This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

half-life_2_beta_pack_1.2.zip

  • Reuploaded by:
  • Uploaded: 4 years ago
  • Updated: 4 years ago
  • Type: Re-upload
  • Downloads: 62 (0 last 7 days)
  • Views: 176 (0 last 7 days)
  • Size: 35.52 MB
  • Tags: re-upload
This is the new upload without snpc's just with npc's .
There is nothing new in this pack:(
FP thread: http://www.facepunch.com/showthread.php?p=13236284#post13236284

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Half-Life 2 Beta Pack <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Half-Life 2 Beta Pack/
    • info.txt
    • lua/
      • autorun/
        • npc's.lua
      • effects/
        • Molotov_Explosion/
          • init.lua
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • hopwire/
          • cl_init.lua
          • init.lua
          • shared.lua
        • hopwire_trap/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_molotov/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_molotov_timed/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_rg_bullet/
          • init.lua
          • shared.lua
        • sent_rg_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • rg_base/
          • cl_init.lua
          • shared.lua
        • weapon_ar1/
          • shared.lua
        • weapon_extinguisher/
          • shared.lua
        • weapon_fireworkgun/
          • shared.lua
        • weapon_flaregun/
          • shared.lua
        • weapon_gauss/
          • cl_init.lua
          • init.lua
          • shared.lua
        • weapon_hmg1/
          • shared.lua
        • weapon_hopwire/
          • cl_init.lua
          • init.lua
          • shared.lua
        • weapon_iceaxe/
          • shared.lua
        • weapon_irifle/
          • cl_init.lua
          • init.lua
          • shared.lua
        • weapon_molotov/
          • shared.lua
        • weapon_oicw/
          • cl_init.lua
          • shared.lua
        • weapon_smg2/
          • shared.lua
        • weapon_smg3/
          • shared.lua
        • weapon_smg4/
          • shared.lua
        • weapon_sniper/
          • shared.lua
    • materials/
      • environment maps/
        • specular.vtf
      • models/
        • fat_zombie/
          • allinonebacup2.vmt
          • allinonebacup2.vtf
          • arm.vmt
          • arm.vtf
          • back.vmt
          • back.vtf
          • backlegs_CL.vmt
          • backlegs_CL.vtf
          • backlegs_normal.vtf
          • back_mask.vtf
          • chest.vmt
          • chest.vtf
          • envmap.vtf
          • gore.vmt
          • gore.vtf
          • hand.vmt
          • hand.vtf
          • head.vmt
          • head.vtf
          • headcrab.vmt
          • headcrab.vtf
          • headcrab_envmask.vtf
          • head_CL.vmt
          • head_CL.vtf
          • head_normal.vtf
          • innerhead.vmt
          • innerhead.vtf
          • left_arm.vmt
          • left_arm.vtf
          • left_leg.vmt
          • left_leg.vtf
          • misc.vmt
          • misc.vtf
          • mouth_CL.vmt
          • mouth_CL.vtf
          • pant.vmt
          • pant.vtf
          • pantL.vmt
          • pantL.vtf
          • placeholder.vmt
          • placeholder.vtf
          • right_arm.vmt
          • right_arm.vtf
          • right_leg.vmt
          • right_leg.vtf
          • shirt.vmt
          • shirt.vtf
          • shoe.vmt
          • shoe.vtf
          • shoetop.vmt
          • shoetop.vtf
          • sleeve.vmt
          • sleeve.vtf
          • sole.vmt
          • sole.vtf
          • teeth_CL.vmt
          • teeth_CL.vtf
          • torso.vmt
          • torso.vtf
          • torso2.vmt
          • torso2.vtf
          • Zombie_classic.vmt
