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Smod Redux Pack FINAL!

Originally uploaded by house on 18th October 2009 14:18 pm

YES YES YES!
Its here!
Smod Redux Pack FINAL!
Aghh, I always forget to put changelog in .zip file :(
changelog:
Addition- Added a sawedoff gun.
Addition- Added a UspCZ52
Addition- Added a Grease gun
Changed- The MP40's clip size is now 35
Fixed up- Fixed MP40 for some reason starting at the clip size 18
Fixed up- Fixed AlyxGun sound.
Changed- the mp5k name to smg2.
Fixed up- Fixed PulseMG sounds
Fixed up- Fixed M1Garand sounds not working
Changed- The MP5K(Which is SMG2 now) has its own sound instead of the smg1 sound.
------------------------------------------------------------------
thats all!
This was a great Halloween Speical!
Oh Ya! Almost forgot!
You do NOT need to remove the Smod Redux Old version. It will just overwrite the old version :)
GOODBYE!
HOPE YOU WILL INJOY THIS HALLOWEEN SPEICAL!
BYE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Edit on October 19, 2009:All ready 50 downloads? thanks guys!
Edit on October 23, 2009:OMG! 120 DOWNLOADS!?!?!? I WILL COUNT THAT AS A NEW PACK UPCOMING!
Edit on October 24, 2009: AHHh! 160 DOWNLOADS! I'm working on a zombie master swep pack right now, but its a bit hard to make, if Its too hard, I'll just make another pack.
Edit on October 26, 2009: Seemed like a zombie master swep pack was too hard, but look! http://www.garrysmod.org/downloads/?a=view&id=82070 Its a Realistic Vehicle mod! Rqirements for the mod: Half-Life 2 Epsiode 2, it uses the jalopy script.
Edit for Saturday, October 31,2009:340 DOWNLOADS!?!?!? Look here, I have my own opptinal pack now, reqires this pack though, but heres the opptional: http://www.garrysmod.org/downloads/?a=view&id=82312
Edit on November 3, 2009:400 DOWNLOADS!?!?!?!? Well I made a new doom 3 and Quake 4 shotgun pack, models by someone else though. But I did coding. Its using garry's cs shotgun base. Well, here you go: http://www.garrysmod.org/downloads/?a=view&id=82574

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Smod Redux Pack FINAL! <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • addons/
    • Smod redux pack/
      • info.txt
      • lua/
        • weapons/
          • weapon_ctf_oicw/
            • cl_init.lua
            • shared.lua
          • weapon_grease/
            • shared.lua
          • weapon_m1garand/
            • shared.lua
          • weapon_mp40/
            • shared.lua
          • weapon_mp5k/
            • shared.lua
          • weapon_oc_alyxgun/
            • shared.lua
          • weapon_pistols/
            • shared.lua
          • weapon_pulsemg/
            • shared.lua
          • weapon_sawedoff/
            • shared.lua
          • weapon_UspCz52/
            • shared.lua
      • materials/
        • models/
          • alyxgun/
            • v_alyxgun.vmt
            • v_alyxgun.vtf
            • v_alyxgun_em.vtf
          • ctf_weapons/
            • v_ar2/
              • barrels2.vmt
              • barrels2.vtf
              • clips2.vmt
              • clips2.vtf
              • dials2.vmt
              • dials2.vtf
              • eyelense.vmt
              • eyelense.vtf
              • eyepiece.vmt
              • eyepiece.vtf
              • eyepiece_cyl.vmt
              • eyepiece_cyl.vtf
              • gunbutt.vmt
              • gunbutt.vtf
              • gunbutt_normal.vtf
