This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

mafia_sweps_part_3.zip

  • Reuploaded by:
  • Uploaded: 4 years ago
  • Updated: 4 years ago
  • Type: Re-upload
  • Downloads: 5 (0 last 7 days)
  • Views: 25 (0 last 7 days)
  • Size: 5.44 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like a lua file. You need to place it in your lua folder inside the Garry's Mod folder.

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • lua
            • autorun
              • Springfield/
                • lua/
                  • weapons/
                    • rg_Zspring/
                      • shared.lua
                • materials/
                  • models/
                    • weapons/
                      • v_models/
                        • hands/
                          • us_sleeve.vmt
                          • us_sleeve.vtf
                          • v_axis_sleeve.vmt
                          • v_axis_sleeve.vtf
                          • v_hand.vmt
                          • v_hand.vtf
                          • v_hands.vmt
                          • v_hands.vtf
                          • v_hands_normal.vtf
                        • springfield/
                          • v_springfield.vmt
                          • v_springfield.vtf
                      • w_models/
                        • springfield/
                          • w_springfield.vmt
                          • w_springfield.vtf
                  • rg/
                    • rg_parascope.vmt
                    • rg_parascope.vtf
                  • vgui/
                    • entities/
                      • rg_Zspring.vmt
                      • rg_Zspring.vtf
                • models/
                  • weapons/
                    • v_springfield.dx80.vtx
                    • v_springfield.dx90.vtx
                    • v_springfield.mdl
                    • v_springfield.sw.vtx
                    • v_springfield.vvd
                    • w_spring.dx80.vtx
                    • w_spring.dx90.vtx
                    • w_spring.mdl
                    • w_spring.phy
                    • w_spring.sw.vtx
                    • w_spring.vvd
                • scripts/
                  • sounds/
                    • game_sounds_weapons.txt
                    • game_sounds_weapons2.txt
                • sound/
                  • weapons/
                    • draw_rifle.wav
                    • spring_shoot.wav
              • Remington/
                • lua/
                  • weapons/
                    • shain_new_base/
                      • shared.lua
                    • weapon_Remington/
                      • shared.lua
                • materials/
                  • models/
                    • weapons/
                      • v_models/
                        • twinke_remington870/
                          • pump.vmt
                          • pump.vtf
                          • pump_normal.vtf
                          • receiver.vmt
                          • receiver.vtf
                          • receiver_normal.vtf
                      • w_models/
                        • w_Remington.870/
                          • pump.vmt
                          • receiver.vmt
                  • sprites/
                    • ch1.vmt
                    • ch1.vtf
                • models/
                  • weapons/
                    • v_shot_m4super90.dx80.vtx
                    • v_shot_m4super90.dx90.vtx
                    • v_shot_m4super90.mdl
                    • v_shot_m4super90.sw.vtx
                    • v_shot_m4super90.vvd
                    • v_shot_m4super90.xbox.vtx
                • sound/
                  • weapons/
                    • Remington/
                      • 1.wav
              • M1 Garrand/
                • lua/
                  • effects/
                    • rg_muzzle_grenade/
                      • init.lua
                    • rg_muzzle_highcal/
                      • init.lua
                    • rg_muzzle_hmg/
                      • init.lua
                    • rg_muzzle_pistol/
                      • init.lua
                    • rg_muzzle_rifle/
                      • init.lua
                    • rg_muzzle_silenced/
                      • init.lua
                    • rg_shelleject/
                      • init.lua
                    • rg_shelleject_rifle/
                      • init.lua
                    • rg_shelleject_shotgun/
                      • init.lua
                  • entities/
                    • sent_rg_bullet/
                      • init.lua
                      • shared.lua
                    • sent_rg_grenade/
                      • cl_init.lua
                      • init.lua
                      • shared.lua
                  • weapons/
                    • rg_base/
                      • cl_init.lua
                      • shared.lua
                    • rg_M1Garand/
                      • shared.lua
              • Pineapple Grenade/
                • lua/
                  • entities/
                    • cs_ent_hegrenade/
                      • cl_init.lua
                      • init.lua
                      • shared.lua
                  • weapons/
                    • weapon_Grenade/
                      • shared.lua
                • Materials/
                  • models/
                    • weapons/
                      • v_models/
                        • brianfrag/
                          • Mk2Frag Map Final copy.VMT
                          • Mk2Frag Map Final.vtf
                          • Mk2Frag.vtf
                      • w_models/
                        • brianfrag/
                          • Mk2Frag Map Final copy.VMT
                • Models/
                  • weapons/
                    • v_eqs_fraggrenade.dx80.vtx
                    • v_eqs_fraggrenade.dx90.vtx
                    • v_eqs_fraggrenade.mdl
                    • v_eqs_fraggrenade.sw.vtx
                    • v_eqs_fraggrenade.vvd
                    • v_eqs_fraggrenade.xbox.vtx
                    • w_eqs_fraggrenade.dx80.vtx
                    • w_eqs_fraggrenade.dx90.vtx
                    • w_eqs_fraggrenade.mdl
                    • w_eqs_fraggrenade.phy
                    • w_eqs_fraggrenade.sw.vtx
                    • w_eqs_fraggrenade.vvd
                    • w_eqs_fraggrenade.xbox.vtx
                    • w_eqs_fraggrenade_thrown.dx80.vtx
                    • w_eqs_fraggrenade_thrown.dx90.vtx
                    • w_eqs_fraggrenade_thrown.mdl
                    • w_eqs_fraggrenade_thrown.phy
                    • w_eqs_fraggrenade_thrown.sw.vtx
                    • w_eqs_fraggrenade_thrown.vvd
                    • w_eqs_fraggrenade_thrown.xbox.vtx