          • Zombie_classic.vtf
        • V_Gauss/
          • back.vmt
          • back.vtf
          • capacitor.vmt
          • capacitor.vtf
          • coils.vmt
          • coils.vtf
          • details1.vmt
          • details1.vtf
          • fan.vmt
          • fan.vtf
          • fanback.vmt
          • fanback.vtf
          • generator.vmt
          • generator.vtf
          • glowCHROME.vmt
          • glowCHROME.vtf
          • glowtube.vmt
          • glowtube.vtf
          • hand.vmt
          • hand.vtf
          • spindle.vmt
          • spindle.vtf
          • stock.vmt
          • stock.vtf
          • supportarm.vmt
          • supportarm.vtf
        • weapons/
          • glueblob.vmt
          • glueblob.vtf
          • hopwire_ball.vmt
          • hopwire_ball.vtf
          • V_ar1/
            • TEXTURE1.vmt
            • TEXTURE1.vtf
            • TEXTURE1_MASK.vtf
            • TEXTURE1_NORMAL.vtf
          • V_fire_extinguisher/
            • clamp.vmt
            • clamp.vtf
            • cone.vmt
            • cone.vtf
            • guage.vmt
            • guage.vtf
            • handle_nozzle.vmt
            • handle_nozzle.vtf
            • Tank.vmt
            • Tank.vtf
          • v_flaregun/
            • arm.vmt
            • arm.vtf
            • barrelside.vmt
            • barrelside.vtf
            • barrel_cyl.vmt
            • barrel_cyl.vtf
            • bicep.vmt
            • bicep.vtf
            • button.vmt
            • button.vtf
            • cap.vmt
            • cap.vtf
            • finger.vmt
            • finger.vtf
            • forearm.vmt
            • forearm.vtf
            • hand.vmt
            • hand.vtf
            • hand2.vmt
            • hand2.vtf
            • handle_side.vmt
            • handle_side.vtf
            • handle_uvw.vmt
            • handle_uvw.vtf
            • handplate.vmt
            • handplate.vtf
            • inner.vmt
            • inner.vtf
            • joint.vmt
            • joint.vtf
            • main_side.vmt
            • main_side.vtf
            • rightarm.vmt
            • rightarm.vtf
            • shellside.vmt
            • shellside.vtf
            • side.vmt
            • side.vtf
            • thumb.vmt
            • thumb.vtf
            • trigger.vmt
            • trigger.vtf
            • triggermaterial.vmt
            • triggermaterial.vtf
            • v_hand_sheet.vmt
            • v_hand_sheet.vtf
            • v_hand_sheet_normal.vtf
          • V_Gauss/
            • back.vmt
            • back.vtf
            • capacitor.vmt
            • capacitor.vtf
            • coils.vmt
            • coils.vtf
            • details1.vmt
            • details1.vtf
            • fan.vmt
            • fan.vtf
            • fanback.vmt
            • fanback.vtf
            • generator.vmt
            • generator.vtf
            • glowCHROME.vmt
            • glowCHROME.vtf
            • glowtube.vmt
            • glowtube.vtf
            • hand.vmt
            • hand.vtf
            • spindle.vmt
            • spindle.vtf
            • stock.vmt
            • stock.vtf
            • supportarm.vmt
            • supportarm.vtf
          • V_HMG/
            • ammobox.vmt
            • ammobox.vtf
            • barrel assembly.vmt
            • barrel assembly.vtf
            • barrel handle.vmt
            • barrel handle.vtf
            • barrel ring.vmt
            • barrel ring.vtf
            • bipod.vmt
            • bipod.vtf
            • charging handle.vmt
            • charging handle.vtf
            • handle.vmt
            • handle.vtf
            • rear reciever.vmt
            • rear reciever.vtf
            • round.vmt