              • gunfront.vmt
              • gunfront.vtf
              • gunfront_normal.vtf
              • gunside.vmt
              • gunside.vtf
              • lense.vmt
              • lense.vtf
              • misc_bits.vmt
              • misc_bits.vtf
              • reciever.vmt
              • reciever.vtf
              • scope.vmt
              • scope.vtf
              • scopecase.vmt
              • scopecase.vtf
              • scopecase_normal.vtf
            • v_usptac/
              • frame.vmt
              • frame.vtf
              • frame_normal.vtf
              • slide.vmt
              • slide.vtf
              • slide_normal.vtf
            • w_oicw/
              • w_ar2texture5.vmt
              • w_ar2texture5.vtf
            • w_usp/
              • frame.vmt
              • slide.vmt
          • v_smg2/
            • v_smg1_sheet.vmt
            • v_smg1_sheet.vtf
          • v_usptac/
            • frame.vmt
            • frame.vtf
            • frame_normal.vtf
            • slide.vmt
            • slide.vtf
            • slide_normal.vtf
          • w_usp/
            • frame.vmt
            • slide.vmt
          • weapons/
            • alyxgun/
              • v_alyxgun.vmt
              • v_alyxgun.vtf
              • v_alyxgun_em.vtf
            • grease/
              • p_greasegun.vmt
              • p_greasegun.vtf
              • p_greasegun_n.vtf
              • skin1.vmt
              • skin1.vtf
              • skin1_n.vtf
              • skin2.vmt
              • skin2.vtf
              • skin2_n.vtf
              • skin3.vmt
              • skin3.vtf
              • skin3_n.vtf
              • skin3_test.vmt
              • skin3_test.vtf
              • skin3_test_n.vtf
            • v_garand/
              • bullet.vmt
              • bullet.vtf
              • clip.vmt
              • clip.vtf
              • metal.vmt
              • metal.vtf
              • metal_n.vtf
              • wood.vmt
              • wood.vtf
              • wood_n.vtf
            • V_hand/
              • armtexture.vmt
              • armtexture.vtf
              • v_hand_sheet.vmt
              • v_hand_sheet.vtf
              • v_hand_sheet_normal.vtf
            • v_mp40/
              • patrone.vmt
              • patrone.vtf
              • reference_1.vmt
              • reference_1.vtf
              • reference_1_n.vtf
              • reference_2.vmt
              • reference_2.vtf
              • reference_2_n.vtf
            • v_oicw/
              • v_oicw_sheet.vmt
              • v_oicw_sheet.vtf
              • v_oicw_sheet_normal.vtf
            • v_pulsemg/
              • newstock.vmt
              • newstock.vtf
              • pulse_mg.vmt
              • pulse_mg.vtf
              • pulse_mg_ref.vtf
            • v_sawedoff/
              • barrel.vmt
              • barrel.vtf
              • barrel_n.vtf
              • base.vmt
              • base.vtf
              • base_n.vtf
              • butt.vmt
              • butt.vtf
              • butt_n.vtf
            • v_smg2/
              • v_smg1_sheet.vmt
              • v_smg1_sheet.vtf
            • v_usptac/
              • frame.vmt
              • frame.vtf
              • frame_normal.vtf
              • slide.vmt
              • slide.vtf
              • slide_normal.vtf
            • w_alyx_gun/
              • alexgun.vmt
