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Gravity Hull Designator *10/13

Originally uploaded by :G: on 28th September 2011 03:15 am

Updated *10/13/2011*
First and foremost, I take no credit for this at all. Only the time it took to convert into an Add-on format. SuperLlama from Facepunch is the one who coded everything and deserves the respect for doing so, this is a great tool.
Original Thread:
General Instructions: Find the STool under the "Construction" tab in the 'Q' Menu. If you just want to screw around and walk upside down then set the "Vertical Protrusion Factor" to 300 (basically defines how far away from the "gravity hull" you have to be before you leave the actual ground and flip onto whatever prop you designated as a "gravity hull". (Note if you become confused while reading my half ass instructions then just click on the Facepunch link, much better description from the original coder there) The lower the VPF value the closer you need to be before your are sucked into the "gravity hull's" well... gravity field.
The "Hit Surface" is the surface of the prop that you shot with the tool gun, for example the fences in my screenies had to be flipped over once shot with the GHD in order for me to walk upside down. Just remember that whatever you shoot, creates an invisible floor with the same gravitational properties as the ground in any GMod map, except that you can rotate this "floor" any way you want and control how far from the surface the gravitation will affect other objects.
Player Gravity Percentage should be easy enough to figure out. The higher the percentange value, the faster you fall onto the gravity hull once you've entered it's "vortex".
The "Help" button displays what I've just explained in a simplified manner, and I have no idea what the "Fix Camera" button does :) Thankfully my camera doesn't need fixing after using this STool, so yeah.
P.S. On the original thread SuperLlama says that props don't work with

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Gravity Hull Designator <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Gravity Hull Designator/
    • Info.txt
    • lua/
      • autorun/
        • gravityhull_init.lua
      • effects/
        • player_rotate/
          • init.lua
      • entities/
        • func_maprepeat/
          • init.lua
        • info_maprepeat/
          • init.lua
      • gravityhull/
        • cl_main.lua
        • init.lua
        • sh_codetools.lua
        • sh_entityoverrides.lua
        • sh_playeroverrides.lua
        • sv_main.lua
        • sv_overrides.lua
      • maprepeat/
        • cl_main.lua
        • init.lua
        • sh_main.lua
        • sv_main.lua
      • weapons/
        • gmod_tool/
          • stools/
            • localphysics.lua
    • maps/
      • gm_flatinfinite.bsp