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Elite snpc. v2zip

Originally uploaded by {TC}CaPTAiN Spa on 12th August 2009 23:42 pm

I have made an halo elite snpc derived from xystus's code, it has a working plasma rifle and custom sounds. I'm also throwing in the marines from halo, they have randomizing skins. I'll make an elite with blue armor later. Also the marines have basic us army sounds.
This is the fixed version.
EDIT: hey if you hae downloaded this you need to go into the file and add an S to model so it can be models
VIDEO: http://www.youtube.com/watch?v=wfH8Wb7Gvto&feature=email
Also this is important as all hell, download the halo swep pack... sorry but it has the crosshairs and some other shit dis needs, if anyone can fix da elite sounds by all means post a way on here and ill fix um

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Elite snpc <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Elite snpc/
    • info.txt
    • lua/
      • autorun/
        • halo_covenant.lua
        • halo_marines.lua
        • npcsweps.lua
      • effects/
        • plasma_emit/
          • init.lua
        • plasma_explode/
          • init.lua
        • plasma_explode_core_rod/
          • init.lua
        • plasma_explode_large/
          • init.lua
        • plasma_explode_rod/
          • init.lua
      • entities/
        • npc_elite/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_marines/
          • cl_init.lua
          • init.lua
          • shared.lua
        • plasma_bullet/
          • cl_init.lua
          • init.lua
          • shared.lua
        • plasma_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_firecontroller/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_traceparticle/
          • cl_init.lua
          • init.lua
          • shared.lua
      • particletrace.lua
      • weapons/
        • halo_dm_MA5B/
          • cl_init.lua
          • shared.lua
        • halo_dm_plasma_rifle/
          • cl_init.lua
          • init.lua
          • shared.lua
        • plasma_rifle/
          • shared.lua
    • materials/
      • decals/
        • plasmaburn.vmt
        • plasmaburn.vtf
      • models/
        • activecamo/
          • activecamo_core.vmt
          • activecamo_core.vtf
          • activecamo_outer.vmt
          • activecamo_outer.vtf
        • blackops/
          • flag.vmt
          • flag.vtf
          • flags_blue.vmt
          • flags_blue.vtf
          • flag_base.vmt
          • flag_base.vtf
          • flag_red.vmt
          • flag_red.vtf
          • mongoose/
            • glass.vmt
            • glass.vtf
            • hull.vmt
            • hull.vtf
            • tires.vmt
            • tires.vtf
          • silver.vmt
          • silver.vtf
        • bloocobalt/
          • Banks/
            • eyes_blue.vmt
            • eyes_blue.vtf
            • eyes_brown.vmt
            • eyes_brown.vtf
            • head_banks.vmt
            • head_banks.vtf
            • head_morgan.vmt
            • head_morgan.vtf
            • helmet_standard.vmt
            • helmet_standard.vtf
            • marine_standard.vmt
            • marine_standard.vtf
            • marine_standard_right.vmt
            • marine_standard_right.vtf
            • packs.vmt
            • packs.vtf
            • teeth.vmt
            • teeth.vtf
          • crewman/
            • crewman_body1.vmt
            • crewman_body1.vtf
            • face_charles1.vmt
            • face_charles1.vtf
          • johnson/
            • eyes_blue.vmt
            • eyes_blue.vtf
            • hat.vmt
            • hat.vtf
            • head_johnson.vmt
            • head_johnson.vtf
            • marine_standard.vmt
            • marine_standard.vtf
            • marine_standard_right.vmt
            • marine_standard_right.vtf
            • packs.vmt
            • packs.vtf
            • teeth.vmt
            • teeth.vtf
          • marine/
            • eyes_brown.vmt
            • eyes_brown.vtf
            • head_dion.vmt
            • head_dion.vtf
            • helmet_standard.vmt
            • helmet_standard.vtf
            • marine_standard.vmt
            • marine_standard.vtf
            • marine_standard_right.vmt
            • marine_standard_right.vtf
            • packs.vmt
            • packs.vtf
            • teeth.vmt
            • teeth.vtf
          • Morgan/
            • eyes_blue.vmt
            • eyes_blue.vtf
            • head_morgan.vmt
            • head_morgan.vtf
            • head_perez.vmt
            • head_perez.vtf
            • helmet_standard.vmt
            • helmet_standard.vtf
            • marine_standard.vmt
            • marine_standard.vtf
            • marine_standard_right.vmt
            • marine_standard_right.vtf
            • packs.vmt
            • packs.vtf
            • teeth.vmt
            • teeth.vtf
          • ods/
            • eyes_blue.vmt
            • eyes_blue.vtf
            • hat_odst2.vmt
            • hat_odst2.vtf
            • head_banks.vmt
            • head_banks.vtf
            • od.vmt
            • od.vtf
          • Perez/
            • eyes_blue.vmt
            • eyes_blue.vtf
            • head_perez.vmt
            • head_perez.vtf
            • helmet_standard.vmt
            • helmet_standard.vtf
            • marine_standard.vmt
            • marine_standard.vtf
            • marine_standard_right.vmt
            • marine_standard_right.vtf
            • packs.vmt
            • packs.vtf
            • teeth.vmt
            • teeth.vtf
          • scoutmarine/
            • face_chris1.vmt
            • face_chris1.vtf
            • marine_body1.vmt
            • marine_body1.vtf
            • marine_body1n.vtf
          • Smith/
            • eyes_brown.vmt
            • eyes_brown.vtf
            • head_smith.vmt
            • head_smith.vtf
            • helmet_standard.vmt
            • helmet_standard.vtf
            • marine_standard.vmt
            • marine_standard.vtf
            • marine_standard_right.vmt
            • marine_standard_right.vtf
            • packs.vmt
            • packs.vtf
            • teeth.vmt
            • teeth.vtf
          • Walter/
            • eyes_blue.vmt
            • eyes_blue.vtf
            • head_walter.vmt
            • head_walter.vtf
            • helmet_standard.vmt
            • helmet_standard.vtf
            • marine_standard.vmt
            • marine_standard.vtf
            • marine_standard_right.vmt
            • marine_standard_right.vtf
            • packs.vmt
            • packs.vtf
            • teeth.vmt
            • teeth.vtf
        • H2Plasma/
          • plasma_grenade.vmt
          • plasma_grenade.vtf
        • halo/
          • banshee.vmt
          • banshee.vtf
          • banshee_burned.vmt
          • banshee_burned.vtf
          • blade_shield_mask.vmt
          • blade_shield_mask.vtf
          • detail banshee.vmt
          • detail banshee.vtf
          • energy_blade_hilt.vmt
          • energy_blade_hilt.vtf
          • halo inner ring normal.vtf
          • halo inner ring1.vmt
          • halo outer ring normal.vtf
          • halo outer ring.vtf
          • halo outer ring1.vmt
          • halo_inner_ring.vtf
          • hilt_envmapmask.vtf
        • Halo2/
          • Elite/
            • arms.vmt
            • arms.vtf
            • arms_bump.vtf
            • head.vmt
            • head.vtf
            • head_bump.vtf
            • helmet.vmt
            • helmet.vtf
            • helmet_bump.vtf
            • legs.vmt
            • legs.vtf
            • legs_bump.vtf
            • torso.vmt
            • torso.vtf
            • torso_bump.vtf
        • player/
          • masterchief/
            • blue/
              • detail.vtf
              • masterchief_armor.vmt