            • round.vtf
            • scope.vmt
            • scope.vtf
            • upper reciever.vmt
            • upper reciever.vtf
            • v_hand_sheet.vmt
          • v_iceaxe/
            • blade.vmt
            • blade.vtf
            • chrome_bolt.vmt
            • chrome_bolt.vtf
            • handle.vmt
            • handle.vtf
            • handleview.vmt
            • top.vmt
            • top.vtf
          • v_irifle/
            • V_IRifle.vtf
            • V_IRifle_mask.vtf
          • V_oicw/
            • barrels2.vmt
            • barrels2.vtf
            • clips2.vmt
            • clips2.vtf
            • dials2.vmt
            • dials2.vtf
            • eyelense.vmt
            • eyelense.vtf
            • eyepiece.vmt
            • eyepiece.vtf
            • eyepiece_cyl.vmt
            • eyepiece_cyl.vtf
            • gunbutt.vmt
            • gunbutt.vtf
            • gunbutt_normal.vtf
            • gunfront.vmt
            • gunfront.vtf
            • gunfront_normal.vtf
            • gunside.vmt
            • gunside.vtf
            • lense.vmt
            • lense.vtf
            • misc_bits.vmt
            • misc_bits.vtf
            • reciever.vmt
            • reciever.vtf
            • scope.vmt
            • scope.vtf
            • scopecase.vmt
            • scopecase.vtf
            • scopecase_normal.vtf
          • v_smg2/
            • v_smg1_sheet.vmt
            • v_smg1_sheet.vtf
          • v_smg3/
            • bunker_gun01.vmt
            • bunker_gun01.vtf
            • bunker_gun01_mask.vtf
            • combine_emitter01.vmt
            • combine_emitter01.vtf
            • combine_emitter01_mask.vtf
            • Magazine.vtf
            • MP7.vtf
            • MP7_Normal.vtf
            • noise.vtf
            • RedDot.vtf
            • smg1_normal.vtf
            • TEXTURE2.vmt
            • TEXTURE4.vmt
            • TEXTURE4.vtf
            • TEXTURE5.vmt
            • V_IRifle.vmt
            • V_IRifle.vtf
            • V_IRifle_mask.vtf
            • v_smg1_sheet.vmt
            • v_smg1_sheet.vtf
            • W_IRifle.vmt
            • W_IRifle.vtf
            • W_IRifle_normal.vtf
            • w_smg2.vmt
            • w_smg2.vtf
            • w_smg2specularmask.vtf
          • v_smg4/
            • bunker_gun01.vmt
            • bunker_gun01.vtf
            • bunker_gun01_mask.vtf
            • combine_emitter01.vmt
            • combine_emitter01.vtf
            • combine_emitter01_mask.vtf
            • noise.vtf
            • smg1_normal.vtf
            • texture4.vmt
            • TEXTURE4.vtf
            • V_IRifle.vmt
            • V_IRifle.vtf
            • V_IRifle_mask.vtf
            • v_smg1_sheet.vmt
            • v_smg1_sheet.vtf
            • W_IRifle.vmt
            • W_IRifle.vtf
            • W_IRifle_normal.vtf
            • w_smg2.vmt
            • w_smg2.vtf
            • w_smg2specularmask.vtf
          • V_sniper/
            • reciever.tga
            • reciever.vmt
            • reciever.vtf
            • round.tga
            • round.vmt
            • round.vtf
            • scope.tga
            • scope.vmt
            • scope.vtf
          • W_fire_extinguisher/
            • W_Fire_Extinguisher(256).vmt
            • W_Fire_Extinguisher(256).vtf
            • W_Fire_ExtinguisherHose(16).vmt
            • W_Fire_ExtinguisherHose(16).vtf
            • W_Fire_ExtinguisherHose(32x32).vmt
            • W_Fire_ExtinguisherHose(32x32).vtf
            • W_Fire_ExtinguisherValve(128x64).vmt
            • W_Fire_ExtinguisherValve(128x64).vtf
          • W_Hopwire/
            • ball_sphere.vmt
            • ball_sphere.vtf
          • w_irifle/
            • W_IRifle.vmt
