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Combat Zone 1.1

Originally uploaded by PC Camperr on 21st February 2008 07:08 am

This gamemode allows you to choose between combat mode, or build mode. Read the picture.
*Change Log*
1.1
-Fixed many glitches that allowed Combat players to Noclip
-Changed the rules panel so it appears at first spawn
-Changed the rules panel so the client doesn't have to download it
-Lowered the bazooka ammo
-Fixed the ammo spam glitch
-Added more help support and explanationshttp://forums.facepunchstudios.com/showthread.php?p=9104978#post9104978
Enjoy :D
-PC Camp

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Combat Zone 1.1 <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • gamemodes/
    • CombatZone/
      • Content/
        • materials/
          • CZgui/
            • hud-1.vmt
            • hud-1.vtf
            • hud-2.vmt
            • hud-2.vtf
            • hud-score-bottom.vmt
            • hud-score-bottom.vtf
            • hud-score-top.vmt
            • hud-score-top.vtf
        • resource/
          • fonts/
            • tiza.ttf
      • Entities/
        • effects/
          • bloodsplash/
            • init.lua
          • bloodstream/
            • init.lua
          • bodyshot/
            • init.lua
          • cinematicexplosion/
            • init.lua
          • gib/
            • init.lua
          • headshot/
            • init.lua
        • entities/
          • cse_ent_hegrenade/
            • cl_init.lua
            • init.lua
            • shared.lua
          • hl2_rocket/
            • cl_init.lua
            • init.lua
            • shared.lua
          • thrownknife/
            • cl_init.lua
            • init.lua
            • shared.lua
        • weapons/
          • cse_eq_hegrenade/
            • shared.lua
          • knife/
            • shared.lua
          • weapon_ironsight_357/
            • shared.lua
          • weapon_ironsight_ar2/
            • shared.lua
          • weapon_ironsight_base/
            • shared.lua
          • weapon_ironsight_pistol/
            • shared.lua
          • weapon_ironsight_shotgun/
            • shared.lua
          • weapon_ironsight_smg/
            • shared.lua
          • weapon_rocket/
            • cl_init.lua
            • init.lua
            • shared.lua
      • Gamemode/
        • cl_effects.lua
        • cl_gui.lua
        • cl_init.lua
        • cl_motd.lua
        • cl_spawnmenu.lua
        • idlekicker.lua
        • init.lua
        • shared.lua
        • sh_effects.lua
        • spawnmenu/
          • contextmenu.lua
          • controlpanel.lua
          • controls/
            • control_presets.lua
            • ctrlcolor.lua
            • ctrllistbox.lua
            • ctrlnumpad.lua
            • manifest.lua
            • preset_editor.lua
            • ropematerial.lua
          • creationmenu/
            • entities.lua
            • manifest.lua
            • modelbrowse.lua
            • npc.lua
            • props/
              • proppanel.lua
              • propsearch.lua
              • searchguts.lua
              • spawnicon.lua
            • props.lua
            • vehicles.lua
            • weapons.lua
          • creationmenu.lua
          • spawnmenu.lua
          • toolmenu.lua
          • toolmenubutton.lua
          • toolpanel.lua
        • sv_effects.lua
      • info.txt

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