Originally uploaded by Lord Trilobite on 3rd March 2010 15:50 pm
I forgot to pakrat the skybox in, so here's the fix.
Rp stardestroyer beta 2.1
1 to 12
- Movie accurate interior and exterior as much as possible
- Vast expanse of space
- 3d skybox for spawning props to make them look bigger
- automatic doors and blast doors
- control rooms to lock and unlock doors and sound the alarm
- working elevators
- working alarm
- rooms include: main bridge, bridge communications room, numerous hallways, big hangar with control room,
small hangar with control room, TIE service area/refueling station,
TIE pilot on-call room, barracks and main generator room
- NPC hint nodes
Map made by:
Olof Moleman AKA Lord Trilobite
Also uses the custom skybox "Starbox", though I don't know who made it.
Wizard of Distortion
I've tried to make this as accurate as possible. The map consists of an Emperial Star Destroyer in space.
The Star Destroyer itself is about half of the full scale, I tried to make it as big as possible within the limits of the Source engine.
You spawn in either the bridge or the small hangar, an elevator will teleport you between the two. From the hangar you can use a flying vehicle to get in to space and around the Star Destroyer. Be warned that the edges of the map are very close to the front and back of the Star Destroyer, sadly I couldn't make the map any larger. There is also a 3d skybox above the map for role play purposes since props that are spawned there will look bigger than they really are, the middle of the 3d skybox marked by a star destroyer dummy that also marks the position of the real Star Destroyer, will teleport you back to the main bridge when you get close to them.
NOTICE: do not fly outside the map at the back, if you do this, and face to the center of th