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cooool_addons.zip

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
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Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • HL2 Realistic Weapons 4.0 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • HL2 Realistic Weapons 4.0/
    • info.txt
    • lua/
      • autorun/
        • server/
          • real_HL2_textures.lua
      • effects/
        • effect_hit/
          • init.lua
        • effect_smokedoor/
          • init.lua
        • effect_smokegrenade/
          • init.lua
        • rg_muzzle_antitank/
          • init.lua
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • ent_crowbar/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_explosivegrenade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_flashgrenade/
          • init.lua
          • shared.lua
        • ent_grenadelauncher/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_iceaxe/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_knife/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_smokegrenade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_stunstick/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_rg_bullet/
          • init.lua
          • shared.lua
        • sent_rg_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • weapon_real_base_hl/
          • shared.lua
          • shared.txt
        • weapon_real_base_pistol_hl/
          • shared.lua
        • weapon_real_base_reddot_hl/
          • cl_init.lua
          • shared.lua
        • weapon_real_base_rifle_hl/
          • shared.lua
        • weapon_real_base_smg_hl/
          • shared.lua
        • weapon_real_base_snip_hl/
          • cl_init.lua
          • shared.lua
        • weapon_real_base_special_aim_hl/
          • shared.lua
        • weapon_real_HL2_admin_weapon/
          • shared.lua
        • weapon_real_HL2_ak-47/
          • shared.lua
        • weapon_real_HL2_alyxgun/
          • shared.lua
        • weapon_real_HL2_annabelle/
          • shared.lua
        • weapon_real_HL2_crowbar/
          • shared.lua
        • weapon_real_HL2_frag/
          • shared.lua
        • weapon_real_HL2_hmg/
          • shared.lua
        • weapon_real_HL2_iceaxe/
          • shared.lua
        • weapon_real_HL2_Irifle/
          • shared.lua
        • weapon_real_HL2_magnum/
          • shared.lua
        • weapon_real_HL2_mosin/
          • shared.lua
        • weapon_real_HL2_mp5/
          • shared.lua
        • weapon_real_HL2_mp7/
          • shared.lua
        • weapon_real_HL2_OICW/
          • shared.lua
        • weapon_real_HL2_RPG/
          • shared.lua
        • weapon_real_HL2_sniper/
          • shared.lua
        • weapon_real_HL2_spas12/
          • shared.lua
        • weapon_real_HL2_stunstick/
          • shared.lua
        • weapon_real_HL2_usp/
          • shared.lua
    • materials/
      • environment maps/
        • specular.vtf
      • models/
        • weapons/
          • alyxgun/
            • v_alyxgun.mdl
            • v_alyxgun.vmt
            • v_alyxgun.vtf
            • v_alyxgun_em.vtf
          • fan.mosin/
            • fan.vmt
            • fan.vtf
          • V_ar1/
            • ak_sheet1.vmt
            • ak_sheet1.vtf
            • ak_sheet1_normal.vtf
            • ak_sheet2.vmt
            • ak_sheet2.vtf
            • ak_sheet2_normal.vtf
            • ak_sheet3.vmt
            • ak_sheet3.vtf
            • ak_sheet3_normal.vtf
            • ak_sheet4.vmt
            • ak_sheet4.vtf
