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Black Mesa Source NPCs pack

Originally uploaded by Light Kill 'Cod on 29th January 2009 17:07 pm

This pack is addon.
Put Black Mesa Source Content in your addon folder
This pack uncluded :
2 scientists
Zombie
Houndeye
5 marines
and m16 swep + ammo m16
spawnlist
Have fun :D
Sorry but the scientist have a bugs with ragdoll
Special thanks to:
Silverlan for ammo and NPC base from Half-Life Renaissance and Obsidian Conflict mod to HQ marines models and of couse Black Mesa Source mod to scientists,m16 and houndeye models
New version in progress...

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Black Mesa Source Content <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Black Mesa Source Content/
    • info.txt
    • lua/
      • autorun/
        • BMS_npc.lua
      • entities/
        • ammo_base/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ammo_bms_m16/
          • init.lua
          • shared.lua
        • BMS_houndeye/
          • cl_init.lua
          • init.lua
          • shared.lua
        • BMS_zombie/
          • cl_init.lua
          • init.lua
          • shared.lua
        • M16_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • monster_base/
          • cl_init.lua
          • init.lua
          • schedules.lua
          • shared.lua
          • tasks.lua
        • sent_killicon2/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • base_swep_h/
          • ai_translations.lua
          • cl_init.lua
          • init.lua
          • shared.lua
        • weapon_bms_m16/
          • cl_init.lua
          • init.lua
          • shared.lua
    • materials/
      • HUD/
        • killicons/
          • bms_houndeye.vmt
          • bms_houndeye.vtf
          • bms_zombie.vmt
          • bms_zombie.vtf
          • m16_grenade.vmt
          • m16_grenade.vtf
        • swepicons/
          • BMS_m16.vmt
          • BMS_m16.vtf
      • mAdels/
        • BMShound/
          • hair.vmt
          • hair.vtf
          • houndeye.vmt
          • houndeye.vtf
          • houndeye_normals.vmt
          • houndeye_normals.vtf
      • models/
        • apache/
          • apache.vmt
          • apache.vtf
          • apache_spec.vtf
          • APCHE_Blade1.vmt
          • APCHE_Blade1.vtf
          • APCHE_Bottom1.vmt
          • APCHE_Bottom1.vtf
          • APCHE_Brace1.vmt
          • APCHE_Brace1.vtf
          • APCHE_Eside1.vmt
          • APCHE_Eside1.vtf
          • APCHE_Exhaust1.vmt
          • APCHE_Exhaust1.vtf
          • APCHE_Exhaust2.vmt
          • APCHE_Exhaust2.vtf
          • APCHE_Extra1.vmt
          • APCHE_Extra1.vtf
          • APCHE_Front1.vmt
          • APCHE_Front1.vtf
          • APCHE_Front2.vmt
          • APCHE_Front2.vtf
          • APCHE_Missles1.vmt
          • APCHE_Missles1.vtf
          • APCHE_Pod1.vmt
          • APCHE_Pod1.vtf
          • APCHE_Pod_Fnt1.vmt
          • APCHE_Pod_Fnt1.vtf
          • APCHE_Side2.vmt
          • APCHE_Side2.vtf
          • APCHE_Side3.vmt
          • APCHE_Side3.vtf
          • APCHE_Side4.vmt
          • APCHE_Side4.vtf
          • APCHE_Tail1.vmt
          • APCHE_Tail1.vtf
          • APCHE_TailRotor1.vmt
          • APCHE_TailRotor1.vtf
          • APCHE_Tail_Fin1.vmt
          • APCHE_Tail_Fin1.vtf
          • APCHE_Top1.vmt
          • APCHE_Top1.vtf
          • APCHE_TopCanopy1.vmt
          • APCHE_TopCanopy1.vtf
          • APCHE_Top_Rotor1.vmt
          • APCHE_Top_Rotor1.vtf
          • APCHE_Wheel&Gun1.vmt
          • APCHE_Wheel&Gun1.vtf
          • APCHE_Wing1.vmt
          • APCHE_Wing1.vtf
        • humans/
          • scientists/
            • bob_head.vmt
            • bob_head.vtf
            • bob_head_normals.vmt
            • bob_head_normals.vtf
            • body.vmt
            • body.vtf
            • body_normals.vmt
            • body_normals.vtf
            • frank_hair.vmt
            • frank_hair.vtf
            • frank_head.vmt
            • frank_head.vtf
            • frank_head_normals.vmt
            • frank_head_normals.vtf
        • human_grunt/
          • beret_sheet.vmt
          • beret_sheet.vtf
          • eric_facemap.vmt
          • eric_facemap.vtf
          • face composite.vtf
          • Gasmask_black_sheet.vmt
          • Gasmask_black_sheet.vtf
          • Gasmask_normal.vtf
          • Gasmask_sheet.vmt
          • Gasmask_sheet.vtf
          • Goggles_normal.vtf
          • Goggles_sheet.vmt
          • Goggles_sheet.vtf
          • Goggle_glass.vmt
          • Goggle_glass.vtf
          • humangrunt_black_sheet.vmt
          • humangrunt_black_sheet.vtf
          • humangrunt_normal.vtf
          • humangrunt_sheet.vmt
