Originally uploaded by rp_garbage upda on 14th January 2010 02:36 am
Last of three new maps in the City-8 release pack, from TacoNBanana.
City 8 is the Combines Citadel based in what used to be Tokyo, Japan. Outside the city walls runs a maze of sewers, canal runoffs, tunnels and so forth that allow the resistance to smuggle refugees out towards the wastelands beyond.
The map runs in a double-linear design, allowing Combine forces to patrol the topside whilst refugees can operate along a parallel route underneath them, occasionally crossing paths in trainyards and other intersections.
A huge maze of tunnel systems that lead from inside the city, under the Citadel walls and out towards the wastelands.
Double-Linear design. Multiple crossing paths and tunnels means there is always at least 2 ways out of any place!
Doors scripted for use with Tacoscript1/2
Huge 3D skybox puts you deep within the dirty canals, as the highrise city looms above.
Custom graffiti and many other props/textures such as Ramen stands and animated neon signs.
Citadel moves when "Judgement Waiver" is activated
Hologram Dispatch signs
Interactive Dispatch control interface
Resistance stronghold operates a stolen "Combine Interface Core" - uplinked to laptops, this can hack open some security checkpoints.
Combine outposts along the canals give many ideal spots for sniper teams etc.
Custom Dispatch voice
This map and its companions will be live on the TacoNBanana RP servers January 2010, when the new storyline will begin.http://www.taconbanana.com
Other maps in the City 8 pack -
City 8 Central - http://www.garrysmod.org/downloads/?a=view&id=88034
City 8 District 9 - http://www.garrysmod.org/downloads/?a=view&id=87799
City 8 Outlands (In progress)
All mapping, sounds, textures and custom work by Davebrown.
Episode 1 and 2 Content is also included in the BSP, all you need is Counterstrike-Source.