            • ak_sheet4_normal.vtf
            • magazine.vmt
            • magazine.vtf
            • magazine_normal.vtf
            • TEXTURE1.vmt
            • TEXTURE1.vtf
            • TEXTURE1_MASK.vtf
            • TEXTURE1_NORMAL.vtf
          • v_flaregun/
            • arm.vmt
            • arm.vtf
            • barrel_cyl.vmt
            • barrel_cyl.vtf
            • barrelside.vmt
            • barrelside.vtf
            • bicep.vmt
            • bicep.vtf
            • button.vmt
            • button.vtf
            • cap.vmt
            • cap.vtf
            • finger.vmt
            • finger.vtf
            • forearm.vmt
            • forearm.vtf
            • hand.vmt
            • hand.vtf
            • hand2.vmt
            • hand2.vtf
            • handle_side.vmt
            • handle_side.vtf
            • handle_uvw.vmt
            • handle_uvw.vtf
            • handplate.vmt
            • handplate.vtf
            • inner.vmt
            • inner.vtf
            • joint.vmt
            • joint.vtf
            • main_side.vmt
            • main_side.vtf
            • rightarm.vmt
            • rightarm.vtf
            • shellside.vmt
            • shellside.vtf
            • side.vmt
            • side.vtf
            • thumb.vmt
            • thumb.vtf
            • trigger.vmt
            • trigger.vtf
            • triggermaterial.vmt
            • triggermaterial.vtf
            • v_hand_sheet.vmt
            • v_hand_sheet.vtf
            • v_hand_sheet_normal.vtf
          • V_HMG/
            • ammobox.vmt
            • ammobox.vtf
            • barrel assembly.vmt
            • barrel assembly.vtf
            • barrel handle.vmt
            • barrel handle.vtf
            • barrel ring.vmt
            • barrel ring.vtf
            • bipod.vmt
            • bipod.vtf
            • charging handle.vmt
            • charging handle.vtf
            • handle.vmt
            • handle.vtf
            • rear reciever.vmt
            • rear reciever.vtf
            • round.vmt
            • round.vtf
            • scope.vmt
            • scope.vtf
            • upper reciever.vmt
            • upper reciever.vtf
            • v_hand_sheet.vmt
          • v_iceaxe/
            • blade.vmt
            • blade.vtf
            • chrome_bolt.vmt
            • chrome_bolt.vtf
            • handle.vmt
            • handle.vtf
            • handleview.vmt
            • top.vmt
            • top.vtf
            • v_iceaxe_d15.vmt
            • v_iceaxe_d15.vtf
            • v_iceaxe_n15.vtf
          • v_irifle/
            • V_IRifle.vtf
            • V_IRifle_mask.vtf
          • V_oicw/
            • barrels2.vmt
            • barrels2.vtf
            • clips2.vmt
            • clips2.vtf
            • dials2.vmt
            • dials2.vtf
            • eyelense.vmt
            • eyelense.vtf
            • eyepiece.vmt
            • eyepiece.vtf
            • eyepiece_cyl.vmt
            • eyepiece_cyl.vtf
            • gunbutt.vmt
            • gunbutt.vtf
            • gunbutt_normal.vtf
            • gunfront.vmt
            • gunfront.vtf
            • gunfront_normal.vtf
            • gunside.vmt
            • gunside.vtf
            • lense.vmt
            • lense.vtf
            • misc_bits.vmt
            • misc_bits.vtf
            • reciever.vmt
            • reciever.vtf
            • scope.vmt
            • scope.vtf
            • scopecase.vmt
            • scopecase.vtf
            • scopecase_normal.vtf
            • v_oicw_sheet.vmt
            • v_oicw_sheet.vtf
            • v_oicw_sheet_normal.vtf