              • masterchief_armor_blue.vtf
              • masterchief_bump.vtf
              • masterchief_clothes.vmt
              • masterchief_exp.vtf
              • masterchief_visor.vmt
              • masterchief_visor.vtf
              • masterchief_visor_normal.vtf
              • rubber.vtf
            • detail.vtf
            • h3/
              • masterchief_base.vmt
              • masterchief_base.vtf
              • SpartanNormalST.vtf
              • visor.vmt
            • Masterchief_Armor.vmt
            • masterchief_armor.vtf
            • masterchief_armor_blue.vtf
            • Masterchief_Armor_normal.vtf
            • masterchief_armor_warp.vtf
            • masterchief_bump.vtf
            • Masterchief_Clothes.vmt
            • Masterchief_Clothes_normal.vtf
            • masterchief_exp.vtf
            • masterchief_normal.vtf
            • Masterchief_Visor.vmt
            • Masterchief_Visor.vtf
            • Masterchief_Visor_chrome.vmt
            • Masterchief_Visor_normal.vtf
            • red/
              • detail.vtf
              • masterchief_armor.vmt
              • masterchief_armor_red.vtf
              • masterchief_bump.vtf
              • masterchief_clothes.vmt
              • masterchief_exp.vtf
              • masterchief_visor.vmt
              • masterchief_visor.vtf
              • masterchief_visor_normal.vtf
              • rubber.vtf
            • rubber.vtf
        • weapons/
          • haloweapons/
            • bruteshot.vmt
            • bruteshot.vtf
            • carbine.vmt
            • carbine.vtf
            • cyborg hands1.vmt
            • cyborg hands1.vtf
            • cyborg hands1_normal.vtf
            • cyborg_hands1.vmt
            • detail.vtf
            • energysword.vmt
            • energysword.vtf
            • energyswordbase.vmt
            • energyswordbase.vtf
            • energyswordhandle.vmt
            • energyswordhandle.vtf
            • energyswordplasma.vmt
            • energyswordplasma.vtf
            • energy_sword_handle_bump.vtf
            • flag.vmt
            • flag.vtf
            • flagfp.vmt
            • flagfp.vtf
            • flamethrower1.vmt
            • flamethrower1.vtf
            • flamethrower1_normal.vtf
            • fuelrod.vmt
            • fuelrod.vtf
            • fuelrodelectronics.vmt
            • fuelrodelectronics.vtf
            • fuelrodmetal.vmt
            • fuelrodmetal.vtf
            • fueltrail.vmt
            • fueltrail.vtf
            • heatguage.vmt
            • heatguage.vtf
            • oddball.vmt
            • oddball.vtf
            • plasma pistol.vmt
            • plasma pistol.vtf
            • plasmarifle.vmt
            • plasmarifle.vtf
            • plasmarifle_normal.vtf
            • pp display.vmt
            • pp display.vtf
            • rocketlauncher.vmt
            • rocketlauncher.vtf
            • rocketlauncherdecal.vmt
            • rocketlauncherdecal.vtf
            • rocketlauncherends.vmt
            • rocketlauncherends.vtf
            • sgloadingport.vmt
            • sgloadingport.vtf
            • shotgun bolt.vtf
            • shotgun multipurpose1.vtf
            • shotgun.vmt
            • shotgun.vtf
            • shotgun1.vtf
            • shotgunbolt.vmt
            • shotgunbolt.vtf
            • shotshell.vmt
            • shotshell.vtf
            • sniper rifle normal.vtf
            • sniper rifle.vmt
            • sniper rifle.vtf
            • sniper rifle1.vmt
            • sniper rifle1.vtf
            • snipercontrail.vmt
            • snipercontrail.vtf
            • sr bolt.vmt
            • sr bolt.vtf
            • sr decal.vmt
            • sr decal.vtf
            • sr subscreen decal.vmt
            • sr subscreen decal.vtf
          • v_flamethrower/
            • cyborg hands1.vtf
            • cyborg hands_ref.vtf
