Combine Officers by Lt_Commander

Originally uploaded by Lt_Commander on 7th October 2009 23:35 pm

v 1.1
When I saw the model hack by The Tishler, i was inspired to do something with them, but lacked ideas. It wasn't until I was asked to
make some skins for Mine-Dog's Roleplay that I had the idea of uniformed Combine Officers. The idea behind these skins is that
there are several Combine officers, mainly in charge of human based affairs and Civil Protection, and possibly the link between
Breen and the overwatch. The uniform insignia is ambiguous enough to pass for any of those. The uniform itself has its basis
in the C17 CP uniform, with modifications for a more comfortable and dressy look, including patches, medals, and rank insignia.
The rank insignia was a custom design, based of Nazi officer and Soviet officer rank designs. The stars follow the NATO ranking
charts, E 1-9 and OF 1-11. Go ahead and look at the materials. Although I made only six skins wearing 5 ranks, I included 9 rank skins.
Eight of those even have .vmt files, and are ready to be added with a little modification. The reason I didn't include them is the
extra models -and hexing- involved, not to mention extra normalmaps and filesize. But Mainly Hexing. As for facemaps, I designed 3 of
them myself, the others were standard, or by Fakefactory. I really didn't want standard citizen faces, so I pulled some from my older
Officer model hacks by:
The Tishler
Pants base textures, exponent maps, and normal maps; sandro_facemap by:
Modifications, officer skins, and custom facemaps by:
Now in easy addon format! Spawncodes not included. I personally hate a billion spawnlists with only a few models.
extract to ...garrysmod/addons
Please contact me via PM or Steam Friends for other RP use.
Use in comics and screenshots is fine, and if you remember who made it, and have room in the credits... I appreciate it.
Due to recent is

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • lt_officers <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • lt_officers/
    • info.txt
    • materials/
      • officer/
        • Mal3/
          • cmb_officer_E5.vtf
          • cmb_officer_OF1.vtf
          • cmb_officer_OF10.vtf
          • cmb_officer_OF10_exp.vtf
          • cmb_officer_OF10_nrm.vtf
          • cmb_officer_OF11.vtf
          • cmb_officer_OF2_med.vtf
          • cmb_officer_OF2_med_exp.vtf
          • cmb_officer_OF2_med_nrm.vtf
          • cmb_officer_OF3.vtf
          • cmb_officer_OF3_exp.vtf
          • cmb_officer_OF3_nrm.vtf
          • cmb_officer_OF4.vtf
          • cmb_officer_OF4-5_exp.vtf
          • cmb_officer_OF4-5_nrm.vtf
          • cmb_officer_OF5.vtf
          • cmb_officer_OF6.vtf
          • cmbofficer_01.vmt
          • cmbofficer_02.vmt
          • cmbofficer_03.vmt
          • cmbofficer_04.vmt
          • cmbofficer_05.vmt
          • cmbofficer_06.vmt
          • cmbofficer_10.vmt
          • cmbofficer_11.vmt
          • dark_eyeball_l.vmt
          • dark_eyeball_r.vmt
          • erdim_cylmap.vmt
          • erdim_cylmap_3.vtf
          • eric_facemap.vmt
          • eric_facemap.vtf
          • eyeball_l.vmt
          • eyeball_r.vmt
          • glint.vmt
          • grn_pupil_l.vmt
          • grn_pupil_r.vmt
          • joe_facemap.vmt
          • joe_facemap.vtf
          • mike_facemap.vmt
          • mike_facemap_brit.vtf
          • mouth.vmt
          • pupil_l.vmt
          • pupil_r.vmt
          • sandro_facemap.vmt
          • sandro_facemap_5.vtf
          • ted_facemap.vmt
          • ted_facemap.vtf
          • vance_facemap.vmt
          • vance_facemap.vtf
        • metrocop_shee5.vmt
        • metrocop_shee6.vmt
        • metrocop_sheet_EXP.vtf
        • metrocop_sheet_normal_lvl1_a.vtf
        • metrocop_sheet_o_V2.vtf
        • metrocop_sheet_o_V2_med.vtf
    • models/
      • Officer/
        • male_02_cmb_o06.dx80.vtx
        • male_02_cmb_o06.dx90.vtx
        • male_02_cmb_o06.mdl
        • male_02_cmb_o06.phy
        • male_02_cmb_o06.sw.vtx
        • male_02_cmb_o06.vvd
        • male_03_cmb_med.dx80.vtx
        • male_03_cmb_med.dx90.vtx
        • male_03_cmb_med.mdl
        • male_03_cmb_med.phy
        • male_03_cmb_med.sw.vtx
        • male_03_cmb_med.vvd
        • male_04_cmb_o03.dx80.vtx
        • male_04_cmb_o03.dx90.vtx
        • male_04_cmb_o03.mdl
        • male_04_cmb_o03.phy
        • male_04_cmb_o03.sw.vtx
        • male_04_cmb_o03.vvd
        • male_06_cmb_o11.dx80.vtx
        • male_06_cmb_o11.dx90.vtx
        • male_06_cmb_o11.mdl
        • male_06_cmb_o11.phy
        • male_06_cmb_o11.sw.vtx
        • male_06_cmb_o11.vvd
        • male_07_cmb_o11.dx80.vtx
        • male_07_cmb_o11.dx90.vtx
        • male_07_cmb_o11.mdl
        • male_07_cmb_o11.phy
        • male_07_cmb_o11.sw.vtx
        • male_07_cmb_o11.vvd
        • male_08_cmb_o06.dx80.vtx
        • male_08_cmb_o06.dx90.vtx
        • male_08_cmb_o06.mdl
        • male_08_cmb_o06.phy
        • male_08_cmb_o06.sw.vtx
        • male_08_cmb_o06.vvd
        • male_09_cmb_o06.dx80.vtx
        • male_09_cmb_o06.dx90.vtx
        • male_09_cmb_o06.mdl
        • male_09_cmb_o06.phy
        • male_09_cmb_o06.sw.vtx
        • male_09_cmb_o06.vvd
  • credits and such.txt