            • W_IRifle.vtf
          • w_models/
            • w_rif_ak47
          • w_Molotov/
            • molotov.vmt
            • molotov.vtf
            • rag.vmt
            • rag.vtf
          • W_oicw/
            • W_ar2texture5.vmt
            • w_ar2texture5.vtf
          • w_smg2/
            • W_smg1.vmt
            • W_smg1.vtf
          • W_sniper/
            • sniper3.tga
            • sniper3.vmt
            • sniper3.vtf
      • particle/
        • mat1.vmt
        • mat1.vtf
      • rg/
        • rg_parascope.vmt
        • rg_parascope.vtf
      • VGUI/
        • entities/
          • npc_chort.vmt
          • npc_chort.vtf
          • npc_lkcombine.vmt
          • npc_lkcombine.vtf
          • npc_lkheadcrab.vmt
          • npc_lkheadcrab.vtf
          • npc_lkmetrocop.vmt
          • npc_lkmetrocop.vtf
          • npc_odell.vmt
          • npc_odell.vtf
          • weapon_ar1.vmt
          • weapon_ar1.vtf
          • weapon_extinguisher.vmt
          • weapon_extinguisher.vtf
          • weapon_fireworkgun.vmt
          • weapon_fireworkgun.vtf
          • weapon_flaregun.vmt
          • weapon_flaregun.vtf
          • weapon_gauss.vmt
          • weapon_gauss.vtf
          • weapon_hmg1.vmt
          • weapon_hmg1.vtf
          • weapon_hopwire.vmt
          • weapon_hopwire.vtf
          • weapon_iceaxe.vmt
          • weapon_iceaxe.vtf
          • weapon_irifle.vmt
          • weapon_irifle.vtf
          • weapon_molotov.vmt
          • weapon_molotov.vtf
          • weapon_oicw.vmt
          • weapon_oicw.vtf
          • weapon_smg2.vmt
          • weapon_smg2.vtf
          • weapon_sniper.vmt
          • weapon_sniper.vtf
    • models/
      • leakcombne/
        • leakhid_Soldier.dx80.vtx
        • leakhid_Soldier.dx90.vtx
        • leakhid_soldier.mdl
        • leakhid_Soldier.phy
        • leakhid_Soldier.sw.vtx
        • leakhid_soldier.vvd
        • lkmeto.dx80.vtx
        • lkmeto.dx90.vtx
        • lkmeto.mdl
        • lkmeto.phy
        • lkmeto.sw.vtx
        • lkmeto.vvd
      • weapons/
        • v_ar1.dx80.vtx
        • v_ar1.dx90.vtx
        • v_ar1.mdl
        • v_ar1.sw.vtx
        • v_ar1.vvd
        • v_fire_extinguisher.dx80.vtx
        • v_fire_extinguisher.dx90.vtx
        • v_fire_extinguisher.mdl
        • v_fire_extinguisher.sw.vtx
        • v_fire_extinguisher.vvd
        • v_flaregun.dx80.vtx
        • v_flaregun.dx90.vtx
        • v_flaregun.mdl
        • v_flaregun.sw.vtx
        • v_flaregun.vvd
        • v_gauss.dx80.vtx
        • v_gauss.dx90.vtx
        • v_gauss.mdl
        • v_gauss.sw.vtx
        • v_gauss.vvd
        • v_HMG.dx80.vtx
        • v_HMG.dx90.vtx
        • v_hmg.mdl
        • v_HMG.sw.vtx
        • v_hmg.vvd
        • V_hopwire.dx80.vtx
        • V_hopwire.dx90.vtx
        • v_hopwire.mdl
        • V_hopwire.sw.vtx
        • v_hopwire.vvd
        • v_iceaxe.dx80.vtx
        • v_iceaxe.dx90.vtx
        • v_iceaxe.jpg
        • v_iceaxe.mdl
        • v_iceaxe.sw.vtx
        • v_iceaxe.vvd
        • v_IRifle.dx80.vtx
        • v_IRifle.dx90.vtx
        • v_irifle.mdl
        • v_IRifle.sw.vtx
        • v_irifle.vvd
        • V_molotov.dx80.vtx
        • V_molotov.dx90.vtx
        • v_molotov.mdl
        • V_molotov.sw.vtx
        • v_molotov.vvd
        • v_oicw.dx80.vtx
        • v_oicw.dx90.vtx
        • v_oicw.mdl
        • v_oicw.sw.vtx
        • v_oicw.vvd
        • v_smg2.dx80.vtx
        • v_smg2.dx90.vtx
        • v_smg2.mdl
        • v_smg2.sw.vtx
        • v_smg2.vvd
        • v_smg3.dx80.vtx
        • v_smg3.dx90.vtx
        • v_smg3.mdl
        • v_smg3.sw.vtx
        • v_smg3.vvd
        • v_smg4.dx80.vtx
        • v_smg4.dx90.vtx
        • v_smg4.mdl
        • v_smg4.sw.vtx
