NOTE: Requires latest Wiremod SVN version.
This compact machine solves all of your teleportation needs, and is immensely useful on huge, intricate maps like wireconstruct, especially on servers without noclip.
It is chat-activated, and only works for the spawner (so other people will have to ask you to send them places :P)
It has an auto-grabber on the top, which you can attach a chair to to teleport players. Say "drop cargo" in the chat to release it and put something else on the grabber. For something to register, it must touch the ranger and the grabber at the same time. As soon as it does, it becomes attached and cannot be removed without your order.
Anything in the grabber will teleport with the machine. You can teleport multiple objects by spawning a tarp and welding everything to it, and grabbing the tarp.
All commands are case-insensitive.
Some commands allow punctuation, and a few have different ways to say each command.
I am at
Use one of these commands to tell the module to remember an area. For example, if you stand at the spawn area, and say "this is the spawn area." it will mark the location as "the spawn area."
Use this command to teleport the module and anything its holding to a previously saved location, player, or coordinates.
"teleport to the spawn area." teleports the module to previously saved location "the spawn area". This is the same as "TELEPORT TO ThE SpAwN ArEa!".
"teleport here" teleport to your location - gives you 2 seconds to step out of the way.
"teleport to Mr Noob" - teleports to the location of player "Mr Noob". Gives him 3 seconds to step out of the way.
"teleport back" - teleports back to where it was. This doesn't work when you first spawn it, since it didn't record that as a teleport.
"teleport to 35, 48, 27" - teleports to the coordinates (35, 48, 27). Note that you cannot teleport to the origin (0, 0, 0) becaus