              • alexgun.vtf
            • w_mp40/
              • dark2.vmt
              • dark2.vtf
              • dark2-2.vmt
              • dark2-2.vtf
              • skin1.vmt
              • skin1.vtf
              • skin2.vmt
              • skin2.vtf
              • skin4.vmt
              • skin4.vtf
            • W_oicw/
              • w_oicw.vmt
              • w_oicw.vtf
            • w_usp/
              • frame.vmt
              • slide.vmt
      • models/
        • ctf_weapons/
          • v_alyx_gun.dx80.vtx
          • v_alyx_gun.dx90.vtx
          • v_alyx_gun.mdl
          • v_alyx_gun.sw.vtx
          • v_alyx_gun.vvd
          • v_oicw.dx80.vtx
          • v_oicw.dx90.vtx
          • v_oicw.mdl
          • v_oicw.sw.vtx
          • v_oicw.vvd
          • w_oicw.dx80.vtx
          • w_oicw.dx90.vtx
          • w_oicw.mdl
          • w_oicw.phy
          • w_oicw.sw.vtx
        • weapons/
          • v_alyx_gun.dx80.vtx
          • v_alyx_gun.dx90.vtx
          • v_alyx_gun.mdl
          • v_alyx_gun.sw.vtx
          • v_alyx_gun.vvd
          • v_alyxgun.dx80.vtx
          • v_alyxgun.dx90.vtx
          • v_alyxgun.mdl
          • v_alyxgun.sw.vtx
          • v_alyxgun.vmt
          • v_alyxgun.vtf
          • v_alyxgun.vvd
          • v_alyxgun_em.vtf
          • v_grease.dx80.vtx
          • v_grease.dx90.vtx
          • v_grease.mdl
          • v_grease.sw.vtx
          • v_grease.vvd
          • v_m1garand.dx80.vtx
          • v_m1garand.dx90.vtx
          • v_m1garand.mdl
          • v_m1garand.sw.vtx
          • v_m1garand.vvd
          • v_mp40.dx80.vtx
          • v_mp40.dx90.vtx
          • v_mp40.mdl
          • v_mp40.sw.vtx
          • v_mp40.vvd
          • v_oicw.dx80.vtx
          • v_oicw.dx90.vtx
          • v_oicw.mdl
          • v_oicw.sw.vtx
          • v_oicw.vvd
          • v_oicwR.dx80.vtx
          • v_oicwR.dx90.vtx
          • v_oicwR.mdl
          • v_oicwR.sw.vtx
          • v_oicwR.vvd
          • v_pistols.dx80.vtx
          • v_pistols.dx90.vtx
          • v_pistols.mdl
          • v_pistols.sw.vtx
          • v_pistols.vvd
          • v_pulsemg.dx80.vtx
          • v_pulsemg.dx90.vtx
          • v_pulsemg.mdl
          • v_pulsemg.sw.vtx
          • v_pulsemg.vvd
          • v_sawedoff.dx80.vtx
          • v_sawedoff.dx90.vtx
          • v_sawedoff.mdl
          • v_sawedoff.sw.vtx
          • v_sawedoff.vvd
          • v_smg1.dx80.vtx
          • v_smg1.dx90.vtx
          • v_smg1.mdl
          • v_smg1.sw.vtx
          • v_smg1.vvd
          • v_smg2.dx80.vtx
          • v_smg2.dx90.vtx
          • v_smg2.mdl
          • v_smg2.sw.vtx
          • v_smg2.vvd
          • v_smod_alyxgun.dx80.vtx
          • v_smod_alyxgun.dx90.vtx
          • v_smod_alyxgun.mdl
          • v_smod_alyxgun.sw.vtx
          • v_smod_alyxgun.vvd
          • v_usp.dx80.vtx
          • v_usp.dx90.vtx
          • v_usp.mdl
          • v_usp.sw.vtx
          • v_usp.vvd
          • W_Alyx_Gun.dx80.vtx
          • W_Alyx_Gun.dx90.vtx
          • W_Alyx_Gun.mdl
          • W_Alyx_Gun.phy
          • W_Alyx_Gun.sw.vtx
          • W_Alyx_Gun.vvd
          • w_mp40.dx80.vtx
          • w_mp40.dx90.vtx
          • w_mp40.mdl
          • w_mp40.phy
          • w_mp40.sw.vtx
          • w_mp40.vvd
          • w_smg2.dx80.vtx
          • w_smg2.dx90.vtx
          • w_smg2.mdl
          • w_smg2.phy
          • w_smg2.sw.vtx
          • w_smg2.vvd
          • w_usp.dx80.vtx
          • w_usp.dx90.vtx
          • w_usp.mdl
          • w_usp.phy
          • w_usp.sw.vtx
          • w_usp.vvd
      • scripts/
        • game_sounds_weapons.txt
      • sound/
        • alyx_gun_fire3.wav
        • alyx_gun_fire-ep1-1.wav
        • ctf_weapons/
          • alyxgun/
            • alyxgun_empty.wav
            • alyxgun_fire2.wav
            • alyxgun_fire2a.wav
            • alyxgun_fire2b.wav
            • alyxgun_reload.wav
            • alyxgun_switch_burst.wav
            • alyxgun_switch_single.wav
          • oicw/
            • oicw_altfire.wav
            • oicw_burst.wav
            • oicw_empty.wav
            • oicw_fire1.wav
            • oicw_reload.wav
            • oicw_switch_burst.wav
            • oicw_switch_single.wav
            • oicwreload.wav
          • physcannon/
            • physcannon_jump_01.wav
            • physcannon_jump_02.wav
            • physcannon_jump_03.wav
          • sniper/
            • sniper_fire.wav
            • sniper_reload.wav
            • sniper_zoomin.wav
            • sniper_zoomout.wav
        • garand_shoot.wav
        • grease/
          • clipin.wav
          • clipout.wav
          • greasegun_npc.wav
          • greasegun_shoot.wav
          • slideback.wav
          • tommy_draw_slideback.wav
          • tommy_reload_clipin.wav
          • tommy_reload_clipout.wav
        • greasegun_shoot.wav
        • pulsemg/
          • clipin.wav
          • clipout.wav
          • pulsemg_fire1.wav
        • sawedoff/
          • close.wav
          • load.wav
          • open.wav
          • sawedoff_fire.wav
        • sawedoff_fire.wav
        • smg2/
          • smg2_fire2.wav
          • smg2_reload.wav
        • usp/
          • clipin.wav
          • clipout.wav
          • sliderelease.wav
          • usp_fire1.wav
        • weapons/
          • alyxgun/
            • alyx_gun_fire3.wav
            • alyx_gun_fire4.wav
            • alyx_gun_fire5.wav
            • alyx_gun_fire6.wav
            • alyx_shotgun_cock1.wav
            • alyxgun_reload1.wav
            • alyxgun-npc.wav
            • fire01.wav
            • fire02.wav
          • garand/
            • garand_shoot.wav
          • mp40/
            • mp40_npc_shoot.wav
            • mp40_shoot.wav
          • MP5/
            • mp5_clipin.wav
            • mp5_clipout.wav
            • mp5_slideback.wav
            • mp5-1.wav
            • mp5-npc.wav
          • oicw/
            • 44k/
              • ar2_fire1.wav
              • npc_ar2_fire1.wav
            • ar2_altfire.wav
            • ar2_echo.wav
            • ar2_echo2.wav
            • ar2_echo3.wav
            • ar2_empty.wav
            • ar2_fire1.wav
            • ar2_fire2.wav
            • ar2_fire3.wav
            • ar2_ready1.wav
            • ar2_reload.wav
            • npc_ar2_altfire.wav
            • npc_ar2_fire1.wav
            • npc_ar2_reload.wav
            • oicw_altfire.wav
            • oicw_burst.wav
            • oicw_empty.wav
            • oicw_fire1.wav
            • oicw_fire3.wav
            • oicw_reload.wav
            • oicw_switch_burst.wav
            • oicw_switch_single.wav
            • oicw_zoomin.wav
            • oicw_zoomout.wav
            • oicwreload.wav
            • test/
              • dry_fire1.wav
              • fire1.wav
          • pistol/
            • pistol_fire2.wav
            • pistol_fire3.wav
            • pistol_reload1.wav
          • smg2/
            • smg2_fireburst1.wav
            • switch_burst.wav
            • switch_single.wav
      • spawnicons/
        • ctf_weapons/
          • v_oicw.Sio
        • weapons/
          • v_grease.Sio
          • v_m1garand.Sio
          • v_mp40.Sio
          • v_pistols.Sio
          • v_pulsemg.Sio
          • v_sawedoff.Sio
          • v_smg2.Sio
          • v_usp.Sio
  • materials/
    • models/
      • weapons/
        • v_mp40/
          • patrone.vmt
          • patrone.vtf
          • reference_1.vmt
          • reference_1.vtf
          • reference_1_n.vtf
          • reference_2.vmt
          • reference_2.vtf
          • reference_2_n.vtf
  • models/
    • weapons/
      • v_mp40.dx80.vtx
      • v_mp40.dx90.vtx
      • v_mp40.mdl
      • v_mp40.sw.vtx
      • v_mp40.vvd
  • sound/
    • ctf_weapons/
      • alyxgun/
        • alyxgun_empty.wav
        • alyxgun_fire2.wav
        • alyxgun_fire2a.wav
        • alyxgun_fire2b.wav
        • alyxgun_reload.wav
        • alyxgun_switch_burst.wav
        • alyxgun_switch_single.wav
      • oicw/
        • oicw_altfire.wav
        • oicw_burst.wav
        • oicw_empty.wav
        • oicw_fire1.wav
        • oicw_reload.wav
        • oicw_switch_burst.wav
        • oicw_switch_single.wav
        • oicwreload.wav
      • physcannon/
        • physcannon_jump_01.wav
        • physcannon_jump_02.wav
        • physcannon_jump_03.wav
      • sniper/
        • sniper_fire.wav
        • sniper_reload.wav
        • sniper_zoomin.wav
        • sniper_zoomout.wav
    • weapons/
      • alyxgun/
        • alyx_gun_fire3.wav
        • alyx_gun_fire4.wav
        • alyx_gun_fire5.wav
        • alyx_gun_fire6.wav
        • alyx_shotgun_cock1.wav
        • alyxgun_reload1.wav
        • alyxgun-npc.wav
        • fire01.wav
        • fire02.wav
      • garand/
        • garand_shoot.wav
      • mp40/
        • mp40_npc_shoot.wav
        • mp40_shoot.wav
      • MP5/
        • mp5_clipin.wav
        • mp5_clipout.wav
        • mp5_slideback.wav
        • mp5-1.wav
        • mp5-npc.wav
      • oicw/
        • 44k/
          • ar2_fire1.wav
          • npc_ar2_fire1.wav
        • ar2_altfire.wav
        • ar2_echo.wav
        • ar2_echo2.wav
        • ar2_echo3.wav
        • ar2_empty.wav
        • ar2_fire1.wav
        • ar2_fire2.wav
        • ar2_fire3.wav
        • ar2_ready1.wav
        • ar2_reload.wav
        • npc_ar2_altfire.wav
        • npc_ar2_fire1.wav
        • npc_ar2_reload.wav
        • oicw_altfire.wav
        • oicw_burst.wav
        • oicw_empty.wav
        • oicw_fire1.wav
        • oicw_fire3.wav
        • oicw_reload.wav
        • oicw_switch_burst.wav
        • oicw_switch_single.wav
        • oicw_zoomin.wav
        • oicw_zoomout.wav
        • oicwreload.wav
        • test/
          • dry_fire1.wav
          • fire1.wav
      • pistol/
        • pistol_fire2.wav
        • pistol_fire3.wav
        • pistol_reload1.wav
      • smg2/
        • smg2_fireburst1.wav
        • switch_burst.wav
        • switch_single.wav
  • spawnicons/
    • ctf_weapons/
      • v_oicw.Sio
    • weapons/
      • v_grease.Sio
      • v_m1garand.Sio
      • v_mp40.Sio
      • v_pistols.Sio
      • v_pulsemg.Sio
      • v_sawedoff.Sio
      • v_smg2.Sio
      • v_usp.Sio

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