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TRON Legacy 2nd Gen Lightcycle

Originally uploaded by TRON.dll on 7th August 2010 07:14 am

Ripped by Mr. Sinistar, tested and uploaded by me (with his permission I might add), modeled and textured by the awesome folks at Disney.
Kevin Flynn's personal second generation lightcycle as seen in Tron Legacy. It's been rumored that this rarely seen 1989 custom lightcycle is faster than anything else on the grid.
Put in addons. For me, the props menu spawnlist icon did not work, but it should work fine if spawned from the browse menu.
Goes along great with gm_gamegrid (pictured; not included):
Ripped from the awesome "Drive a Lightcycle" game at
Please don't ask me how to find it, as all I know is that it is in the game files.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • flynn_cycle <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • flynn_cycle/
    • info.txt
    • materials/
      • flynn_cycle/
        • flynn_blue.vmt
        • flynn_blue.vtf
        • flynn_orange.vmt
        • flynn_orange.vtf
        • flynn_red.vmt
        • flynn_red.vtf
        • flynn_white.vmt
        • flynn_white.vtf
    • models/
      • flynn_cycle/
        • flynn_cycle.dx80.vtx
        • flynn_cycle.dx90.vtx
        • flynn_cycle.mdl
        • flynn_cycle.phy
        • flynn_cycle.sw.vtx
        • flynn_cycle.vvd
        • flynn_final.smd
        • flynn_phy.smd
        • flynn_ref.smd
        • flynn-phy.smd
        • idle.smd
        • ma3a.qc
    • README.txt
    • settings/
      • spawnlist/
        • flynn_cycle.txt