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Tactical USMC NPC's v1.0

  • Reuploaded by:
  • Uploaded: 8 years ago
  • Updated: 8 years ago
  • Type: NPC
  • Downloads: 5,303 (4 last 7 days)
  • Views: 7,634 (3 last 7 days)
  • Size: 63.28 MB
  • Tags: npc, player, models, usmc, smpc
Originally uploaded by Revolving REC0N on 4th August 2010 04:20 am

I DID NOT MAKE THE MODELS!! JUST MADE EM NPC's and a player model......
This is a Pack of 8 USMC NPC's and 1 Player model.
i made over the space of 5 hours Just Drop it in to your Addons Folder and your set The NPC's are vary strong and take a Beating This mod it good for military servers or Youtube vids
Next week if i get a lot of downloads ill make a V2 Hope you like it and have fun.
STEAM NAME - revolving_rec0n

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • T-MOD <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • T-MOD/
    • info.txt
    • lua/
      • autorun/
        • T-Mod_player.lua
        • T-MOD_Soldiers.lua
        • T-MOD_Weapon_List.lua
      • T-Mod/
        • T-Mod_Control.lua
    • materials/
      • crysis_arrow.vmt
      • crysis_arrow.vtf
      • crysis_button.vmt
      • crysis_button.vtf
      • crysis_circle.vmt
      • crysis_circle.vtf
      • models/
        • player/
          • PMC_D/
            • 000b.vtf
            • 000B_F.vmt
            • 000B_F.vtf
            • 000B_F_n.vtf
            • 000b_n.vtf
            • 000Y.vmt
            • 000Y.vtf
            • 000Y_F.vmt
            • 000Y_F.vtf
            • 000Y_F_n.vtf
            • 000Y_n.vtf
            • 001.vtf
            • 001B_F.vtf
            • 001B_F_n.vtf
            • 001_n.vtf
            • 002B_F.vmt
            • 002B_F.vtf
            • 002B_F_n.vtf
            • 002Y.vmt
            • 002Y.vtf
            • 002Y_F.vtf
            • 002Y_F_n.vtf
            • 002Y_n.vtf
            • 002_n.vtf
            • 005.vtf
            • 005_n.vtf
            • 006.vtf
            • 006_b.vtf
            • 006_n.vtf
            • 4.vtf
            • 5.vtf
            • 6.vtf
            • 7.vtf
            • Arm.vmt
            • attachments_flat.vmt
            • attachments_flat.vtf
            • attachments_flat_exponent.vtf
            • attachments_flat_normal_spec.vtf
            • Band.vmt
            • Best.vmt
            • CAP_a.vmt
            • CAP_a.vtf
            • CAP_a_n.vtf
            • ct_gign.vmt
            • ct_gign.vtf
            • ct_gign_glass.vtf
            • ct_gign_glass_spec.vtf
            • ct_gign_normal.vtf
            • ct_urban.vmt
            • ct_urban.vtf
            • ct_urban_glass.vmt
            • ct_urban_normal.vtf
            • D.vmt
            • E.vmt
            • F.vmt
            • G.vmt
            • GEAR.vmt
            • GEAR2.vmt
            • Gear_leg.vmt
            • Hand.vmt
            • Headset.vmt
            • Headset_b.vmt
            • Inner.vmt
            • IRIS_HeadA.vmt