          • humangrunt_sheet.vtf
          • mask_glass.vmt
          • mask_glass.vtf
          • mask_glass_spec.vtf
          • mike_facemap.vmt
          • mike_facemap.vtf
          • Sandro_facemap.vmt
          • sandro_facemap.vtf
          • ted_facemap.vmt
        • v_m4/
          • bmsm4a1skin.vmt
          • bmsm4a1skin.vtf
          • m4_normal.vmt
          • m4_normal.vtf
        • zombeh/
          • Zombie_body.vmt
          • Zombie_body.vtf
          • Zombie_body_normal.vtf
          • Zombie_chomper.vmt
          • Zombie_chomper.vtf
          • Zombie_chomper_normal.vtf
          • Zombie_head.vmt
          • Zombie_head.vtf
          • Zombie_head_normal.vtf
          • Zombie_leg.vmt
          • Zombie_leg.vtf
          • Zombie_leg_normal.vtf
      • VGUI/
        • entities/
          • ammo_bms_m16.vmt
          • ammo_bms_m16.vtf
          • BMS_houndeye.vmt
          • BMS_houndeye.vtf
          • BMS_scientist.vmt
          • BMS_scientist.vtf
          • BMS_scientist2.vmt
          • BMS_scientist2.vtf
          • BMS_zombie.vmt
          • BMS_zombie.vtf
          • npc_hgrunt1.vmt
          • npc_hgrunt1.vtf
          • npc_hgrunt2.vmt
          • npc_hgrunt2.vtf
          • npc_hgrunt3.vmt
          • npc_hgrunt3.vtf
          • npc_hgrunt4.vmt
          • npc_hgrunt4.vtf
          • npc_hgrunt5.vmt
          • npc_hgrunt5.vtf
          • weapon_bms_m16.vmt
          • weapon_bms_m16.vtf
    • models/
      • apache/
        • apache.dx80.vtx
        • apache.dx90.vtx
        • apache.JPG
        • apache.mdl
        • apache.sw.vtx
        • apache.vvd
      • BMShound.dx80.vtx
      • BMShound.dx90.vtx
      • BMShound.mdl
      • BMShound.phy
      • BMShound.sw.vtx
      • BMShound.vvd
      • BMSzombie.dx80.vtx
      • BMSzombie.dx90.vtx
      • BMSzombie.mdl
      • BMSzombie.phy
      • BMSzombie.sw.vtx
      • BMSzombie.vvd
      • Hgrunt/
        • hgrunt1.dx80.vtx
        • hgrunt1.dx90.vtx
        • hgrunt1.mdl
        • hgrunt1.phy
        • hgrunt1.sw.vtx
        • hgrunt1.vvd
        • hgrunt2.dx80.vtx
        • hgrunt2.dx90.vtx
        • hgrunt2.mdl
        • hgrunt2.phy
        • hgrunt2.sw.vtx
        • hgrunt2.vvd
        • hgrunt3.dx80.vtx
        • hgrunt3.dx90.vtx
        • hgrunt3.mdl
        • hgrunt3.phy
        • hgrunt3.sw.vtx
        • hgrunt3.vvd
        • hgrunt4.dx80.vtx
        • hgrunt4.dx90.vtx
        • hgrunt4.mdl
        • hgrunt4.phy
        • hgrunt4.sw.vtx
        • hgrunt4.vvd
        • hgrunt5.dx80.vtx
        • hgrunt5.dx90.vtx
        • hgrunt5.mdl
        • hgrunt5.phy
        • hgrunt5.sw.vtx
        • hgrunt5.vvd
      • humans/
        • scientists/
          • bob.dx80.vtx
          • bob.dx90.vtx
          • bob.mdl
          • bob.sw.vtx
          • bob.vvd
          • frank.dx80.vtx
          • frank.dx90.vtx
          • frank.mdl
          • frank.sw.vtx
          • frank.vvd
      • v_m4.dx80.vtx
      • v_m4.dx90.vtx
      • v_m4.mdl
      • v_m4.sw.vtx
      • v_m4.vvd
    • Readme.txt
    • settings/
      • spawnlist/
        • Black Mesa Source spawnlist.txt
    • Sound/
      • npc/
        • houndeye/
          • he_alert1.wav
          • he_alert2.wav
          • he_alert3.wav
          • he_attack1.wav
          • he_attack2.wav
          • he_attack3.wav
          • he_blast1.wav
          • he_blast2.wav
          • he_blast3.wav
          • he_die1.wav
          • he_die2.wav
          • he_die3.wav
          • he_hunt1.wav
          • he_hunt2.wav
          • he_hunt3.wav
          • he_hunt4.wav
          • he_idle1.wav
          • he_idle2.wav
          • he_idle3.wav
          • he_idle4.wav
          • he_pain1.wav
          • he_pain2.wav
          • he_pain3.wav
          • he_pain4.wav
          • he_pain5.wav
      • Weapons/
        • BMS_M16/
          • explode9993.wav
          • explode9994.wav
          • explode9995.wav
          • glauncher.wav
          • glauncher2.wav
          • m16_fire1.wav
          • m16_fire2.wav
          • m16_fire3.wav
          • reload_test1.wav
          • reload_test11.wav
          • reload_test2.wav
          • reload_test22.wav
          • reload_test222.wav
          • reload_test2222.wav
      • zombie/
        • claw_miss1.wav
        • claw_miss2.wav
        • claw_strike1.wav
        • claw_strike2.wav
        • claw_strike3.wav
        • zo_alert1.wav
        • zo_alert2.wav
        • zo_alert3.wav
        • zo_attack1.wav
        • zo_attack2.wav
        • zo_idle1.wav
        • zo_idle2.wav
        • zo_idle3.wav
        • zo_idle4.wav
        • zo_pain1.wav
        • zo_pain2.wav

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