          • v_slam/
            • new lense.vmt
            • new lense.vtf
            • new light1.vmt
            • new light1.vtf
            • new light2.vmt
            • new light2.vtf
            • new slam.vmt
            • new slam.vtf
            • retexture trigger.vmt
            • retexture trigger.vtf
            • v_slam.vmt
            • v_slam.vtf
            • v_slam_normal.vtf
          • v_smg2/
            • v_smg1_sheet.vmt
            • v_smg1_sheet.vtf
          • V_sniper/
            • reciever.tga
            • reciever.vmt
            • reciever.vtf
            • round.tga
            • round.vmt
            • round.vtf
            • scope.tga
            • scope.vmt
            • scope.vtf
          • v_stunstick/
            • v_stunstick_diffuse.vmt
            • v_stunstick_diffuse.vtf
            • v_stunstick_normal.vtf
          • w_annabelle/
            • gun.vtf
          • w_irifle/
            • W_IRifle.vmt
            • W_IRifle.vtf
          • W_oicw/
            • W_ar2texture5.vmt
            • w_ar2texture5.vtf
          • w_slam/
            • wslam.vmt
            • wslam.vtf
            • wslamnewlight1.vmt
            • wslamnewlight1.vtf
            • wslamnewlight2.vmt
            • wslamnewlight2.vtf
          • w_smg2/
            • W_smg1.vmt
            • W_smg1.vtf
          • W_sniper/
            • sniper3.tga
            • sniper3.vmt
            • sniper3.vtf
      • scope/
        • scope_normal.vmt
        • scope_normal.vtf
        • scope_reddot.vmt
        • scope_reddot.vtf
      • vgui/
        • entities/
          • weapon_real_hl2_admin_gun.vmt
          • weapon_real_hl2_admin_gun.vtf
          • weapon_real_hl2_ak-47.vmt
          • weapon_real_hl2_ak-47.vtf
          • weapon_real_hl2_alyxgun.vmt
          • weapon_real_hl2_alyxgun.vtf
          • weapon_real_HL2_annabelle.vmt
          • weapon_real_HL2_annabelle.vtf
          • weapon_real_HL2_crossbow.vmt
          • weapon_real_HL2_crossbow.vtf
          • weapon_real_HL2_crowbar.vmt
          • weapon_real_HL2_crowbar.vtf
          • weapon_real_Hl2_frag.vmt
          • weapon_real_Hl2_frag.vtf
          • weapon_real_hl2_hmg.vmt
          • weapon_real_hl2_hmg.vtf
          • weapon_real_hl2_iceaxe.vmt
          • weapon_real_hl2_iceaxe.vtf
          • weapon_real_Hl2_Irifle.vmt
          • weapon_real_Hl2_Irifle.vtf
          • weapon_real_HL2_magnum.vmt
          • weapon_real_HL2_magnum.vtf
          • weapon_real_HL2_mosin.vmt
          • weapon_real_HL2_mosin.vtf
          • weapon_real_hl2_mp5.vmt
          • weapon_real_hl2_mp5.vtf
          • weapon_real_HL2_MP7.vmt
          • weapon_real_HL2_MP7.vtf
          • weapon_real_HL2_OICW.vmt
          • weapon_real_HL2_OICW.vtf
          • weapon_real_HL2_RPG.vmt
          • weapon_real_HL2_RPG.vtf
          • weapon_real_hl2_sniper.vmt
          • weapon_real_hl2_sniper.vtf
          • weapon_real_HL2_spas12.vmt
          • weapon_real_HL2_spas12.vtf
          • weapon_real_HL2_stunstick.vmt
          • weapon_real_HL2_stunstick.vtf
          • weapon_real_HL2_usp.vmt
          • weapon_real_HL2_usp.vtf
    • models/
      • weapons/
        • v_alyxgun.dx80.vtx
        • v_alyxgun.dx90.vtx
        • v_alyxgun.mdl
        • v_alyxgun.sw.vtx
        • v_alyxgun.vvd
        • v_annabelle.dx80.vtx
        • v_annabelle.dx90.vtx
        • v_annabelle.mdl
        • v_annabelle.sw.vtx
        • v_annabelle.vvd
        • v_ar1.dx80.vtx
        • v_ar1.dx90.vtx
        • v_ar1.mdl
        • v_ar1.sw.vtx
        • v_ar1.vvd
        • v_flaregun.dx80.vtx
        • v_flaregun.dx90.vtx
        • v_flaregun.mdl
        • v_flaregun.sw.vtx
        • v_flaregun.vvd
        • v_HMG.dx80.vtx
        • v_HMG.dx90.vtx
        • v_hmg.mdl
        • v_HMG.sw.vtx
        • v_hmg.vvd
        • v_iceaxe.dx80.vtx
        • v_iceaxe.dx90.vtx
        • v_iceaxe.jpg
        • v_iceaxe.mdl
        • v_iceaxe.sw.vtx
        • v_iceaxe.vvd
        • v_IRifle.dx80.vtx
        • v_IRifle.dx90.vtx
        • v_irifle.mdl
        • v_IRifle.sw.vtx
        • v_irifle.vvd
        • v_mosin.dx80.vtx
        • v_mosin.dx90.vtx
        • v_mosin.mdl
        • v_mosin.sw.vtx
        • v_mosin.vvd
        • v_oicw.dx80.vtx
        • v_oicw.dx90.vtx
        • v_oicw.mdl
        • v_oicw.sw.vtx
        • v_oicw.vvd
        • v_slam.dx80.vtx
        • v_slam.dx90.vtx
        • v_slam.mdl
        • v_slam.sw.vtx
        • v_slam.vvd
        • v_smg2.dx80.vtx
        • v_smg2.dx90.vtx
        • v_smg2.mdl
        • v_smg2.sw.vtx
        • v_smg2.vvd
        • v_sniper.dx80.vtx
        • v_sniper.dx90.vtx
        • v_sniper.mdl
        • v_sniper.sw.vtx
        • v_sniper.vvd
        • v_stunstick.dx80.vtx
        • v_stunstick.dx90.vtx
        • v_stunstick.mdl
        • v_stunstick.sw.vtx
        • v_stunstick.vvd
        • w_ar1.dx80.vtx
        • w_ar1.dx90.vtx
        • w_ar1.mdl
        • w_ar1.phy
        • w_ar1.sw.vtx
        • w_ar1.vvd
        • W_flaregun.dx80.vtx
        • W_flaregun.dx90.vtx
        • w_flaregun.mdl
        • W_flaregun.phy
        • W_flaregun.sw.vtx
        • w_flaregun.vvd
        • w_hmg1.dx80.vtx
        • w_hmg1.dx90.vtx
        • w_hmg1.mdl
        • w_hmg1.phy
        • w_hmg1.sw.vtx
        • w_hmg1.vvd
        • w_iceaxe.dx80.vtx
        • w_iceaxe.dx90.vtx
        • w_iceaxe.mdl
        • w_iceaxe.phy
        • w_iceaxe.sw.vtx
        • w_iceaxe.vvd
        • w_mosin.dx80.vtx
        • w_mosin.dx90.vtx
        • w_mosin.mdl
        • w_mosin.phy
        • w_mosin.sw.vtx
        • w_mosin.vvd
        • w_oicw.dx80.vtx
        • w_oicw.dx90.vtx
        • w_oicw.mdl
        • w_oicw.phy
        • w_oicw.sw.vtx
        • w_oicw.vvd
        • w_rif_ak47.dx80.vtx
        • w_rif_ak47.dx90.vtx
        • w_rif_ak47.mdl
        • w_rif_ak47.phy
        • w_rif_ak47.sw.vtx
        • w_rif_ak47.vvd
        • w_slam.dx80.vtx
        • w_slam.dx90.vtx
        • w_slam.mdl
        • w_slam.phy
        • w_slam.sw.vtx
        • w_slam.vvd
        • w_smg2.dx80.vtx
        • w_smg2.dx90.vtx
        • w_smg2.mdl
        • w_smg2.phy
        • w_smg2.sw.vtx
        • w_smg2.vvd
        • w_sniper.dx80.vtx
        • w_sniper.dx90.vtx
        • w_sniper.mdl
        • w_sniper.phy
        • w_sniper.sw.vtx
        • w_sniper.vvd
        • W_stunbaton.dx80.vtx
        • W_stunbaton.dx90.vtx
        • W_stunbaton.mdl
        • W_stunbaton.phy
        • W_stunbaton.sw.vtx
        • W_stunbaton.vvd
    • scripts/
      • weapon_357.txt
      • weapon_annabelle.txt
      • weapon_ar2.txt
      • weapon_bugbait.txt
      • weapon_citizenpackage.txt
      • weapon_citizensuitcase.txt
      • weapon_crossbow.txt
      • weapon_crowbar.txt
      • weapon_frag.txt
      • weapon_physcannon.txt
      • weapon_physgun.txt
      • weapon_pistol.txt
      • weapon_rpg.txt
      • weapon_shotgun.txt
      • weapon_slam.txt
      • weapon_smg1.txt
      • weapon_stunstick.txt
    • sound/
      • weapons/
        • alyxgun/
          • alyx_gun_fire3.wav
          • alyx_gun_fire4.wav
          • alyx_gun_fire5.wav
          • alyx_gun_fire6.wav
          • alyx_shotgun_cock1.wav