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Springfield/
    • lua/
      • weapons/
        • rg_Zspring/
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • hands/
              • us_sleeve.vmt
              • us_sleeve.vtf
              • v_axis_sleeve.vmt
              • v_axis_sleeve.vtf
              • v_hand.vmt
              • v_hand.vtf
              • v_hands.vmt
              • v_hands.vtf
              • v_hands_normal.vtf
            • springfield/
              • v_springfield.vmt
              • v_springfield.vtf
          • w_models/
            • springfield/
              • w_springfield.vmt
              • w_springfield.vtf
      • rg/
        • rg_parascope.vmt
        • rg_parascope.vtf
      • vgui/
        • entities/
          • rg_Zspring.vmt
          • rg_Zspring.vtf
    • models/
      • weapons/
        • v_springfield.dx80.vtx
        • v_springfield.dx90.vtx
        • v_springfield.mdl
        • v_springfield.sw.vtx
        • v_springfield.vvd
        • w_spring.dx80.vtx
        • w_spring.dx90.vtx
        • w_spring.mdl
        • w_spring.phy
        • w_spring.sw.vtx
        • w_spring.vvd
    • scripts/
      • sounds/
        • game_sounds_weapons.txt
        • game_sounds_weapons2.txt
    • sound/
      • weapons/
        • draw_rifle.wav
        • spring_shoot.wav
  • Remington/
    • lua/
      • weapons/
        • shain_new_base/
          • shared.lua
        • weapon_Remington/
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • twinke_remington870/
              • pump.vmt
              • pump.vtf
              • pump_normal.vtf
              • receiver.vmt
              • receiver.vtf
              • receiver_normal.vtf
          • w_models/
            • w_Remington.870/
              • pump.vmt
              • receiver.vmt
      • sprites/
        • ch1.vmt
        • ch1.vtf
    • models/
      • weapons/
        • v_shot_m4super90.dx80.vtx
        • v_shot_m4super90.dx90.vtx
        • v_shot_m4super90.mdl
        • v_shot_m4super90.sw.vtx
        • v_shot_m4super90.vvd
        • v_shot_m4super90.xbox.vtx
    • sound/
      • weapons/
        • Remington/
          • 1.wav
  • M1 Garrand/
    • lua/
      • effects/
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • sent_rg_bullet/
          • init.lua
          • shared.lua
        • sent_rg_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • rg_base/
          • cl_init.lua
          • shared.lua
        • rg_M1Garand/
          • shared.lua
  • Pineapple Grenade/
    • lua/
      • entities/
        • cs_ent_hegrenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • weapon_Grenade/
          • shared.lua
    • Materials/
      • models/
        • weapons/
          • v_models/
            • brianfrag/
              • Mk2Frag Map Final copy.VMT
              • Mk2Frag Map Final.vtf
              • Mk2Frag.vtf
          • w_models/
            • brianfrag/
              • Mk2Frag Map Final copy.VMT
    • Models/
      • weapons/
        • v_eqs_fraggrenade.dx80.vtx
        • v_eqs_fraggrenade.dx90.vtx
        • v_eqs_fraggrenade.mdl
        • v_eqs_fraggrenade.sw.vtx
        • v_eqs_fraggrenade.vvd
        • v_eqs_fraggrenade.xbox.vtx
        • w_eqs_fraggrenade.dx80.vtx
        • w_eqs_fraggrenade.dx90.vtx
        • w_eqs_fraggrenade.mdl
        • w_eqs_fraggrenade.phy
        • w_eqs_fraggrenade.sw.vtx
        • w_eqs_fraggrenade.vvd
        • w_eqs_fraggrenade.xbox.vtx
        • w_eqs_fraggrenade_thrown.dx80.vtx
        • w_eqs_fraggrenade_thrown.dx90.vtx
        • w_eqs_fraggrenade_thrown.mdl
        • w_eqs_fraggrenade_thrown.phy
        • w_eqs_fraggrenade_thrown.sw.vtx
        • w_eqs_fraggrenade_thrown.vvd
        • w_eqs_fraggrenade_thrown.xbox.vtx

BBCode:

HTML:

Social: