de_rush Source - Bomb Defuse
by StarD00d & Magikus
Not by me. I only make some files to run in Gmod.
This is the final version of de_rush, the 4th map of d00ds.com following de_losttemple, de_cpl_fire and de_nightfever.
de_rush takes place on a small island, where you easily could spend your next holidays. Back from nightfever you'll find yourself in a warm and sunny environment, just in time to fight back a terrorist attempt to ruin your vacation day. So don't forget your sunglasses ...
"Cannab Island" is under current terrorist attacks mostly blackmail. It wont take long before the terrorists execute more aggressive plans. A small counterterrorist unit has been dispatched to deal with the situation. Nobody knows yet what the terrorists are up to. So prepare for everything.
There are 3 main routes in the map: to the left rushing the beach to enter A, through the middle walking up the pier giving the opportunity to attack both A and B, to the right through the cave storming B. Both teams start closer to bomb spot A but have still a fair chance to attack/defend bomb spot B.
The map includes 40 spawns. If you want to upgrade to 64 spawns refer to 64_spawns.txt coming with this package.
Low detail models makes a lot of models much simpler without affecting gameplay. Some models like the ivy fade out completely.
Theres a lot of water in the map, so using cheap water can give a fps boost too.
- Attention Server Admins:
Since the map is larger than 16MB with all the custom content, put "net_maxfilesize 64" into server.cfg to allow download of the map.
However with BZIP2, it is from now on possible to compress large files which the players must download before being able to play (e.g. maps...) This way you can reduce the size of the de_rush download from 34MB to 17MB. Also the file gets downloaded from your fast webserver. That allows an enormous saving of time at the time of the remote loading.
This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:
garrysmod <-- Addon folder!
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