            • cyborg_hands1.vmt
            • detail.vtf
            • flamethrower1.vmt
            • flamethrower1.vtf
            • flamethrower1_normal.vtf
            • flamethrower_screen1.vmt
            • flamethrower_screen1.vtf
          • v_m6d/
            • body.vmt
            • body.vtf
            • body2.vtf
            • body_Back.vtf
            • body_normal.vtf
            • body_normal_heavy.vtf
            • body_NRM.vtf
            • bullet1.vmt
            • bullet1.vtf
            • cyborg hands1.vmt
            • cyborg hands1.vtf
            • cyborg hands1_normal.vtf
            • cyborg_hands1.vmt
            • detail.vtf
            • mag.vmt
            • mag.vtf
            • mag_ref.vtf
            • pistol cubemap1.vmt
            • pistol cubemap1.vtf
            • pistol1.vmt
            • pistol1.vtf
            • pistol_reticle.vmt
          • v_ma5b/
            • assault rifle_fp1.vmt
            • assault rifle_fp1.vtf
            • assault rifle_fp1_normal.vtf
            • CMT AR V1 Diffuse.vtf
            • CMT AR V1 Normal.vtf
            • compass_plate1.vmt
            • compass_plate1.vtf
            • cyborg hands1.vmt
            • cyborg hands1.vtf
            • cyborg hands1_normal.vtf
            • cyborg_hands1.vmt
            • detail.vtf
            • display_fp.vmt
            • display_fp.vtf
            • display_fp1.vmt
            • display_fp1.vtf
            • numbers_plate1.vmt
            • numbers_plate1.vtf
            • numbers_plate7.vmt
            • numbers_plate7.vtf
            • top_chrome.vmt
            • top_chrome.vtf
          • V_Plasmana/
            • bugbait_inside.vmt
            • bugbait_sheet.vmt
            • v_hand_sheet.vmt
            • v_hand_sheet.vtf
            • v_hand_sheet_normal.vtf
          • w_ma5b/
            • ar.vmt
            • ar.vtf
            • bolt1.vmt
            • bolt1.vtf
            • compass_plate1.vmt
            • compass_plate1.vtf
            • display_fp1.vmt
            • display_fp1.vtf
            • numbers_plate1.vmt
            • numbers_plate1.vtf
            • numbers_plate7.vmt
            • numbers_plate7.vtf
          • w_plasmarifle/
            • heat gauge1.vmt
            • heat gauge1.vtf
            • plasma rifle ref.vtf
            • plasma rifle_fp1.vmt
            • plasma rifle_fp1.vtf
          • w_smg1/
            • ar.vmt
            • ar.vtf
          • w_sword/
            • blade_shield_mask.vmt
            • blade_shield_mask.vtf
            • energy_blade_hilt.vmt
            • energy_blade_hilt.vtf
            • hilt_envmapmask.vtf
      • VGUI/
        • entities/
          • npc_elite.vmt
          • npc_elite.vtf
          • npc_marines.vmt
          • npc_marines.vtf
    • model/
      • bloocobalt/
        • banks.dx80.vtx
        • banks.dx90.vtx
        • banks.mdl
        • banks.phy
        • banks.sw.vtx
        • banks.vvd
        • crewman.dx80.vtx
        • crewman.dx90.vtx
        • crewman.mdl
        • crewman.phy
        • crewman.sw.vtx
        • crewman.vvd
        • marine.dx80.vtx
        • marine.dx90.vtx
        • marine.mdl
        • marine.phy
        • marine.sw.vtx
        • marine.vvd
        • morgan.dx80.vtx
        • morgan.dx90.vtx
        • morgan.mdl
        • morgan.phy
        • morgan.sw.vtx
        • morgan.vvd
        • od.dx80.vtx
        • od.dx90.vtx
        • od.mdl
        • od.phy
        • od.sw.vtx
        • od.vvd
        • ods.dx80.vtx
        • ods.dx90.vtx
        • ods.mdl
        • ods.phy
        • ods.sw.vtx
        • ods.vvd
        • perez.dx80.vtx
        • perez.dx90.vtx
        • perez.mdl
        • perez.phy
        • perez.sw.vtx
        • perez.vvd
        • scoutmarine.dx80.vtx
        • scoutmarine.dx90.vtx
        • scoutmarine.mdl
        • scoutmarine.phy
        • scoutmarine.sw.vtx
        • scoutmarine.vvd
