This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

Combine Guard Snpc V2

Originally uploaded by ITEPI WλFFLEZM on 3rd June 2011 02:15 am

finally a icon it will be in zombies and aliens but i guess its a alien so yah he says hands on your head he has a ton of health someone said he should say how to install it so heres how put all the files in garrysmod/garrysmod duh!

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Combine Guard Snpc V2 <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • materials/
    • models/
      • Combine_Guard/
        • arm.vmt
        • arm.vtf
        • arm_mask.vtf
        • bicep.vmt
        • bicep.vtf
        • combineguard_envmap.vtf
        • combinegun.vmt
        • combinegun.vtf
        • combinegun2.vmt
        • combinegun2.vtf
        • CombineGun_mask.vtf
        • CombineWeapon.vmt
        • CombineWeapon.vtf
        • face.vmt
        • face.vtf
        • feet1.vmt
        • feet1.vtf
        • feet2.vmt
        • feet2.vtf
        • guardgun_uvw.vmt
        • guardgun_uvw.vtf
        • handtop.vmt
        • handtop.vtf
        • handtop_mask.vtf
        • head.vmt
        • head.vtf
        • head_mask.vtf
        • innercollar.vmt
        • innercollar.vtf
        • kneecap.vmt
        • kneecap.vtf
        • leg.vmt
        • leg.vtf
        • leg_mask.vtf
        • misc.vmt
        • misc.vtf
        • misc_mask.vtf
        • shield_b.vmt
        • shield_b.vtf
        • shield_b_mask.vtf
        • shield_m.vmt
        • shield_m.vtf
        • shield_t.vmt
        • shield_t.vtf
        • shield_t_mask.vtf
        • shoulder_l.vmt
        • shoulder_l.vtf
        • shoulder_l_mask.vtf
        • shoulder_r1.vmt
        • shoulder_r1.vtf
        • shoulder_r1_mask.vtf
        • shoulder_r2.vmt
        • shoulder_r2.vtf
        • shoulder_r2_mask.vtf
        • torso.vmt
        • torso.vtf
        • torso_mask.vtf
  • sound/
    • npc/
      • Combine_infantry/
        • a!.WAV
        • a.WAV
        • affirmative!.WAV
        • affirmative.WAV
        • alert!.WAV
        • alert.WAV
        • alien!.WAV
        • alien.WAV
        • all!.WAV
        • all.WAV
        • am!.WAV
        • am.WAV
        • announce1.wav
        • announce2.wav
        • announce3.wav
        • anything!.WAV
        • are!.WAV
        • are.WAV
        • area!.WAV
        • area.WAV
        • ass!.WAV
        • ass.WAV
        • assault1.wav
        • assault2.wav
        • assault3.wav
        • at!.WAV
        • away!.WAV
        • backup!.WAV
        • backup.WAV
        • bag!.WAV
        • bastard!.WAV
        • bastard.WAV
        • blow!.WAV
        • bogies!.WAV
        • bogies.WAV
        • bravo!.WAV
        • bravo.WAV
        • call!.WAV
        • casualties!.WAV
        • charlie!.WAV
        • charlie.WAV
        • check!.WAV
        • check.WAV
        • checking!.WAV
        • checking.WAV
        • clear!.WAV
        • clear.WAV
        • clear_mine1.wav
        • clear_mine2.wav
        • clear_mine3.wav
        • click_off.wav
        • click_terminated.wav
        • clik.wav
        • command!.WAV
        • command.WAV
        • continue!.WAV
        • continue.WAV
        • control!.WAV
        • control.WAV
        • cover!.WAV
        • creeps!.WAV
        • creeps.WAV
        • cs_aroundhere.wav
        • cs_backitup.wav
        • cs_backitup_loud.wav
        • cs_boxaintempty.wav
        • cs_breakitdown.wav
        • cs_breakthebox.wav
        • cs_bugs.wav
        • cs_bumperinnotch.wav
        • cs_bumperslap.wav
        • cs_cracks.wav
        • cs_cracksinhardpack.wav
        • cs_dontmove.wav
        • cs_downthere.wav
        • cs_emptybox.wav
        • cs_eyesonprize.wav
        • cs_fire.wav
        • cs_freeze.wav
        • cs_getitoffme.wav
        • cs_go.wav
        • cs_gothim.wav
        • cs_gotsomeonme.wav
        • cs_halt.wav
        • cs_halt_loud.wav
        • cs_hesinthebox.wav
        • cs_hesinthere.wav
        • cs_hesmine.wav
        • cs_hesupthere.wav
        • cs_holdit.wav
        • cs_holditthere.wav
        • cs_holdit_loud.wav
        • cs_hotrags.wav
        • cs_hotspew.wav
        • cs_itsonme.wav
        • cs_jackinthebox.wav
        • cs_lookout.wav
        • cs_lookout_loud.wav
        • cs_losthim.wav
        • cs_manwithrags.wav
        • cs_morties.wav
        • cs_morties_loud.wav
        • cs_mortinbox.wav
        • cs_mortonslap.wav
        • cs_mortsinnotch.wav
        • cs_mortsonparade.wav
        • cs_mortyparade.wav
        • cs_movement.wav
        • cs_nonono.wav
        • cs_now.wav
        • cs_outoftheway.wav
        • cs_outoftheway_loud.wav
        • cs_overthere.wav
        • cs_pain01.wav
        • cs_pain02.wav
        • cs_pain03.wav
        • cs_pain04.wav
        • cs_pain05.wav
        • cs_pain06.wav
        • cs_pain07.wav
        • cs_pain08.wav
        • cs_pain09.wav
        • cs_pain10.wav
        • cs_pain11.wav
        • cs_pain12.wav
        • cs_pain13.wav
        • cs_painchain.pk
        • cs_painchain.wav
        • cs_prizeismine.wav
        • cs_prizeonhigh.wav
        • cs_quiet.wav
        • cs_rags.wav
        • cs_ragsinnotch.wav
        • cs_scratcher.wav
        • cs_scratchermob.wav
        • cs_scratcherparade.wav
        • cs_scratchers.wav
        • cs_scream_long.pk
        • cs_scream_long.wav
        • cs_scream_long02.wav
        • cs_scream_long03.wav
        • cs_scream_long04.wav
        • cs_scream_long05.wav
        • cs_shititsonme.wav
        • cs_someoneinthere.wav
        • cs_spew.wav
        • cs_standback.wav
        • cs_steady.wav
        • cs_stillhere.wav
        • cs_target.wav
        • cs_there.wav
        • cs_thereheis.wav
        • cs_toomany.wav
        • cs_waitforhim.wav
        • cs_waitforit.wav
        • cs_wecantholdem.wav
        • cs_wegotabumper.wav
        • cs_whatisthisshit.wav
        • cs_whatsthatshit.wav
        • cs_whereprize.wav
        • cs_whosthat.wav
        • damn!.WAV
        • damn.WAV
        • delta!.WAV
        • delta.WAV
        • detect_mine1.wav
        • detect_mine2.wav
        • die1.wav
        • die2.wav
        • die3.wav
        • down!.WAV
        • down.WAV
        • e3_lookout.wav
        • e3_run.wav
        • e3_takecover.wav
        • e3_watchout.wav
        • east!.WAV
        • east.WAV
        • echo!.WAV
        • echo.WAV
        • eightymeters.WAV
        • eliminate.WAV
        • everything.WAV
        • fall!.WAV
        • fiftymeters.WAV
        • fight!.WAV
        • fight.WAV
        • fire!.WAV
        • fire.WAV
        • five!.WAV
        • five.WAV
        • fivemeters.WAV
        • flank1.wav
        • flank2.wav
        • flank3.wav
        • force!.WAV
        • force.WAV
        • formation!.WAV
        • formation.WAV
        • fortymeters.WAV
        • four!.WAV
        • four.WAV
        • foxtrot!.WAV
        • foxtrot.WAV
        • freeman!.WAV
        • freeman.wav
        • get!.WAV
        • go!.WAV
        • go.WAV
        • god!.WAV
        • god.WAV
        • going!.WAV
        • going.WAV
        • got!.WAV
        • got.WAV
        • go_alert1.wav
        • go_alert2.wav
        • go_alert3.wav
        • grenade!.WAV
        • gr_alert1.wav
        • gr_die1.wav
        • gr_die2.wav
        • gr_die3.wav
        • gr_idle1.wav
        • gr_idle2.wav
        • gr_idle3.wav
        • gr_loadtalk.wav
        • gr_mgun1.wav