          • fire01.wav
          • fire02.wav
        • ar_melee.wav
        • ar1/
          • ar1_boltback.wav
          • ar1_clipin.wav
          • ar1_clipout.wav
          • ar1_dryfire.wav
          • ar1_fire.wav
        • flaregun/
          • impact.wav
          • reload.wav
        • hmg1/
          • hmg1_1.wav
          • hmg1_2.wav
          • hmg1_3.wav
          • hmg1_3rounds_1.wav
          • hmg1_3rounds_3.wav
          • hmg1_3rounds_4.wav
          • hmg1_7.wav
          • hmg1_8.wav
          • hmg1_9.wav
        • Irifle/
          • irifle_fire1.wav
          • irifle_fire2.wav
        • k98_shoot.wav
        • k98_shoot2.wav
        • k98scoped_shoot.wav
        • oicw/
          • 44k/
            • ar2_fire1.wav
            • npc_ar2_fire1.wav
          • ar2_altfire.wav
          • ar2_echo.wav
          • ar2_echo2.wav
          • ar2_echo3.wav
          • ar2_empty.wav
          • ar2_fire1.wav
          • ar2_fire2.wav
          • ar2_fire3.wav
          • ar2_ready1.wav
          • ar2_reload.wav
          • npc_ar2_altfire.wav
          • npc_ar2_fire1.wav
          • npc_ar2_reload.wav
          • test/
            • dry_fire1.wav
            • fire1.wav
        • smg2/
          • 44k/
            • smg2_fireburst1.wav
          • npc_smg2_fire1.wav
          • smg2_fire1.wav
          • smg2_fire2.wav
          • smg2_fireburst1.wav
          • smg2_reload.wav
          • switch_burst.wav
          • switch_single.wav
        • sniper/
          • 44k/
            • sniper_fire.wav
          • sniper_fire.wav
          • sniper_reload.wav
          • sniper_zoomin.wav
          • sniper_zoomout.wav
  • Molotov Cocktail/
    • info.txt
    • lua/
      • effects/
        • Molotov_Explosion/
          • init.lua
      • entities/
        • sent_molotov/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_molotov_timed/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • molotov_cocktail/
          • shared.lua
    • materials/
      • IGWeapons/
        • Gloves.vmt
        • Gloves.vtf
        • igraharms.vmt
        • igraharms.vtf
        • igresarms.vmt
        • igresarms.vtf
        • igresarms_norm.vmt
        • igresarms_norm.vtf
        • RaArms.vmt
        • RaArms.vtf
        • vodka_bottle.vmt
        • vodka_bottle.vtf
        • vodka_bottle_gib.vmt
        • vodka_NormalsMap.vtf
      • particle/
        • mat1.vmt
        • mat1.vtf
    • models/
      • weapons/
        • v_molotov.dx80.vtx
        • v_molotov.dx90.vtx
        • v_molotov.mdl
        • v_molotov.sw.vtx
        • v_molotov.vvd
        • v_molotov.xbox.vtx
  • Rebel Guns/
    • info.txt
    • lua/
      • weapons/
        • cmbr_base/
          • shared.lua
        • weapon_CmbRPistol/
          • shared.lua
        • weapon_CmbRSMG/
          • shared.lua
    • materials/
      • models/
        • weapons/
          • r_hand/
            • v_hand_sheet.vmt
            • v_hand_sheet.vtf
            • v_hand_sheet_normal.vtf
          • V_smg3/
            • bunker_gun01.vmt
            • bunker_gun01.vtf
            • bunker_gun01_mask.vtf
            • combine_camera001.vmt
            • combine_camera001.vtf
            • combine_camera001_mask.vtf
            • combine_emitter01.vmt
            • combine_emitter01.vtf
            • combine_emitter01_mask.vtf
            • noise.vtf
            • smg1_normal.vtf
            • texture4.vmt
            • TEXTURE4.vtf
            • texture5.vmt
            • texture5.vtf
            • V_IRifle.vmt
            • V_IRifle.vtf
            • V_IRifle_mask.vtf