        • sgtj.dx80.vtx
        • sgtj.dx90.vtx
        • sgtj.mdl
        • sgtj.phy
        • sgtj.sw.vtx
        • sgtj.vvd
        • smith.dx80.vtx
        • smith.dx90.vtx
        • smith.mdl
        • smith.phy
        • smith.sw.vtx
        • smith.vvd
        • walter.dx80.vtx
        • walter.dx90.vtx
        • walter.mdl
        • walter.phy
        • walter.sw.vtx
        • walter.vvd
      • Halo2/
        • Elite.dx80.vtx
        • Elite.dx90.vtx
        • elite.mdl
        • Elite.phy
        • Elite.sw.vtx
        • elite.vvd
        • SecurityDrone_02.dx80.vtx
        • SecurityDrone_02.dx90.vtx
        • securitydrone_02.mdl
        • SecurityDrone_02.phy
        • SecurityDrone_02.sw.vtx
        • securitydrone_02.vvd
      • weapons/
        • v_flag.dx80.vtx
        • v_flag.dx90.vtx
        • v_flag.mdl
        • v_flag.sw.vtx
        • v_flag.vvd
        • v_flag.xbox.vtx
        • v_haloflamethrower.dx80.vtx
        • v_haloflamethrower.dx90.vtx
        • v_haloflamethrower.mdl
        • v_haloflamethrower.sw.vtx
        • v_haloflamethrower.vvd
        • v_haloflamethrower.xbox.vtx
        • v_halo_sniper.dx80.vtx
        • v_halo_sniper.dx90.vtx
        • v_halo_sniper.mdl
        • v_halo_sniper.sw.vtx
        • v_halo_sniper.vvd
        • v_halo_sniper.xbox.vtx
        • v_halo_sword.dx80.vtx
        • v_halo_sword.dx90.vtx
        • v_halo_sword.mdl
        • v_halo_sword.sw.vtx
        • v_halo_sword.vvd
        • v_halo_sword.xbox.vtx
        • v_hshotgun.dx80.vtx
        • v_hshotgun.dx90.vtx
        • v_hshotgun.mdl
        • v_hshotgun.sw.vtx
        • v_hshotgun.vvd
        • v_m6d.dx80.vtx
        • v_m6d.dx90.vtx
        • v_m6d.mdl
        • v_m6d.sw.vtx
        • v_m6d.vvd
        • v_m6d.xbox.vtx
        • v_m6d_test.dx80.vtx
        • v_m6d_test.dx90.vtx
        • v_m6d_test.sw.vtx
        • v_m6d_test.vvd
        • v_ma5b.dx80.vtx
        • v_ma5b.dx90.vtx
        • v_ma5b.mdl
        • v_ma5b.sw.vtx
        • v_ma5b.vvd
        • v_ma5b.xbox.vtx
        • v_oddball.dx80.vtx
        • v_oddball.dx90.vtx
        • v_oddball.mdl
        • v_oddball.sw.vtx
        • v_oddball.vvd
        • v_oddball.xbox.vtx
        • V_plasmanade.dx80.vtx
        • V_plasmanade.dx90.vtx
        • v_plasmanade.mdl
        • V_plasmanade.sw.vtx
        • v_plasmanade.vvd
        • v_plasmapistol.dx80.vtx
        • v_plasmapistol.dx90.vtx
        • v_plasmapistol.mdl
        • v_plasmapistol.sw.vtx
        • v_plasmapistol.vvd
        • v_plasmarifle.dx80.vtx
        • v_plasmarifle.dx90.vtx
        • v_plasmarifle.mdl
        • v_plasmarifle.sw.vtx
        • v_plasmarifle.vvd
        • v_plasmarifle.xbox.vtx
        • v_rocketlaunchah.dx80.vtx
        • v_rocketlaunchah.dx90.vtx
        • v_rocketlaunchah.mdl
        • v_rocketlaunchah.sw.vtx
        • v_rocketlaunchah.vvd
        • v_rocketlaunchah.xbox.vtx
        • v_rodcannon.dx80.vtx
        • v_rodcannon.dx90.vtx
        • v_rodcannon.mdl
        • v_rodcannon.sw.vtx
        • v_rodcannon.vvd
        • w_flamethrower.dx80.vtx
        • w_flamethrower.dx90.vtx
        • w_flamethrower.mdl
        • w_flamethrower.phy
        • w_flamethrower.sw.vtx
        • w_flamethrower.vvd
        • w_flamethrower.xbox.vtx
        • w_fragmentationgrenade.dx80.vtx
        • w_fragmentationgrenade.dx90.vtx
        • w_fragmentationgrenade.mdl
        • w_fragmentationgrenade.phy
        • w_fragmentationgrenade.sw.vtx
        • w_fragmentationgrenade.vvd
        • w_fragmentationgrenade.xbox.vtx
        • w_halo_flag_blu.dx80.vtx
        • w_halo_flag_blu.dx90.vtx
        • w_halo_flag_blu.mdl
        • w_halo_flag_blu.phy
        • w_halo_flag_blu.sw.vtx
        • w_halo_flag_blu.vvd
        • w_halo_flag_blu.xbox.vtx
        • w_halo_flag_red.dx80.vtx
        • w_halo_flag_red.dx90.vtx
        • w_halo_flag_red.mdl
        • w_halo_flag_red.phy
        • w_halo_flag_red.sw.vtx
