This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

zombie_hunting_weapons_v2.zip

  • Reuploaded by:
  • Uploaded: 4 years ago
  • Updated: 4 years ago
  • Type: Re-upload
  • Downloads: 29 (0 last 7 days)
  • Views: 86 (0 last 7 days)
  • Size: 5.7 MB
  • Tags: re-upload
*DOES_NOT_REQUIRE_ANYTHING*--*DOES_NOT_REQUIRE_ANYTHING*
RATE MY STUFF----> http://www.facepunch.com/showthread.php?p=15368559#post15368559
Extract to your garrysmod/garrysmod folder.
This is a pack of realistic weapons that have been deemed "Best for killing zombies" in the bestselling ZOMBIE SURVIVAL GUIDE. They are efficiant, reliable, and easily capable of achieving the all important headshot (this is especially good as source zombies are also killed quickly by headshots). Once again, THIS DOES NOT REQUIRE ANYTHING. NOT DOD, NOT EVEN CSS.
Weapons:
Assault Rifle: AK47
Carbine: M1 Carbine
Bolt Action Rifle: Mauser K98
Scoped Rifle: Springfield
SideArm: .357 magnum revolver
CREDITS:
TetaBonita
For rg base.
VaLVE
For models
Me
For the rest of the lua.
*BUGS* Some of the weapons world models appear to come out of the stomach-- i have been and will continue trying to fix this.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Zombie Hunting Weapons <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Zombie Hunting Weapons/
    • info.txt
    • lua/
      • effects/
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • sent_rg_bullet/
          • init.lua
          • shared.lua
        • sent_rg_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • rg_base/
          • cl_init.lua
          • shared.lua
        • rg_Z357/
          • shared.lua
        • rg_ZKar98k/
          • shared.lua
        • rg_ZM1carbine/
          • shared.lua
        • rg_Zspring/
          • shared.lua
        • rg_Zak47/
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • hands/
              • us_sleeve.vmt
              • us_sleeve.vtf
              • v_axis_sleeve.vmt
              • v_axis_sleeve.vtf
              • v_hand.vmt
              • v_hand.vtf
              • v_hands.vmt
              • v_hands.vtf
              • v_hands_normal.vtf
            • k98/
              • v_k98.vmt
              • v_k98.vtf
            • m1carbine/
              • v_m1carbine.vmt
              • v_m1carbine.vtf
            • springfield/
              • v_springfield.vmt
              • v_springfield.vtf
            • rif_ak47/
              • rif_ak47skin1.vmt
              • rif_ak47skin1.vtf
              • rif_ak47skin1_ref.vtf
          • w_models/
            • k98/
              • w_k98.vmt
              • w_k98.vtf
            • m1carbine/
              • w_m1carbine.vmt
              • w_m1carbine.vtf
            • springfield/
              • w_springfield.vmt
              • w_springfield.vtf
            • w_rif_ak47/
              • w_rif_ak47.vmt
              • w_rif_ak47.vtf
      • rg/
        • rg_parascope.vmt
        • rg_parascope.vtf
      • vgui/
        • entities/
          • rg_Z357.vmt
          • rg_Z357.vtf
          • rg_ZADMIN.vmt
          • rg_ZADMIN.vtf
          • rg_Zak47.vmt
          • rg_Zak47.vtf
          • rg_ZKar98k.vmt
          • rg_ZKar98k.vtf
          • rg_ZM1carbine.vmt
          • rg_ZM1carbine.vtf
          • rg_Zspring.vmt
          • rg_Zspring.vtf
    • models/
      • weapons/
        • v_k98.dx80.vtx
        • v_k98.dx90.vtx
        • v_k98.mdl
        • v_k98.sw.vtx
        • v_k98.vvd
        • v_m1carbine.dx80.vtx
        • v_m1carbine.dx90.vtx
        • v_m1carbine.mdl
        • v_m1carbine.sw.vtx
        • v_m1carbine.vvd
        • w_k98.dx80.vtx
        • w_k98.dx90.vtx
        • w_k98.mdl
        • w_k98.phy
        • w_k98.sw.vtx
        • w_k98.vvd
        • w_m1carb.dx80.vtx
        • w_m1carb.dx90.vtx
        • w_m1carb.mdl
        • w_m1carb.phy
        • w_m1carb.sw.vtx
        • w_m1carb.vvd
        • v_springfield.dx80.vtx
        • v_springfield.dx90.vtx
        • v_springfield.mdl
        • v_springfield.sw.vtx
        • v_springfield.vvd
        • w_spring.dx80.vtx
        • w_spring.dx90.vtx
        • w_spring.mdl
        • w_spring.phy
        • w_spring.sw.vtx
        • v_rif_ak47.dx80.vtx
        • v_rif_ak47.dx90.vtx
        • v_rif_ak47.mdl
        • v_rif_ak47.sw.vtx
        • v_rif_ak47.vvd
        • w_rif_ak47.dx80.vtx
        • w_rif_ak47.dx90.vtx
        • w_rif_ak47.mdl
        • w_rif_ak47.phy
        • w_rif_ak47.sw.vtx
        • w_rif_ak47.vvd
        • w_spring.vvd
    • scripts/
      • sounds/
        • game_sounds_weapons.txt
        • game_sounds_weapons2.txt
    • sound/
      • weapons/
        • draw_rifle.wav
        • k98_boltback1.wav
        • k98_boltback2.wav
        • k98_boltforward1.wav
        • k98_boltforward2.wav
        • k98_clipin.wav
        • k98_clipin2.wav
        • k98_clipout.wav
        • k98_shoot.wav
        • m1carbine_boltback.wav
        • m1carbine_boltforward.wav
        • m1carbine_clipin1.wav
        • m1carbine_clipin2.wav
        • m1carbine_clipout.wav
        • m1carbine_shoot.wav
        • k98_singleshotreload.wav
        • spring_shoot.wav
        • ak47/
          • ak47_boltpull.wav
          • ak47_clipin.wav
          • ak47_clipout.wav
          • ak47_1.wav
  • README!!.txt

BBCode:

HTML:

Social: