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tf2_zombies_hexed.zip

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
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  • Size: 53.25 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • TF2 Zombies hexed <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • TF2 Zombies hexed/
    • Materials/
      • Models/
        • TF2zom/
          • demo/
            • demoman_blue.vmt
            • demoman_blue.vtf
            • demoman_blue_gib.vmt
            • demoman_blue_gib.vtf
            • demoman_blue_invun.vmt
            • demoman_blue_invun.vtf
            • demoman_hands.vmt
            • demoman_hands.vtf
            • demoman_head.vtf
            • demoman_head_blue.vmt
            • demoman_head_blue_invun.vmt
            • demoman_head_blue_invun.vtf
            • demoman_head_red.vmt
            • demoman_head_red_invun.vmt
            • demoman_head_red_invun.vtf
            • demoman_normal.vtf
            • demoman_red.vmt
            • demoman_red.vtf
            • demoman_red_gib.vmt
            • demoman_red_gib.vtf
            • demoman_red_invun.vmt
            • demoman_red_invun.vtf
            • eyeball_invun.vmt
            • eyeball_r.vmt
            • hwm/
              • demoman_head.vtf
              • demoman_head_blue.vmt
              • demoman_head_compress.vtf
              • demoman_head_exponent.vtf
              • demoman_head_red.vmt
              • demoman_head_stretch.vtf
          • engineer/
            • engineer_blue.vmt
            • engineer_blue.vtf
            • engineer_blue_gib.vmt
            • engineer_blue_gib.vtf
            • engineer_blue_invun.vmt
            • engineer_blue_invun.vtf
            • engineer_exponent.vtf
            • engineer_handL.vmt
            • engineer_handL.vtf
            • engineer_handL_exponent.vtf
            • engineer_handR_red.vmt
            • engineer_handR_red.vtf
            • engineer_hands_lightwarp.vtf
            • engineer_head.vmt
            • engineer_head.vtf
            • engineer_head_blue.vmt
            • engineer_head_blue_invun.vmt
            • engineer_head_blue_invun.vtf
            • engineer_head_red.vmt
            • engineer_head_red_invun.vmt
            • engineer_head_red_invun.vtf
            • engineer_normal.vtf
            • engineer_red.vmt
            • engineer_red.vtf
            • engineer_red_gib.vmt
            • engineer_red_gib.vtf
            • engineer_red_invun.vmt
            • engineer_red_invun.vtf
            • hwm/
              • engineer_head.vtf
              • engineer_head_blue.vmt
              • engineer_head_compress.vtf
              • engineer_head_exponent.vtf
              • engineer_head_red.vmt
              • engineer_head_stretch.vtf
          • hvyweapon/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • heavy_head.vtf
            • heavy_head_blue.vmt
            • heavy_head_blue_invun.vmt
            • heavy_head_blue_invun.vtf
            • heavy_head_red.vmt
            • heavy_head_red_invun.vmt
            • heavy_head_red_invun.vtf
            • hvyweapon_blue.vmt
            • hvyweapon_blue.vtf
            • hvyweapon_blue_gib.vmt
            • hvyweapon_blue_gib.vtf
            • hvyweapon_blue_invun.vmt
            • hvyweapon_blue_invun.vtf
            • hvyweapon_exponent.vtf
            • hvyweapon_hands.vmt
            • hvyweapon_hands.vtf
            • hvyweapon_normal.vtf
            • hvyweapon_red.vmt
            • hvyweapon_red.vtf
            • hvyweapon_red_gib.vmt
            • hvyweapon_red_gib.vtf
            • hvyweapon_red_invun.vmt
            • hvyweapon_red_invun.vtf
            • hwm/
              • heavy_head.vtf
              • heavy_head_blue.vmt
              • heavy_head_compress.vtf
              • heavy_head_exponent.vtf
              • heavy_head_red.vmt
              • heavy_head_stretch.vtf
          • medic/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • medic_head.vtf
              • medic_head_blue.vmt
              • medic_head_compress.vtf
              • medic_head_exponent.vtf
              • medic_head_red.vmt
              • medic_head_stretch.vtf
            • medic_backpack_blue.vmt
            • medic_backpack_blue.vtf
            • medic_backpack_red.vmt
            • medic_backpack_red.vtf
            • medic_blue.vmt
            • medic_blue.vtf
            • medic_blue_gib.vmt
            • medic_blue_gib.vtf
            • medic_blue_invun.vmt
            • medic_blue_invun.vtf
            • medic_hands_blue.vmt
            • medic_hands_blue.vtf
            • medic_hands_red.vmt
            • medic_hands_red.vtf
            • medic_head.vtf
            • medic_head_blue.vmt
            • medic_head_blue_invun.vmt
            • medic_head_blue_invun.vtf
            • medic_head_red.vmt
            • medic_head_red_invun.vmt
            • medic_head_red_invun.vtf
            • medic_normal.vtf
            • medic_red.vmt
            • medic_red.vtf
            • medic_red_gib.vmt
            • medic_red_gib.vtf
            • medic_red_invun.vmt
            • medic_red_invun.vtf
          • pyro/
            • pyro_blue.vmt
            • pyro_blue.vtf
            • pyro_blue_gib.vmt
            • pyro_blue_gib.vtf
            • pyro_blue_invun.vmt
            • pyro_blue_invun.vtf
            • pyro_exponent.vtf
            • pyro_hands_red.vmt
            • pyro_hands_red.vtf
            • pyro_lightwarp.vtf
            • pyro_normal.vtf
            • pyro_red.vmt
            • pyro_red.vtf
            • pyro_red_gib.vmt
            • pyro_red_gib.vtf
            • pyro_red_invun.vmt
            • pyro_red_invun.vtf
          • scout/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • scout_head.vtf
              • scout_head_blue.vmt
              • scout_head_compress.vtf
              • scout_head_exponent.vtf
              • scout_head_red.vmt
              • scout_head_stretch.vtf
            • scout_blue.vmt
            • scout_blue.vtf
            • scout_blue_gib.vmt
            • scout_blue_gib.vtf
            • scout_blue_invun.vmt
            • scout_blue_invun.vtf
            • scout_hands.vmt
            • scout_hands.vtf
            • scout_hands_normal.vtf
            • scout_head.vtf
            • scout_head_blue.vmt
            • scout_head_blue_invun.vmt
            • scout_head_blue_invun.vtf
            • scout_head_red.vmt
            • scout_head_red_invun.vmt
            • scout_head_red_invun.vtf
            • scout_normal.vtf
            • scout_red.vmt
            • scout_red.vtf
            • scout_red_gib.vmt
            • scout_red_gib.vtf
            • scout_red_invun.vmt
            • scout_red_invun.vtf
          • shared/
            • dxlevel80/
              • eyeball_l.vtf
              • eyeball_r.vtf
              • iris_blue_l.vtf
              • iris_blue_r.vtf
              • iris_brown_l.vtf
              • iris_brown_r.vtf
            • eye-cornea.vtf
            • eye-extra.vtf
            • eye-iris-blue.vtf
            • eye-iris-brown.vtf
            • eye-reflection-cubemap-.vtf
            • eyeball_invun.vtf
            • eye_lightwarp.vtf
            • shared_normal.vtf
          • sniper/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • sniper_head.vtf
              • sniper_head_blue.vmt
              • sniper_head_compress.vtf
              • sniper_head_exponent.vtf
              • sniper_head_red.vmt
              • sniper_head_stretch.vtf
            • sniper_blue.vmt
            • sniper_blue.vtf
            • sniper_blue_gib.vmt
            • sniper_blue_gib.vtf
            • sniper_blue_invun.vmt
            • sniper_blue_invun.vtf
            • sniper_handL_red.vmt
            • sniper_handL_red.vtf
            • sniper_hand_normal.vtf
            • sniper_head.vtf
            • sniper_head_blue.vmt
            • sniper_head_blue_invun.vmt
            • sniper_head_blue_invun.vtf
            • sniper_head_red.vmt
            • sniper_head_red_invun.vmt
            • sniper_head_red_invun.vtf
            • sniper_lens.vmt
            • sniper_lens.vtf
            • sniper_lens_cloak.vmt
            • sniper_lens_invuln.vmt
            • sniper_lens_invuln.vtf
            • sniper_lens_specular.vtf
            • sniper_normal.vtf
            • sniper_red.vmt
            • sniper_red.vtf
            • sniper_red_gib.vmt
            • sniper_red_gib.vtf
            • sniper_red_invun.vmt
            • sniper_red_invun.vtf
          • soldier/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • soldier_head.vtf
              • soldier_head_blue.vmt
              • soldier_head_compress.vtf
              • soldier_head_exponent.vtf
              • soldier_head_red.vmt
              • soldier_head_stretch.vtf
            • soldier_blue.vmt
            • soldier_blue.vtf
            • soldier_blue_gib.vmt
            • soldier_blue_gib.vtf
            • soldier_blue_invun.vmt
            • soldier_blue_invun.vtf
            • soldier_exponent.vtf
            • soldier_hands.vmt
            • soldier_hands.vtf
            • soldier_head.vtf
            • soldier_head_blue.vmt
            • soldier_head_blue_invun.vmt
            • soldier_head_blue_invun.vtf
            • soldier_head_red.vmt
            • soldier_head_red_invun.vmt
            • soldier_head_red_invun.vtf
            • soldier_normal.vtf
            • soldier_red.vmt
            • soldier_red.vtf
            • soldier_red_gib.vmt
            • soldier_red_gib.vtf
            • soldier_red_invun.vmt
            • soldier_red_invun.vtf
            • soldier_sleeves_blue.vmt
            • soldier_sleeves_blue.vtf
            • soldier_sleeves_normal.vtf
            • soldier_sleeves_red.vmt
            • Soldier_Sleeves_Red.vtf
          • spy/
            • eyeball_invun.vmt
            • eyeball_l.vmt
            • eyeball_r.vmt
            • hwm/
              • spy_head_blue.vmt
              • spy_head_blue.vtf
              • spy_head_blue_compress.vtf
              • spy_head_blue_stretch.vtf
              • spy_head_exponent.vtf
              • spy_head_red.vmt
              • spy_head_red.vtf
              • spy_head_red_compress.vtf
              • spy_head_red_stretch.vtf
            • mask_demo.vmt
            • mask_demo.vtf
            • mask_engi.vmt
            • mask_engi.vtf
            • mask_heavy.vmt
            • mask_heavy.vtf
            • mask_medic.vmt
            • mask_medic.vtf
            • mask_pyro.vmt
            • mask_pyro.vtf
            • mask_scout.vmt
            • mask_scout.vtf
            • mask_sniper.vmt
            • mask_sniper.vtf
            • mask_soldier.vmt
            • mask_soldier.vtf
            • mask_spy.vmt
            • mask_spy.vtf
            • spy_blue.vmt
            • spy_blue.vtf
            • spy_blue_gib.vmt
            • spy_blue_gib.vtf
            • spy_blue_invun.vmt
            • spy_blue_invun.vtf
            • spy_exponent.vtf
            • spy_hands_blue.vmt
            • spy_hands_blue.vtf
            • spy_hands_exponent.vtf
            • spy_hands_normal.vtf
            • spy_hands_red.vmt
            • spy_hands_red.vtf
            • spy_head_blue.vmt
            • spy_head_blue.vtf
            • spy_head_blue_invun.vmt
            • spy_head_blue_invun.vtf
            • spy_head_red.vmt
            • spy_head_red.vtf
            • spy_head_red_invun.vmt
            • spy_head_red_invun.vtf
            • spy_normal.vtf
            • spy_red.vmt
            • spy_red.vtf
            • spy_red_gib.vmt
            • spy_red_gib.vtf
            • spy_red_invun.vmt
            • spy_red_invun.vtf
            • spy_refractnormal.vtf
    • Models/
      • TF2zom/
        • zom.dx80.vtx
        • zom.dx90.vtx
        • zom.mdl
        • zom.phy
        • zom.sw.vtx
        • zom.vvd
        • zomb.dx80.vtx
        • zomb.dx90.vtx
        • zomb.mdl
        • zomb.phy
        • zomb.sw.vtx
        • zomb.vvd
        • zombe.dx80.vtx
        • zombe.dx90.vtx
        • zombe.mdl
        • zombe.phy
        • zombe.sw.vtx
        • zombe.vvd
        • zombi.dx80.vtx
        • zombi.dx90.vtx
        • zombi.mdl
        • zombi.phy
        • zombi.sw.vtx
        • zombi.vvd
        • zombie.dx80.vtx
        • zombie.dx90.vtx
        • zombie.mdl
        • zombie.phy
        • zombie.sw.vtx
        • zombie.vvd
        • zombieen.dx80.vtx
        • zombieen.dx90.vtx
        • zombieen.mdl
        • zombieen.phy
        • zombieen.sw.vtx
        • zombieen.vvd
        • zombies.dx80.vtx
        • zombies.dx90.vtx
        • zombies.mdl
        • zombies.phy
        • zombies.sw.vtx
        • zombies.vvd
        • zombt.dx80.vtx
        • zombt.dx90.vtx
        • zombt.mdl
        • zombt.phy
        • zombt.sw.vtx
        • zombt.vvd
        • zomp.dx80.vtx
        • zomp.dx90.vtx
        • zomp.mdl
        • zomp.phy
        • zomp.sw.vtx
        • zomp.vvd
    • settings/
      • spawnlist/
        • TF2 zombies.txt

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