        • w_halo_flag_red.vvd
        • w_halo_flag_red.xbox.vtx
        • w_halo_flag_test.dx80.vtx
        • w_halo_flag_test.dx90.vtx
        • w_halo_flag_test.mdl
        • w_halo_flag_test.phy
        • w_halo_flag_test.sw.vtx
        • w_halo_flag_test.vvd
        • W_halo_flame.dx80.vtx
        • W_halo_flame.dx90.vtx
        • w_halo_flame.mdl
        • W_halo_flame.phy
        • W_halo_flame.sw.vtx
        • w_halo_flame.vvd
        • W_halo_flame.xbox.vtx
        • W_halo_plasmarifle.dx80.vtx
        • W_halo_plasmarifle.dx90.vtx
        • w_halo_plasmarifle.mdl
        • W_halo_plasmarifle.phy
        • W_halo_plasmarifle.sw.vtx
        • w_halo_plasmarifle.vvd
        • W_halo_plasmarifle.xbox.vtx
        • W_halo_rocketlauncher.dx80.vtx
        • W_halo_rocketlauncher.dx90.vtx
        • w_halo_rocketlauncher.mdl
        • W_halo_rocketlauncher.phy
        • W_halo_rocketlauncher.sw.vtx
        • w_halo_rocketlauncher.vvd
        • W_halo_rocketlauncher.xbox.vtx
        • W_halo_shotgun.dx80.vtx
        • W_halo_shotgun.dx90.vtx
        • w_halo_shotgun.mdl
        • W_halo_shotgun.phy
        • W_halo_shotgun.sw.vtx
        • w_halo_shotgun.vvd
        • W_halo_shotgun.xbox.vtx
        • W_halo_sniper.dx80.vtx
        • W_halo_sniper.dx90.vtx
        • w_halo_sniper.mdl
        • W_halo_sniper.phy
        • W_halo_sniper.sw.vtx
        • w_halo_sniper.vvd
        • W_halo_sniper.xbox.vtx
        • w_halo_sword.dx80.vtx
        • w_halo_sword.dx90.vtx
        • w_halo_sword.mdl
        • w_halo_sword.phy
        • w_halo_sword.sw.vtx
        • w_halo_sword.vvd
        • w_halo_sword.xbox.vtx
        • W_m6d.dx80.vtx
        • W_m6d.dx90.vtx
        • w_m6d.mdl
        • W_m6d.phy
        • W_m6d.sw.vtx
        • w_m6d.vvd
        • w_ma5b.dx80.vtx
        • w_ma5b.dx90.vtx
        • w_ma5b.mdl
        • w_ma5b.phy
        • w_ma5b.sw.vtx
        • w_ma5b.vvd
        • w_ma5b.xbox.vtx
    • scripts/
      • decals/
        • PlasmaBurn.txt
      • sounds/
        • game_sounds_halosweps.txt
    • sound/
      • halo/
        • aafire1.wav
        • banshee_contrail.wav
        • banshee_engine.wav
        • countdown_for_respawn.wav
        • countdown_timer.wav
        • countdown_timer_end.wav
        • fire.wav
        • flag_melee.wav
        • flag_ready.wav
        • flamethrower_melee.wav
        • flamethrower_reload.wav
        • gamesounds/
          • blue_team_ctf.wav
          • blue_team_flag_returned.wav
          • blue_team_has_the_flag.wav
          • blue_team_score.wav
          • capture_the_flag.wav
          • deathquiet.wav
          • deathviolent.wav
          • double_kill.wav
          • game_over.wav
          • killing_spree.wav
          • killtacular.wav
          • red_team_ctf.wav
          • red_team_flag_returned.wav
          • red_team_has_the_flag.wav
          • red_team_score.wav
          • running_riot.wav
          • slayer.wav
        • health_low_heart.wav
        • pickup_dbl_shield.wav
        • pickup_dbl_time.wav
        • pickup_health.wav
        • pickup_invis.wav
        • plasrifle_overheat.wav
        • playerrespawn.wav
        • shield_charge.wav
        • shield_depleted.wav
        • shield_hit.wav
        • shield_low.wav
      • snork/
        • bloodsucker1.wav
        • bloodsucker2.wav
        • bloodsuckerbreath.wav
        • death10.wav
        • death12.wav
        • death13.wav
        • death2.wav
        • death3.wav
        • death4.wav
        • death5.wav
        • death6.wav
        • death7.wav
        • death8.wav
        • death9.wav
        • friendlyfire.wav
        • grenade1.wav
        • grenade2.wav
        • grenade3.wav
        • grenade4.wav
        • grenade5.wav
        • grenade6.wav
        • hit1.wav
        • hit2.wav
        • hit3.wav
        • hit4.wav
        • hit5.wav
        • hit6.wav
        • hit7.wav