        • v_smg4.vvd
        • v_smg4.xbox.vtx
        • v_sniper.dx80.vtx
        • v_sniper.dx90.vtx
        • v_sniper.mdl
        • v_sniper.sw.vtx
        • v_sniper.vvd
        • W_Fire_Extinguisher.dx80.vtx
        • W_Fire_Extinguisher.dx90.vtx
        • w_fire_extinguisher.mdl
        • W_Fire_Extinguisher.phy
        • W_Fire_Extinguisher.sw.vtx
        • w_fire_extinguisher.vvd
        • W_flaregun.dx80.vtx
        • W_flaregun.dx90.vtx
        • w_flaregun.mdl
        • W_flaregun.phy
        • W_flaregun.sw.vtx
        • w_flaregun.vvd
        • w_gauss.dx80.vtx
        • w_gauss.dx90.vtx
        • w_gauss.mdl
        • w_gauss.phy
        • w_gauss.sw.vtx
        • w_gauss.vvd
        • w_hmg1.dx80.vtx
        • w_hmg1.dx90.vtx
        • w_hmg1.mdl
        • w_hmg1.phy
        • w_hmg1.sw.vtx
        • w_hmg1.vvd
        • w_hopwire.dx80.vtx
        • w_hopwire.dx90.vtx
        • w_hopwire.jpg
        • w_hopwire.mdl
        • w_hopwire.phy
        • w_hopwire.sw.vtx
        • w_hopwire.vvd
        • w_iceaxe.dx80.vtx
        • w_iceaxe.dx90.vtx
        • w_iceaxe.mdl
        • w_iceaxe.phy
        • w_iceaxe.sw.vtx
        • w_iceaxe.vvd
        • w_IRifle.dx80.vtx
        • w_IRifle.dx90.vtx
        • w_irifle.mdl
        • w_IRifle.phy
        • w_IRifle.sw.vtx
        • w_irifle.vvd
        • w_molotov.dx80.vtx
        • w_molotov.dx90.vtx
        • w_molotov.jpg
        • w_molotov.mdl
        • w_molotov.phy
        • w_molotov.sw.vtx
        • w_molotov.vvd
        • w_oicw.dx80.vtx
        • w_oicw.dx90.vtx
        • w_oicw.mdl
        • w_oicw.phy
        • w_oicw.sw.vtx
        • w_oicw.vvd
        • w_rif_ak47.dx80.vtx
        • w_rif_ak47.dx90.vtx
        • w_rif_ak47.mdl
        • w_rif_ak47.phy
        • w_rif_ak47.sw.vtx
        • w_rif_ak47.vvd
        • w_smg2.dx80.vtx
        • w_smg2.dx90.vtx
        • w_smg2.mdl
        • w_smg2.phy
        • w_smg2.sw.vtx
        • w_smg2.vvd
        • w_smg4.dx80.vtx
        • w_smg4.dx90.vtx
        • w_smg4.mdl
        • w_smg4.phy
        • w_smg4.sw.vtx
        • w_smg4.vvd
        • w_smg4.xbox.vtx
        • w_sniper.dx80.vtx
        • w_sniper.dx90.vtx
        • w_sniper.mdl
        • w_sniper.phy
        • w_sniper.sw.vtx
        • w_sniper.vvd
      • zombie/
        • fat_zombie.dx80.vtx
        • fat_zombie.dx90.vtx
        • fat_zombie.mdl
        • fat_zombie.phy
        • fat_zombie.sw.vtx
        • fat_zombie.vvd
        • Fat_Zombie_legs.dx80.vtx
        • Fat_Zombie_legs.dx90.vtx
        • fat_zombie_legs.mdl
        • Fat_Zombie_legs.phy
        • Fat_Zombie_legs.sw.vtx
        • fat_zombie_legs.vvd
        • fat_zombie_torso.dx80.vtx
        • fat_zombie_torso.dx90.vtx
        • fat_zombie_torso.mdl
        • fat_zombie_torso.phy
        • fat_zombie_torso.sw.vtx
        • fat_zombie_torso.vvd
    • sound/
      • npc/
        • headcrab/
          • alert1.wav
          • attack1.wav
          • attack2.wav
          • attack3.wav
          • die1.wav
          • die2.wav
          • headbite.wav
          • idle1.wav
          • idle2.wav
          • idle3.wav
          • pain1.wav
          • pain2.wav
          • pain3.wav
        • zombie/
          • claw_miss1.wav
          • claw_miss2.wav
          • claw_strike1.wav
          • claw_strike2.wav
          • claw_strike3.wav
          • foot1.wav
          • foot2.wav
          • foot3.wav
          • foot_slide1.wav
          • foot_slide2.wav
          • foot_slide3.wav
          • moan_loop1.wav
          • moan_loop2.wav
          • moan_loop3.wav
          • moan_loop4.wav
          • zombie_hit.wav
          • zombie_pound_door.wav
          • zombie_swing.wav
          • zo_alert10.wav
          • zo_alert20.wav