            • v_smg1_sheet.vmt
            • v_smg1_sheet.vtf
      • vgui/
        • crosshair/
          • combine_crosshair.vmt
          • combine_crosshair.vtf
          • combine_crosshair2.vmt
          • combine_crosshair2.vtf
        • entities/
          • weapon_CmbRPistol.vmt
          • weapon_CmbRPistol.vtf
          • weapon_CmbRSMG.vmt
          • weapon_CmbRSMG.vtf
        • killicons/
          • weapon_CmbRPistol.vmt
          • weapon_CmbRPistol.vtf
          • weapon_CmbRSMG.vmt
          • weapon_CmbRSMG.vtf
    • models/
      • weapons/
        • v_cmb1.dx80.vtx
        • v_cmb1.dx90.vtx
        • v_cmb1.mdl
        • v_cmb1.sw.vtx
        • v_cmb1.vvd
        • v_cmb1.xbox.vtx
        • v_CRpist.dx80.vtx
        • v_CRpist.dx90.vtx
        • v_CRpist.mdl
        • v_CRpist.sw.vtx
        • v_CRpist.vvd
        • w_CRpist.dx80.vtx
        • W_CRpist.dx90.vtx
        • w_CRpist.mdl
        • w_CRpist.phy
        • W_CRpist.sw.vtx
        • w_CRpist.vvd
        • w_CRpist.xbox.vtx
    • sound/
      • player/
        • pistolhit/
          • PistolHit1.wav
          • PistolHit2.wav
          • PistolHit3.wav
      • weapons/
        • Generic/
          • ironsight_off.wav
          • ironsight_on.wav
        • RebelPistol/
          • CB_Reload2.wav
          • CB_Reload3.wav
          • CombinePistol_Fire2.wav
          • CombinePistol_Fire3.wav
          • CombineSMG_Fire2.wav
          • CombineSMG_Fire3.wav
          • CP_Draw1.wav
          • CP_Draw2.wav
          • CP_Draw3.wav
          • CP_Reload2.wav
          • CP_Reload3.wav
  • Spawn Points/
    • info.txt
    • lua/
      • entities/
        • sent_antlion_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_citizen_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_combine_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_combinesuper_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_fastzombie_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_ichthyosaur_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_monk_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_poisonzombie_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_police_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_zombie_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
    • materials/
      • VGUI/
        • entities/
          • sent_antlion_spawn.vmt
          • sent_antlion_spawn.vtf
          • sent_citizen_spawn.vmt
          • sent_citizen_spawn.vtf
          • sent_combine_spawn.vmt
          • sent_combine_spawn.vtf
          • sent_combinesuper_spawn.vmt
          • sent_combinesuper_spawn.vtf
          • sent_fastzombie_spawn.vmt
          • sent_fastzombie_spawn.vtf
          • sent_ichthyosaur_spawn.vmt
          • sent_ichthyosaur_spawn.vtf
          • sent_monk_spawn.vmt
          • sent_monk_spawn.vtf
          • sent_poisonzombie_spawn.vmt
          • sent_poisonzombie_spawn.vtf
          • sent_police_spawn.vmt
          • sent_police_spawn.vtf
          • sent_zombie_spawn.vmt
          • sent_zombie_spawn.vtf
  • headcrab_canisters_tool/
    • info.txt
    • lua/
      • weapons/
        • gmod_tool/
          • stools/
            • headcrab_canisters.lua
    • materials/
      • VGUI/
        • headcrabs/
          • headcrab_fast.vmt
          • headcrab_fast.vtf
          • headcrab_normal.vmt
          • headcrab_normal.vtf
          • headcrab_poison.vmt
          • headcrab_poison.vtf
    • settings/
      • controls/
        • headcrab_canisters.txt

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