        • gr_mgun2.wav
        • gr_mgun3.wav
        • gr_pain1.wav
        • gr_pain2.wav
        • gr_pain3.wav
        • gr_pain4.wav
        • gr_pain5.wav
        • gr_reload1.wav
        • gr_step1.wav
        • gr_step2.wav
        • gr_step3.wav
        • gr_step4.wav
        • guard!.WAV
        • guard.WAV
        • have!.WAV
        • have.WAV
        • he!.WAV
        • heavy!.WAV
        • heavy.WAV
        • hell!.WAV
        • hell.WAV
        • here!.WAV
        • here.WAV
        • hg_civvies.WAV
        • hg_sucks.WAV
        • hold!.WAV
        • hold.WAV
        • hole!.WAV
        • hole.WAV
        • hostiles!.WAV
        • hostiles.WAV
        • hot!.WAV
        • hot.WAV
        • hundredmeters.WAV
        • I!.WAV
        • I.wav
        • in!.WAV
        • in.WAV
        • is!.WAV
        • is.WAV
        • kick!.WAV
        • kick1.wav
        • kick2.wav
        • lay!.WAV
        • left!.WAV
        • left.WAV
        • lets!.WAV
        • lets.WAV
        • level!.WAV
        • level.WAV
        • lookout!.WAV
        • lookout.WAV
        • lost_long1.wav
        • lost_long2.wav
        • lost_long3.wav
        • lost_long4.wav
        • lost_long5.wav
        • lost_long6.wav
        • lost_long7.wav
        • lost_short1.wav
        • lost_short2.wav
        • lost_short3.wav
        • maintain!.WAV
        • maintain.WAV
        • man_down1.wav
        • man_down2.wav
        • man_down3.wav
        • mission!.WAV
        • mission.WAV
        • mister!.WAV
        • mister.WAV
        • mother!.WAV
        • move!.WAV
        • move.WAV
        • movement!.WAV
        • movement.WAV
        • moves!.WAV
        • moves.WAV
        • my!.WAV
        • my.WAV
        • need!.WAV
        • negative!.WAV
        • negative.WAV
        • neutralize!.WAV
        • neutralized!.WAV
        • niner!.WAV
        • niner.WAV
        • no!.WAV
        • no.WAV
        • north!.WAV
        • north.WAV
        • nothing!.WAV
        • nothing.WAV
        • objective!.WAV
        • objective.WAV
        • of!.WAV
        • of.WAV
        • oh!.WAV
        • ok!.WAV
        • ok.WAV
        • one!.WAV
        • one.WAV
        • onefiftymeters.WAV
        • orders!.WAV
        • orders.WAV
        • our!.WAV
        • out!.WAV
        • out.WAV
        • over!.WAV
        • over.WAV
        • pain1.wav
        • pain2.wav
        • pain3.wav
        • patrol!.WAV
        • patrol.WAV
        • people!.WAV
        • people.WAV
        • player_dead1.wav
        • player_dead2.wav
        • player_dead3.wav
        • position!.WAV
        • position.WAV
        • post!.WAV
        • post.WAV
        • private!.WAV
        • private.WAV
        • quiet!.WAV
        • quiet.WAV
        • radio!.WAV
        • radio.WAV
        • recon!.WAV
        • recon.WAV
        • refind_enemy1.wav
        • refind_enemy2.wav
        • refind_enemy3.wav
        • refind_enemy4.wav
        • request!.WAV
        • right!.WAV
        • right.WAV
        • roger!.WAV
        • roger.WAV
        • sector!.WAV
        • sector.WAV
        • secure!.WAV
        • secure.WAV
        • seventymeters.WAV
        • shit!.WAV
        • shit.WAV
        • shot!.WAV
        • shot.WAV
        • sign!.WAV
        • sign.WAV
        • signs!.WAV
        • signs.WAV
        • silence!.WAV
        • silence.WAV
        • sir!.WAV
        • sir.WAV
        • six!.WAV
        • six.WAV
        • sixtymeters.WAV
        • some!.WAV
        • some.WAV
        • something!.WAV
        • something.WAV
        • south!.WAV
        • south.WAV
        • spot_grenade1.wav
        • spot_grenade2.wav
        • spot_grenade3.wav
        • squad!.WAV
        • squad.WAV
        • stay!.WAV
        • stay.WAV
        • suppressing!.WAV
        • sweep!.WAV
        • sweep.WAV
        • take!.WAV
        • tango!.WAV
        • tango.WAV
        • target!.WAV
        • target.WAV
        • team!.WAV
        • team.WAV
        • tenmeters.WAV
        • test/
          • far/
            • announce1.wav
            • announce2.wav
            • announce3.wav
            • assault1.wav
            • assault2.wav
            • assault3.wav
            • clear_mine1.wav
            • clear_mine2.wav
            • clear_mine3.wav
            • detect_mine1.wav
            • detect_mine2.wav
            • die1.wav
            • die2.wav
            • die3.wav
            • fire1.wav
            • flank1.wav
            • flank2.wav
            • flank3.wav
            • go_alert1.wav
            • go_alert2.wav
            • go_alert3.wav
            • kick1.wav
            • kick2.wav
            • lost_long1.wav
            • lost_long2.wav
            • lost_long3.wav
            • lost_long4.wav
            • lost_long5.wav
            • lost_long6.wav
            • lost_long7.wav
            • lost_short1.wav
            • lost_short2.wav
            • lost_short3.wav
            • man_down1.wav
            • man_down2.wav
            • man_down3.wav
            • pain1.wav
            • pain2.wav
            • pain3.wav
            • player_dead1.wav
            • player_dead2.wav
            • player_dead3.wav
            • refind_enemy1.wav
            • refind_enemy2.wav
            • refind_enemy3.wav
            • refind_enemy4.wav
            • spot_grenade1.wav
            • spot_grenade2.wav
            • spot_grenade3.wav
            • throw_grenade1.wav
            • throw_grenade2.wav
            • throw_grenade3.wav
          • near/
            • announce1.wav
            • announce2.wav
            • announce3.wav
            • assault1.wav
            • assault2.wav
            • assault3.wav
            • clear_mine1.wav
            • clear_mine2.wav
            • clear_mine3.wav
            • detect_mine1.wav
            • detect_mine2.wav
            • fire1.wav
            • flank1.wav
            • flank2.wav
            • flank3.wav
            • go_alert1.wav
            • go_alert2.wav
            • go_alert3.wav
            • kick1.wav
            • kick2.wav
            • lost_long1.wav
            • lost_long2.wav
            • lost_long3.wav
            • lost_long4.wav
            • lost_long5.wav
            • lost_long6.wav
            • lost_long7.wav
            • lost_short1.wav
            • lost_short2.wav
            • lost_short3.wav
            • man_down1.wav
            • man_down2.wav
            • man_down3.wav
            • pain1.wav
            • pain2.wav
            • pain3.wav
            • player_dead1.wav
            • player_dead2.wav
            • player_dead3.wav
            • refind_enemy1.wav
            • refind_enemy2.wav
            • refind_enemy3.wav
            • refind_enemy4.wav
            • spot_grenade1.wav
            • spot_grenade2.wav
            • spot_grenade3.wav
            • throw_grenade1.wav
            • throw_grenade2.wav
            • throw_grenade3.wav
        • that!.WAV
        • that.WAV
        • the!.WAV
        • the.WAV
        • there!.WAV
        • there.WAV
        • these!.WAV
        • these.WAV
        • thirtymeters.WAV
        • this!.WAV
        • this.WAV
        • those!.WAV
        • those.WAV
        • three!.WAV
        • three.WAV
        • throw_grenade1.wav
        • throw_grenade2.wav
        • throw_grenade3.wav
        • tight!.WAV
        • tight.WAV
        • twentymeters.WAV
        • two!.WAV
        • two.WAV