            • IRIS_HeadA.vtf
            • IRIS_HeadA_normal.vtf
            • IRIS_IdentityA.vmt
            • IRIS_Identity_mark.vtf
            • Kopia av 000B_F.vtf
            • Leg.vmt
            • lenses.vtf
            • oakleys.vmt
            • oakleys_ref.vtf
            • specular.vtf
            • t_arctic.vmt
            • t_arctic.vtf
            • t_arctic_normal.vtf
            • UrbanTemp.vmt
            • UrbanTemp.vtf
            • UrbanTemp_normal.vtf
          • PMC_U/
            • 000b.vtf
            • 000B_F.vmt
            • 000B_F.vtf
            • 000B_F_n.vtf
            • 000b_n.vtf
            • 000Y.vmt
            • 000Y.vtf
            • 000Y_F.vmt
            • 000Y_F.vtf
            • 000Y_F_n.vtf
            • 000Y_n.vtf
            • 001.vtf
            • 001B_F.vtf
            • 001B_F_n.vtf
            • 001Y.vtf
            • 001_n.vtf
            • 002B_F.vmt
            • 002B_F.vtf
            • 002B_F_n.vtf
            • 002Y.vmt
            • 002Y.vtf
            • 002Y_F.vtf
            • 002Y_F2.vtf
            • 002Y_F_n.vtf
            • 002Y_n.vtf
            • 002_n.vtf
            • 005.vtf
            • 005_n.vtf
            • 006.vtf
            • 006_b.vtf
            • 006_n.vtf
            • 4.vtf
            • 5.vtf
            • 6.vtf
            • 7.vtf
            • Arm.vmt
            • attachments_flat.vmt
            • attachments_flat.vtf
            • attachments_flat_exponent.vtf
            • attachments_flat_normal_spec.vtf
            • Band.vmt
            • Best.vmt
            • CAP_a.vmt
            • CAP_a.vtf
            • CAP_a_n.vtf
            • ct_gign.vmt
            • ct_gign.vtf
            • ct_gign_glass.vtf
            • ct_gign_glass_spec.vtf
            • ct_gign_normal.vtf
            • ct_urban.vmt
            • ct_urban.vtf
            • ct_urban_glass.vmt
            • ct_urban_normal.vtf
            • D.vmt
            • E.vmt
            • F.vmt
            • G.vmt
            • GEAR.vmt
            • GEAR2.vmt
            • Gear_leg.vmt
            • Hand.vmt
            • Headset.vmt
            • Headset_b.vmt
            • Inner.vmt
            • IRIS_HeadA.vmt
            • IRIS_HeadA.vtf
            • IRIS_HeadA_normal.vtf
            • IRIS_IdentityA.vmt
            • IRIS_Identity_mark.vtf
            • Leg.vmt
            • lenses.vtf
            • oakleys.vmt
            • oakleys_ref.vtf
            • specular.vtf
            • t_arctic.vmt
            • t_arctic.vtf
            • t_arctic_normal.vtf
            • UrbanTemp.vmt
            • UrbanTemp.vtf
            • UrbanTemp_normal.vtf
    • models/
      • humans/
        • pmc_CAP.dx80.vtx
        • pmc_CAP.dx90.vtx
        • pmc_cap.mdl
        • pmc_CAP.phy
        • pmc_CAP.sw.vtx
        • pmc_cap.vvd
        • pmc_CAP.xbox.vtx
        • pmc_CAP_u.dx80.vtx
        • pmc_CAP_u.dx90.vtx
        • pmc_cap_u.mdl
        • pmc_CAP_u.phy
