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Teleporter STool 2 -OFFICIAL-

Originally uploaded by Baloris on 20th May 2011 17:15 pm

After a year of absolutely no news or anything, the Teleporter STool has been updated. Here are the changes that have been brought about by this update:
-Entirely recoded from scratch. Should be more stable now.
-Teleporters now search for entities in a radius around them, which can be changed in the STool itself. It's displayed graphically by a green sphere around the teleporter. This can be toggled on and off.
-Beam appearance has been changed so it doesn't look as horrible.
-Props, contraptions, and SENTs can now be teleported. Contraption teleporting is still kind of flaky until next update when I can actually figure out how to make the teleporters change the teleported ents' velocities based on its orientation.
-Many, many bugs fixed. Understatement.
-Teleporters now reference each other properly in dupes, so they will never become scrambled if you dupe in two on the same numpad set.
-Wire inputs to teleport and lock the teleporter. Doesn't dupe properly for some reason, but it works.
Future plans:
-Fix wire inputs not duping.
-Make teleporting contraptions not terrible.
Facepunch Thread:
Version 2.1

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Adv. Teleporter <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Adv. Teleporter/
    • info.txt
    • lua/
      • entities/
        • gmod_advteleporter/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • gmod_tool/
          • stools/
            • teleporter_adv.lua