        • twohundredmeters.WAV
        • uhh.wav
        • under!.WAV
        • up!.WAV
        • up.WAV
        • we!.WAV
        • we've!.WAV
        • we've.WAV
        • we.wav
        • weapons!.WAV
        • weapons.WAV
        • weird!.WAV
        • weird.WAV
        • west!.WAV
        • west.WAV
        • will!.WAV
        • yeah!.WAV
        • yeah.WAV
        • yes!.WAV
        • yes.WAV
        • yessir!.WAV
        • yessir.WAV
        • you!.WAV
        • you.WAV
        • your!.WAV
        • your.WAV
        • zero!.WAV
        • zero.WAV
        • zone!.WAV
        • zone.WAV
        • zulu!.WAV
        • zulu.WAV
        • _comma.wav
        • _period.wav
      • synth/
        • advisor/
          • advisor_blast1.wav
          • advisor_blast6.wav
          • advisor_scream.wav
        • ministrider/
          • body_medium_impact_hard1.wav
          • body_medium_impact_hard2.wav
          • body_medium_impact_hard3.wav
          • body_medium_impact_hard4.wav
          • body_medium_impact_hard5.wav
          • body_medium_impact_hard6.wav
          • flechetteLtoR01.wav
          • flechetteLtoR02.wav
          • flechetteLtoR03.wav
          • flechetteLtoR04.wav
          • flechette_explode1.wav
          • flechette_explode2.wav
          • flechette_explode3.wav
          • flechette_flesh_impact1.wav
          • flechette_flesh_impact2.wav
          • flechette_flesh_impact3.wav
          • flechette_flesh_impact4.wav
          • flechette_impact_stick1.wav
          • flechette_impact_stick2.wav
          • flechette_impact_stick3.wav
          • flechette_impact_stick4.wav
          • flechette_impact_stick5.wav
          • hunter_alert1.wav
          • hunter_alert2.wav
          • hunter_alert3.wav
          • hunter_angry1.wav
          • hunter_angry2.wav
          • hunter_angry3.wav
          • hunter_charge3.wav
          • hunter_charge4.wav
          • hunter_defendstrider1.wav
          • hunter_defendstrider2.wav
          • hunter_defendstrider3.wav
          • hunter_die2.wav
          • hunter_die3.wav
          • hunter_fire_loop3.wav
          • hunter_flank_announce1.wav
          • hunter_flank_announce2.wav
          • hunter_flechette_preexplode1.wav
          • hunter_flechette_preexplode2.wav
          • hunter_flechette_preexplode3.wav
          • hunter_foundenemy1.wav
          • hunter_foundenemy2.wav
          • hunter_foundenemy3.wav
          • hunter_foundenemy_ack1.wav
          • hunter_foundenemy_ack2.wav
          • hunter_foundenemy_ack3.wav
          • hunter_idle1.wav
          • hunter_idle2.wav
          • hunter_idle3.wav
          • hunter_laugh1.wav
          • hunter_laugh2.wav
          • hunter_laugh3.wav
          • hunter_laugh4.wav
          • hunter_laugh5.wav
          • hunter_pain2.wav
          • hunter_pain4.wav
          • hunter_prestrike1.wav
          • hunter_scan1.wav
          • hunter_scan2.wav
          • hunter_scan3.wav
          • hunter_scan4.wav
          • ministrider_fire1.wav
          • ministrider_footstep1.wav
          • ministrider_footstep2.wav
          • ministrider_footstep3.wav
          • ministrider_footstep4.wav
          • ministrider_footstep5.wav
          • ministrider_preflechette.wav
          • ministrider_skewer1.wav
  • lua/
    • entities/
      • ent_zvg_zap/
        • cl_init.lua
        • init.lua
        • shared.lua
      • npc_zombie_vort/
        • cl_init.lua
        • init.lua
        • shared.lua
  • models/
    • Combine_guard.dx80.vtx
    • Combine_guard.dx90.vtx
    • Combine_Guard.jpg
    • combine_guard.mdl
    • Combine_guard.sw.vtx
    • combine_guard.vvd
    • Combine_guard.xbox.vtx

BBCode:

HTML:

Social: