This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

Dismemberment mod 2.0.zip

  • Reuploaded by:
  • Uploaded: 4 years ago
  • Updated: 3 years ago
  • Type: Addon
  • Downloads: 1,070 (1 last 7 days)
  • Views: 1,834 (2 last 7 days)
  • Size: 1.02 MB
  • Tags: dismemberment
Originally uploaded by killercookie on 31st August 2009 07:15 am

This is a simple dismemberment mod im sorry if it dosn't work i will get a fix as soon as i can.
Tell me if it dosn't work my steam name is |TA|Deadsmile so just add me if you want to ask any questions.
Wow 500 dls thanks!

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Dismemberment mod 2.0 <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • resource/
    • language/
      • cannon_english.txt
      • climbrope_english.txt
      • constraints_english.txt
      • construction_english.txt
      • faceposer_english.txt
      • materials_english.txt
      • models_english.txt
      • poser_english.txt
      • postprocessing_english.txt
      • render_english.txt
      • sandbox_cleanup_english.txt
      • sandbox_hints_english.txt
      • sandbox_settings_english.txt
      • sandbox_undo_english.txt
      • wheels_english.txt
    • ui/
      • duplicatorsave.res
      • morph.res
  • scripts/
    • decals/
      • gmdm.txt
      • gmod.txt
  • settings/
    • server_settings/
      • gmod.txt
  • data/
    • goremod/
      • body_types/
        • combine_soldier/
          • combine_soldier1.txt
        • headcrab/
          • headcrab1.txt
        • headcrab_fast/
          • headcrab_fast1.txt
        • human/
          • human1.txt
        • vortigaunt/
          • vortigaunt1.txt
        • zombie_classic/
          • zombie_classic1.txt
        • zombie_classic_torso/
          • zombie_classic_torso1.txt
        • zombie_fast/
          • zombie_fast1.txt
        • zombie_fast_torso/
          • zombie_fast_torso1.txt
        • zombie_poison/
          • zombie_poison1.txt
        • zombine/
          • zombine1.txt
      • bone_data/
        • combine_soldier.txt
        • headcrab.txt
        • human.txt
        • vortigaunt.txt
        • zombie_classic.txt
        • zombie_classic_torso.txt
        • zombie_fast.txt
        • zombie_fast_torso.txt
        • zombie_poison.txt
        • zombine.txt
  • lua/
    • autorun/
      • client/
        • cl_goremod.lua
      • goremod_entity.lua
      • server/
        • goremod.lua
    • bodies/
      • base/
        • init.lua
      • combine_soldier/
        • init.lua
      • human/
        • init.lua
      • vortigaunt/
        • init.lua
      • zombie_classic/
        • init.lua
      • zombie_classic_torso/
        • init.lua
      • zombie_fast/
        • init.lua
      • zombie_fast_torso/
        • init.lua
      • zombie_poison/
        • init.lua
      • zombine/
        • init.lua
    • effects/
      • balloon_pop/
        • init.lua
      • bloodsplash/
        • init.lua
      • bloodstream/
        • init.lua
      • bodyshot/
        • init.lua
      • entity_remove/
        • init.lua
      • explode_smoke/
        • init.lua
      • fire_death/
        • init.lua
      • flamethrower/
        • init.lua
      • gib/
        • init.lua
      • gib_npc/
        • init.lua
      • gib_player/
        • init.lua
      • goremod_bloodparticle/
        • init.lua
      • goremod_bloodpool/
        • init.lua
      • goremod_bloodspurt/
        • init.lua
      • goremod_bloodspurt_alien/
        • init.lua
      • goremod_gib/
        • init.lua
      • goremod_gib_alien/
        • init.lua
      • gunsmoke/
        • init.lua
      • headshot/
        • init.lua
      • hitsmoke/
