Originally uploaded by Worshipper on 6th December 2009 19:40 pm
Thread (videos are on this link): http://www.facepunch.com/showthread.php?p=18769301#post18769301
Version 2.0 BETA features:
* Edit the gnome weapon.
* Modified the gnome effect.
* I remove the bubbles when a smoke grenade was in the water. It was so fucking annoying and lowed FPS for nothing.
* I fully optimazed smoke particle of the smoke grenade, rocket launcher, grenade launcher, etc.
* Fixed the explosive grenade bugs.
* Weapons now automatically reload after the last shot.
* You can now give a medkit to a NPC.
* Add glock (Was not included in the first beta version).
* Add incendiary grenade.
* Add knife.
* Add .357 magnum.
* Add explosive charge.
* Add crossbow.
* Add sticky grenade (need HL2 Episode 2 for the model)
* Add a fuel tank entity (put your bullet on fire).
* Add ammo entities in the entities pannel.
* Add a new option: Holster/Deploy your weapon by pressin Use + Primary Fire.
* Add a new command : SWEP.Tracer (0 = Normal Tracer, 1 = Ar2 Tracer, 2 = Airboat Gun Tracer, 3 = Normal Tracer + Sparks Impact).
* Add some Day of Defeat : Source weapons (Garand, K98, 30Cal, Bar, C96, Carbine, Colt, K98 Sniper, MG42, MP40, P38, Springfield, STG44 and Thompson).
In the next version, I'll include all DoD weapons. Oh and if you have the Garand or the K98, switch to the grenade launcher by pressing USE + Secondary Attack. Many DoD weapons have a secondary utility, you just need to press USE + Secondary Attack to change it.
* Edit the grenade launcher entities (if you're too close to a wall or an object, the grenade won't explode).
* Removed the NPC weapons list because it had too many weapons and they were not working properly.
* Shotguns can now destroy doors (doors revive after 30 secondes).
* Add idle animations.
* Fixed many online bugs.
* Add a secret command.
* Throwing knives (secondary attack).
* Custom features (readme.txt).