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TF2 Flamethrower v1.1

Originally uploaded by Tater_Bonanza on 8th March 2008 00:52 am

A knock-off of the pyro's flamethrower from Team Fortress 2. Works more or less like the real one:
-Ignites on contact
-Does more damage the closer you are
-Shoots 'physically simulated' particle projectiles (i.e. floating invisible helibombs)
-All the same models, sounds, effects, etc.
Obviously, it requires Team Fortress 2 to be installed on your computer to work.
==Changelog==
1.1
-Fixed bug where helibombs would fly out of the weapon on certain servers (thanks Lyoko774!)
-Weapon can no longer shoot through entities
-Weapon can no longer damage entities under water
-Added random spread to flame projectile trajectory
-Added options for minimum and maximum damage
-Improved the way certain sounds are handled
More info here: http://forums.facepunchstudios.com/showthread.php?t=506617
That's all you really need to know. Have fun igniting things!

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • tf2_flamethrower <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • tf2_flamethrower/
    • info.txt
    • lua/
      • autorun/
        • server/
          • tf2_flamethrower_downloads.lua
      • entities/
        • sent_tf2_ft_proj/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • swep_tf2_flamethrower/
          • cl_init.lua
          • init.lua
          • shared.lua
    • materials/
      • VGUI/
        • entities/
          • swep_tf2_flamethrower.vmt
  • Readme.txt

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