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Re2 Map testing gamemode


Originally uploaded by Noob (9) on 3rd March 2010 21:59 pm

This will help you test your maps
Tutorial is in game, Press f1 ( basic mapping info )
  • Re2_Dev/
    • entities/
      • effects
      • entities/
        • barricade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_zombie_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • func_win/
          • cl_init.lua
          • init.lua
          • shared.lua
        • hourglass/
          • cl_init.lua
          • init.lua
          • shared.lua
        • item_base/
          • cl_init.lua
          • init.lua
          • shared.lua
        • random_item/
          • cl_init.lua
          • init.lua
          • shared.lua
        • random_weapon/
          • cl_init.lua
          • init.lua
          • shared.lua
        • Re2_Chest/
          • cl_init.lua
          • init.lua
          • shared.lua
        • Re2_Merchant/
          • cl_init.lua
          • init.lua
          • shared.lua
        • Re2_player_round_start/
          • cl_init.lua
          • init.lua
          • shared.lua
        • reward_crate/
          • cl_init.lua
          • init.lua
          • shared.lua
        • snpc_citizen/
          • cl_init.lua
          • init.lua
          • schds.lua
          • shared.lua
        • snpc_zombie/
          • cl_init.lua
          • init.lua
          • shared.lua
        • snpc_zombie_crimzon/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons
    • gamemode/
      • cl_hud.lua
      • cl_init.lua
      • gamemodes.lua
      • init.lua
      • player.lua
      • shared.lua
      • shared_items.lua
    • info.txt

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