          • zo_alert30.wav
          • zo_attack1.wav
          • zo_attack2.wav
          • zo_idle1.wav
          • zo_idle2.wav
          • zo_idle3.wav
          • zo_idle4.wav
          • zo_pain1.wav
          • zo_pain2.wav
      • weapons/
        • 44k/
          • explode3.wav
          • explode4.wav
          • explode5.wav
        • ar1/
          • ar1_fire.wav
          • ar1_reload.wav
        • ar1_1.wav
        • ar1_2.wav
        • ar1_3.wav
        • ar1_3rounds_1.wav
        • ar1_3rounds_2.wav
        • ar1_boltback.wav
        • ar1_clipin.wav
        • ar1_clipout.wav
        • ar1_dryfire.wav
        • ar1_fire1.wav
        • ar1_fire2.wav
        • ar1_fire3.wav
        • axe/
          • flesh1.wav
          • flesh2.wav
          • flesh3.wav
          • flesh4.wav
          • swing.wav
          • take.wav
          • wall1.wav
          • wall2.wav
          • wall3.wav
          • wall4.wav
        • binoculars/
          • binoculars_zoomin.wav
          • binoculars_zoommax.wav
          • binoculars_zoomout.wav
          • buzz.wav
          • music.wav
          • signal.wav
          • signal1.wav
          • signal2.wav
          • talking.wav
        • cguard/
          • cguard_fire.wav
        • egon_off1.wav
        • egon_run3.wav
        • egon_windup2.wav
        • extinguisher/
          • fire1.wav
          • release1.wav
        • flaregun/
          • impact.wav
          • reload.wav
        • flaregun1.wav
        • flaregunreload.wav
        • gauss/
          • chargeloop.wav
          • electro1.wav
          • electro2.wav
          • electro3.wav
          • fire1.wav
        • hmg1_1.wav
        • hmg1_2.wav
        • hmg1_3.wav
        • hmg1_3rounds_1.wav
        • hmg1_3rounds_3.wav
        • hmg1_3rounds_4.wav
        • hmg1_7.wav
        • hmg1_8.wav
        • hmg1_9.wav
        • iceaxe/
          • iceaxe_impact1.wav
          • iceaxe_impact2.wav
          • iceaxe_swing1.wav
          • iceaxe_swing2.wav
        • immolator/
          • punch_miss1.wav
        • Irifle/
          • irifle_fire1.wav
          • irifle_fire2.wav
        • mine_charge.wav
        • mtov_break1.wav
        • mtov_break2.wav
        • mtov_flame1.wav
        • mtov_flame2.wav
        • mtov_flame3.wav
        • oicw/
          • 44k/
            • ar2_fire1.wav
            • npc_ar2_fire1.wav
          • ar2_altfire.wav
          • ar2_echo.wav
          • ar2_echo2.wav
          • ar2_echo3.wav
          • ar2_empty.wav
          • ar2_fire1.wav
          • ar2_fire2.wav
          • ar2_fire3.wav
          • ar2_ready1.wav
          • ar2_reload.wav
          • npc_ar2_altfire.wav
          • npc_ar2_fire1.wav
          • npc_ar2_reload.wav
          • test/
            • dry_fire1.wav
            • fire1.wav
        • physcannon/
          • physcannon_launch.wav
        • physgun_loop1.wav
        • physgun_loop2.wav
        • physgun_loop3.wav
        • physgun_loop4.wav
        • physgun_on.wav
        • pistol/
          • pistol_fire1.wav
        • slam/
          • buttonclick.wav
          • mine_mode.wav
          • throw.wav
        • smg2/
          • 44k/
            • smg2_fireburst1.wav
          • npc_smg2_fire1.wav
          • smg2_fire1.wav
          • smg2_fire2.wav
          • smg2_fireburst1.wav
          • smg2_reload.wav
          • switch_burst.wav
          • switch_single.wav
        • sniper/
          • 44k/
            • sniper_fire.wav
          • sniper_fire.wav
          • sniper_reload.wav
          • sniper_zoomin.wav
          • sniper_zoomout.wav
        • tripwire/
          • hook.wav
          • mine_activate.wav

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