        • laugh1.wav
        • laugh2.wav
        • leperkin_attack1.wav
        • leperkin_attack2.wav
        • leperkin_attack3.wav
        • leperkin_breathe_loop1.wav
        • leperkin_death1.wav
        • leperkin_death2.wav
        • leperkin_death3.wav
        • leperkin_explode.wav
        • leperkin_gas.wav
        • leperkin_headlatch.wav
        • leperkin_hit1.wav
        • leperkin_hit2.wav
        • leperkin_hit3.wav
        • leperkin_pain1.wav
        • leperkin_pain2.wav
        • leperkin_pain3.wav
        • leperkin_powerup.wav
        • leperkin_step1.wav
        • leperkin_step2.wav
        • leperkin_step3.wav
        • leperkin_step4.wav
        • leperkin_whoosh1.wav
        • leperkin_whoosh2.wav
        • leperkin_whoosh3.wav
        • melee.wav
        • no.wav
        • random.wav
        • snorkbreath.wav
        • snorkleap.wav
        • snorkscream.wav
        • stage2_acidhit.wav
        • stage2_alertfar1.wav
        • stage2_alertfar2.wav
        • stage2_alertfar3.wav
        • stage2_death1.wav
        • stage2_death2.wav
        • stage2_death3.wav
        • stage2_death4.wav
        • stage2_frenzyattack1.wav
        • stage2_frenzyattack2.wav
        • stage2_frenzyattack3.wav
        • stage2_frenzyattack4.wav
        • stage2_frenzyjumpback.wav
        • stage2_idle.wav
        • stage2_jump1.wav
        • stage2_jump2.wav
        • stage2_landforward1.wav
        • stage2_landforward2.wav
        • stage2_leap1.wav
        • stage2_leap2.wav
        • stage2_leapstrike.wav
        • stage2_melee01_1.wav
        • stage2_melee01_2.wav
        • stage2_melee1.wav
        • stage2_melee2.wav
        • stage2_melee3.wav
        • stage2_melee4.wav
        • stage2_morph1.wav
        • stage2_morph2.wav
        • stage2_onfire1.wav
        • stage2_onfire2.wav
        • stage2_outofsludge1.wav
        • stage2_outofsludge2.wav
        • stage2_pain1.wav
        • stage2_pain2.wav
        • stage2_pain3.wav
        • stage2_pain4.wav
        • stage2_pain5.wav
        • stage2_pain6.wav
        • stage2_pain7.wav
        • stage2_run.wav
        • stage2_spitgest1.wav
        • stage2_spitgest2.wav
        • stage2_turn1.wav
        • stage2_turn2.wav
        • stage2_walkall.wav
        • stage2_walkfast.wav
        • stage2_walland1.wav
        • stage2_walland2.wav
        • static.wav
        • taunt2.wav
        • taunt3.wav
        • taunt4.wav
        • taunt5.wav
        • taunt6.wav
        • taunt7.wav
        • taunt8.wav
        • why.wav
      • weapons/
        • aafire1.mp3
        • aafire1.wav
        • ar_impact.wav
        • ar_melee.wav
        • ar_ready.wav
        • ar_reload.wav
        • fire.wav
        • flag_melee.wav
        • flag_ready.wav
        • flamethrower_melee.wav
        • flamethrower_reload.wav
        • grenade_expl.wav
        • hRPG/
          • rlauncherimpact.wav
          • rpgfire1.wav
          • rpgfire2.wav
          • rpgprojectile1.wav
          • rpgprojectile2.wav
          • rpgprojectile3.wav
          • rpgreload.wav
        • hshotgun/
          • shotgundraw.wav
          • shotgunfire1.wav
          • shotgunmelee.wav
          • shotgunposing.wav
          • shotgunpump.wav
          • shotgunreload1.wav
          • shotgunreload2.wav
          • shotgunreload3.wav
        • hsniper/
          • sniperdraw.wav
          • sniperfire1.wav
          • sniperfire2.wav
          • sniperfire3.wav
          • sniperfire4.wav
          • snipermelee.wav
          • sniperposing.wav
          • sniperreloadempty.wav
        • pistol_fire.wav
        • pistol_impact.wav
        • pistol_melee.wav
        • pistol_posing.wav
        • pistol_ready.wav
        • pistol_reload.wav
        • plasmagrenexpl.wav
        • plasmarifle.wav
        • plasma_projectile.wav
        • plasrifle_overheat.wav

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