass_impact_bullet2.wav
            • glass_impact_bullet3.wav
            • glass_impact_bullet4.wav
          • metal/
            • metal_sheet_impact_bullet1.wav
            • metal_sheet_impact_bullet2.wav
            • metal_solid_impact_bullet1.wav
            • metal_solid_impact_bullet2.wav
            • metal_solid_impact_bullet3.wav
            • metal_solid_impact_bullet4.wav
          • wood/
            • wood_solid_impact_bulle5.wav
            • wood_solid_impact_bullet1.wav
            • wood_solid_impact_bullet2.wav
            • wood_solid_impact_bullet3.wav
            • wood_solid_impact_bullet4.wav
        • player/
          • footsteps/
            • slosh1.wav
            • slosh2.wav
            • slosh3.wav
            • slosh4.wav
          • pl_jumpland2.wav
          • pl_metal1.wav
          • pl_metal2.wav
          • pl_metal3.wav
          • pl_metal4.wav
          • pl_swim1.wav
          • pl_swim2.wav
          • pl_swim3.wav
          • pl_swim4.wav
          • suit_denydevice.wav
          • suit_sprint.wav
        • weapons/
          • 357/
            • 357_1.wav
            • 357_fire1.wav
            • 357_fire2.wav
            • 357_fire3.wav
            • 357_fire3b.wav
          • ar2/
            • ar2_reload_push.wav
            • ar2_reload_rotate.wav
            • fire1.wav
          • cguard/
            • charging.wav
          • crossbow/
            • bolt_fly4.wav
            • bolt_load1.wav
            • bolt_load2.wav
            • fire1.wav
            • hit1.wav
            • reload1.wav
            • sample.mp3
            • xbow_fire1.wav
            • xbow_hitbod1.wav
            • xbow_hitbod2.wav
          • explode3.wav
          • explode4.wav
          • explode5.wav
          • gauss/
            • gauss2.wav
          • glock/
            • glock18-1.wav
            • glock_magin.wav
            • glock_magout.wav
            • glock_slideback.wav
            • glock_slideforward.wav
            • glock_sliderelease.wav
          • Irifle/
            • irifle_fire2.wav
          • physgun/
            • physgun_loop1.wav
            • physgun_loop2.wav
            • physgun_loop3.wav
            • physgun_loop4.wav
            • physgun_on.wav
          • pistol/
            • npc_pistol_fire1.wav
            • pistol_fire1.wav
            • pistol_fire2.wav
            • pistol_fire3.wav
            • pistol_reload1.wav
          • shotgun/
            • shotgun_dbl_fire7.wav
            • shotgun_dbl_fireb.wav
            • shotgun_fire6.wav
            • shotgun_fire7.wav
          • smg1/
            • npc_smg1_fire1.wav
            • smg1_fire1.wav
            • smg1_reload.wav
            • smg_reload1.wav
          • underwater_explode1.wav
          • underwater_explode2.wav
          • underwater_explode3.wav
          • underwater_explode4.wav
          • underwater_explode5.wav
      • models/
        • player/
          • gordon_classic.dx80.vtx
          • gordon_classic.dx90.vtx
          • gordon_classic.mdl
          • gordon_classic.phy
          • gordon_classic.sw.vtx
          • gordon_classic.vvd
          • suits/
            • male_07.dx80.vtx
            • male_07.dx90.vtx
            • male_07.mdl
            • male_07.phy
            • male_07.sw.vtx
            • male_07.vvd
            • male_07.xbox.vtx

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