        • pmc_CAP_u.sw.vtx
        • pmc_cap_u.vvd
        • pmc_CAP_u.xbox.vtx
        • PMC_GOGGLE.dx80.vtx
        • PMC_GOGGLE.dx90.vtx
        • pmc_goggle.mdl
        • PMC_GOGGLE.phy
        • PMC_GOGGLE.sw.vtx
        • pmc_goggle.vvd
        • PMC_GOGGLE.xbox.vtx
        • PMC_GOGGLE_u.dx80.vtx
        • PMC_GOGGLE_u.dx90.vtx
        • pmc_goggle_u.mdl
        • PMC_GOGGLE_u.phy
        • PMC_GOGGLE_u.sw.vtx
        • pmc_goggle_u.vvd
        • PMC_GOGGLE_u.xbox.vtx
        • pmc_GOGGLE_UP.dx80.vtx
        • pmc_GOGGLE_UP.dx90.vtx
        • pmc_goggle_up.mdl
        • pmc_GOGGLE_UP.phy
        • pmc_GOGGLE_UP.sw.vtx
        • pmc_goggle_up.vvd
        • pmc_GOGGLE_UP.xbox.vtx
        • pmc_GOGGLE_UP_u.dx80.vtx
        • pmc_GOGGLE_UP_u.dx90.vtx
        • pmc_goggle_up_u.mdl
        • pmc_GOGGLE_UP_u.phy
        • pmc_GOGGLE_UP_u.sw.vtx
        • pmc_goggle_up_u.vvd
        • pmc_GOGGLE_UP_u.xbox.vtx
        • PMC_NVG.dx80.vtx
        • PMC_NVG.dx90.vtx
        • pmc_nvg.mdl
        • PMC_NVG.phy
        • PMC_NVG.sw.vtx
        • pmc_nvg.vvd
        • PMC_NVG.xbox.vtx
        • PMC_NVG_u.dx80.vtx
        • PMC_NVG_u.dx90.vtx
        • pmc_nvg_u.mdl
        • PMC_NVG_u.phy
        • PMC_NVG_u.sw.vtx
        • pmc_nvg_u.vvd
        • PMC_NVG_u.xbox.vtx
      • player/
        • pmc_CAP.dx80.vtx
        • pmc_CAP.dx90.vtx
        • pmc_cap.mdl
        • pmc_CAP.phy
        • pmc_CAP.sw.vtx
        • pmc_cap.vvd
        • pmc_CAP.xbox.vtx
        • pmc_CAP_u.dx80.vtx
        • pmc_CAP_u.dx90.vtx
        • pmc_cap_u.mdl
        • pmc_CAP_u.phy
        • pmc_CAP_u.sw.vtx
        • pmc_cap_u.vvd
        • pmc_CAP_u.xbox.vtx
        • PMC_GOGGLE.dx80.vtx
        • PMC_GOGGLE.dx90.vtx
        • pmc_goggle.mdl
        • PMC_GOGGLE.phy
        • PMC_GOGGLE.sw.vtx
        • pmc_goggle.vvd
        • PMC_GOGGLE.xbox.vtx
        • PMC_GOGGLE_u.dx80.vtx
        • PMC_GOGGLE_u.dx90.vtx
        • pmc_goggle_u.mdl
        • PMC_GOGGLE_u.phy
        • PMC_GOGGLE_u.sw.vtx
        • pmc_goggle_u.vvd
        • PMC_GOGGLE_u.xbox.vtx
        • pmc_GOGGLE_UP.dx80.vtx
        • pmc_GOGGLE_UP.dx90.vtx
        • pmc_goggle_up.mdl
        • pmc_GOGGLE_UP.phy
        • pmc_GOGGLE_UP.sw.vtx
        • pmc_goggle_up.vvd
        • pmc_GOGGLE_UP.xbox.vtx
        • pmc_GOGGLE_UP_u.dx80.vtx
        • pmc_GOGGLE_UP_u.dx90.vtx
        • pmc_goggle_up_u.mdl
        • pmc_GOGGLE_UP_u.phy
        • pmc_GOGGLE_UP_u.sw.vtx
        • pmc_goggle_up_u.vvd
        • pmc_GOGGLE_UP_u.xbox.vtx
        • PMC_NVG.dx80.vtx
        • PMC_NVG.dx90.vtx
        • pmc_nvg.mdl
        • PMC_NVG.phy
        • PMC_NVG.sw.vtx
        • pmc_nvg.vvd
        • PMC_NVG.xbox.vtx
        • PMC_NVG_u.dx80.vtx
        • PMC_NVG_u.dx90.vtx
        • pmc_nvg_u.mdl
        • PMC_NVG_u.phy
        • PMC_NVG_u.sw.vtx
        • pmc_nvg_u.vvd
        • PMC_NVG_u.xbox.vtx
    • settings/
      • spawnlist/
        • T-MOD_Soldiers.txt

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