        • init.lua
      • inflator_magic/
        • init.lua
      • LaserTracer/
        • init.lua
      • phys_freeze/
        • init.lua
      • phys_unfreeze/
        • init.lua
      • propspawn/
        • init.lua
      • rico_trace/
        • init.lua
      • selection_indicator/
        • init.lua
      • selection_ring/
        • init.lua
      • super_explosion/
        • init.lua
      • thruster_ring/
        • init.lua
      • wheel_indicator/
        • init.lua
    • entities/
      • base_gmodentity/
        • cl_init.lua
        • init.lua
        • shared.lua
      • goremod_skeleton_arm_l
      • goremod_skeleton_arm_r
      • goremod_skeleton_leg_l
      • goremod_skeleton_leg_r
  • materials/
    • bloodsplash/
      • init.lua
    • bloodstream/
      • init.lua
    • bluredges.vmt
    • bluredges.vtf
    • decals/
      • alienflesh/
        • shot1_subrect2.vmt
        • shot2_subrect2.vmt
        • shot3_subrect2.vmt
        • shot4_subrect2.vmt
        • shot5_subrect2.vmt
      • Blood1.vtf
      • blood1_subrect.vmt
      • Blood2.vtf
      • blood2_subrect.vmt
      • blood3.vtf
      • blood3_subrect.vmt
      • Blood4.vtf
      • blood4_subrect.vmt
      • Blood5.vtf
      • blood5_subrect.vmt
      • blood6.vtf
      • blood6_subrect.vmt
      • edonburn.vtf
      • egonburn.vmt
      • flesh/
        • Blood1_subrect2.vmt
        • Blood2_subrect2.vmt
        • Blood3_subrect2.vmt
        • Blood4_subrect2.vmt
        • Blood5_subrect2.vmt
      • yblood1_subrect.vmt
      • yblood2_subrect.vmt
      • yblood3_subrect.vmt
      • yblood4_subrect.vmt
      • yblood5_subrect.vmt
      • yblood6_subrect.vmt
    • effects/
      • blood_drop.vmt
      • blood_gore.vmt
      • blood_pool.vmt
      • blood_puff.vmt
      • blood_splash.vmt
      • pt_blood1.vmt
      • pt_blood1.vtf
      • pt_blood2.vmt
      • pt_blood2.vtf
      • pt_blood3.vmt
      • pt_blood3.vtf
      • pt_blood4.vmt
      • pt_blood4.vtf
      • pt_drop.vtf
      • pt_gore.vtf
      • pt_puff.vtf
      • pt_splash.vtf
      • sof_drop.vtf
      • sof_gore.vtf
      • sof_puff.vtf
      • sof_splash.vtf
    • egon_middlebeam.vmt
    • egon_refract.vtf
    • egon_ringbeam.vmt
    • laser.vtf
    • refract_ring.vmt
    • refract_ring.vtf
    • sprites/
      • gmdm_pickups/
        • base.vmt
        • base.vtf
        • base_r.vmt
        • base_r.vtf
        • light.vmt
        • name.vmt
        • over.vmt
        • over.vtf
      • light_ignorez.vmt
      • magic.vmt
      • soul.vmt
      • soul.vtf
    • tripmine_laser.vmt
    • vgui/
      • logos/
        • UI
      • notices/
        • cleanup.vmt
        • cleanup.vtf
        • error.vmt
        • error.vtf
        • generic.vmt
        • generic.vtf
        • hint.vmt
        • hint.vtf
        • undo.vmt
        • undo.vtf
      • sandbox.vmt
      • sandbox.vtf
  • models/
    • dav0r/
      • balloon/
        • balloon.dx80.vtx
        • balloon.dx90.vtx
        • balloon.mdl
        • balloon.phy
        • balloon.sw.vtx
        • balloon.vvd
      • camera.dx80.vtx
      • camera.dx90.vtx
      • camera.mdl
      • camera.phy
      • camera.sw.vtx
      • camera.vvd
      • hoverball.dx80.vtx
      • hoverball.dx90.vtx
      • hoverball.mdl
      • hoverball.phy
      • hoverball.sw.vtx
      • hoverball.vvd
      • tnt/
        • tnt.dx80.vtx
        • tnt.dx90.vtx
        • tnt.mdl
        • tnt.phy
        • tnt.sw.vtx
        • tnt.vvd
        • tnttimed.dx80.vtx
        • tnttimed.dx90.vtx
        • tnttimed.mdl
        • tnttimed.phy
        • tnttimed.sw.vtx
        • tnttimed.vvd
  • READ ME!!.txt

BBCode:

HTML:

Social: